Thread: Does this causes any harm and what this means?

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  1. #1 Does this causes any harm and what this means? 
    Registered Member Clx3's Avatar
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    everytime i teleport i get this error but it still teleports tough:

    Code:
    Error: Error packet size mismatch in getplayer pos:15 psize:19
    anwsers please
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  2. #2  
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    It wont cause any harm but it will disconnect you everytime the packet size is mismatched.
    EDIT: just need to edit the packet size to the correct one.
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  3. #3  
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    Quote Originally Posted by Luke View Post
    It wont cause any harm but it will disconnect you everytime the packet size is mismatched.
    EDIT: just need to edit the packet size to the correct one.
    Where are the packet size's located?
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  4. #4  
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    client.java
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  5. #5  
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    Code:
        public final int packetSizes[] =
        {
    		0, 0, 0, 1, -1, 0, 0, 0, 0, 0, //0
    		0, 0, 0, 0, 8, 0, 6, 2, 2, 0,  //10
    		0, 2, 0, 6, 0, 12, 0, 0, 0, 0, //20
    		0, 0, 0, 0, 0, 8, 4, 0, 0, 2,  //30
    		2, 6, 0, 6, 0, -1, 0, 0, 0, 0, //40
    		0, 0, 0, 12, 0, 0, 0, 8, 8, 0, //50
    		8/*4*/, 8, 0, 0, 0, 0, 0, 0, 0, 0,  //60
    		6, 0, 2, 2, 8, 6, 0, -1, 0, 6, //70
    		0, 0, 0, 0, 0, 1, 4, 6, 0, 0,  //80
    		0, 0, 0, 0, 0, 3, 0, 0, -1, 0, //90
    		0, 13, 0, -1, 0, 0, 0, 0, 0, 0,//100
    		0, 0, 0, 0, 0, 0, 0, 6, 0, 0,  //110
    		1, 0, 6, 0, 0, 0, -1, 0, 2, 6, //120
    		0, 4, 6, 8, 0, 6, 0, 0, 0, 2,  //130
    		0, 0, 0, 0, 0, 6, 0, 0, 0, 0,  //140
    		0, 0, 1, 2, 0, 2, 6, 0, 0, 0,  //150
    		0, 0, 0, 0, -1, -1, 0, 0, 0, 0,//160
    		0, 0, 0, 0, 0, 0, 0, 0, 0, 0,  //170
    		0, 8, 0, 3, 0, 2, 0, 0, 8, 1,  //180
    		0, 0, 12, 0, 0, 0, 0, 0, 0, 0, //190
    		2, 0, 0, 0, 0, 0, 0, 0, 4, 0,  //200
    		4, 0, 0, 0, 7, 8, 0, 0, 10, 0, //210
    		0, 0, 0, 0, 0, 0, -1, 0, 6, 0, //220
    		1, 0, 0, 0, 6, 0, 6, 8, 1, 0,  //230
    		0, 4, 0, 0, 0, 0, -1, 0, -1, 4,//240
    		0, 0, 6, 6, -1, 0, 0            //250
        };
    What am i supposed to change in that if thats right method :O?
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  6. #6  
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    replace with this one;

