Yes, any rollbacks are done because of a failure to say at the correct time.
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The Dupe:
Project insanity:
Player a trades player b
player a gives any item to player b
player a attack's a npc and xlogs.
Player b stays online and waits for pleyer a
player a log in and gets the item because of rollback.
player b also has the item.
All i done....
1.After trade when u click last accept button it autosaves character so if the guy would give the item it would autosave.
2.When droping the item, and when item is dropped it also autosaves char.
3.When dueling and staking item it also autosaves, so u cannot xlog and trasfer or w.e
4. When dying in pk or w.e it also autosaves the char, so when u lose items u get autosaved without them.
So my question would be, is this a good idea to stop this kind of dupe? And also mabe other dupes.
Yes, any rollbacks are done because of a failure to say at the correct time.
Trade screen covers almost the whole screen how is it possible to attack a npc?
BUMP. So ppls wt u think good or bad idea?
in my opinion this will make ur server lagg
How would this make server lagg?. Like 100 people dont trade at one time lol...
And i think its better to save it after drop, duel, trade, death then keep saving every minute like sanity made it to do.
Make it save when the conection is lost.
Good idea
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