    Code:
    public static final int packetSizes[] = {
                    0, 0, 0, 1, -1, 0, 0, 0, 0, 0, // 0
    		0, 0, 0, 0, 8, 0, 6, 2, 2, 0, // 10
    		0, 2, 0, 6, 0, 12, 0, 0, 0, 0, // 20
    		0, 0, 0, 0, 0, 8, 4, 0, 0, 2, // 30
    		2, 6, 0, 6, 0, -1, 0, 0, 0, 0, // 40
    		0, 0, 0, 12, 0, 0, 0, 0, 8, 0, // 50
    		0, 8, 0, 0, 0, 0, 0, 0, 0, 0, // 60
    		6, 0, 2, 2, 8, 6, 0, -1, 0, 6, // 70
    		0, 0, 0, 0, 0, 1, 4, 6, 0, 0, // 80
    		0, 0, 0, 0, 0, 3, 0, 0, -1, 0, // 90
    		0, 13, 0, -1, 0, 0, 0, 0, 0, 0, // 100
    		0, 0, 0, 0, 0, 0, 0, 6, 0, 0, // 110
    		1, 0, 6, 0, 0, 0, -1, 0, 2, 6, // 120
    		0, 4, 6, 8, 0, 6, 0, 0, 0, 2, // 130
    		0, 0, 0, 0, 0, 6, 0, 0, 0, 0, // 140
    		0, 0, 1, 2, 0, 2, 6, 0, 0, 0, // 150
    		0, 0, 0, 0, -1, -1, 0, 0, 0, 0, // 160
    		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 170
    		0, 8, 0, 3, 0, 2, 0, 0, 8, 1, // 180
    		0, 0, 12, 0, 0, 0, 0, 0, 0, 0, // 190
    		2, 0, 0, 0, 0, 0, 0, 0, 4, 0, // 200
    		4, 0, 0, 0, 7, 8, 0, 0, 10, 0, // 210
    		0, 0, 0, 0, 0, 0, -1, 0, 6, 0, // 220
    		1, 0, 0, 0, 6, 0, 6, 8, 1, 0, // 230
    		0, 4, 0, 0, 0, 0, -1, 0, -1, 4, // 240
    		0, 0, 6, 6, 0, 0, 0 // 250
    	};
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  7. #7  
    Registered Member Clx3's Avatar
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    Quote Originally Posted by Luke View Post
    replace with this one;

    Code:
    public static final int packetSizes[] = {
                    0, 0, 0, 1, -1, 0, 0, 0, 0, 0, // 0
    		0, 0, 0, 0, 8, 0, 6, 2, 2, 0, // 10
    		0, 2, 0, 6, 0, 12, 0, 0, 0, 0, // 20
    		0, 0, 0, 0, 0, 8, 4, 0, 0, 2, // 30
    		2, 6, 0, 6, 0, -1, 0, 0, 0, 0, // 40
    		0, 0, 0, 12, 0, 0, 0, 0, 8, 0, // 50
    		0, 8, 0, 0, 0, 0, 0, 0, 0, 0, // 60
    		6, 0, 2, 2, 8, 6, 0, -1, 0, 6, // 70
    		0, 0, 0, 0, 0, 1, 4, 6, 0, 0, // 80
    		0, 0, 0, 0, 0, 3, 0, 0, -1, 0, // 90
    		0, 13, 0, -1, 0, 0, 0, 0, 0, 0, // 100
    		0, 0, 0, 0, 0, 0, 0, 6, 0, 0, // 110
    		1, 0, 6, 0, 0, 0, -1, 0, 2, 6, // 120
    		0, 4, 6, 8, 0, 6, 0, 0, 0, 2, // 130
    		0, 0, 0, 0, 0, 6, 0, 0, 0, 0, // 140
    		0, 0, 1, 2, 0, 2, 6, 0, 0, 0, // 150
    		0, 0, 0, 0, -1, -1, 0, 0, 0, 0, // 160
    		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 170
    		0, 8, 0, 3, 0, 2, 0, 0, 8, 1, // 180
    		0, 0, 12, 0, 0, 0, 0, 0, 0, 0, // 190
    		2, 0, 0, 0, 0, 0, 0, 0, 4, 0, // 200
    		4, 0, 0, 0, 7, 8, 0, 0, 10, 0, // 210
    		0, 0, 0, 0, 0, 0, -1, 0, 6, 0, // 220
    		1, 0, 0, 0, 6, 0, 6, 8, 1, 0, // 230
    		0, 4, 0, 0, 0, 0, -1, 0, -1, 4, // 240
    		0, 0, 6, 6, 0, 0, 0 // 250
    	};
    Didnt work
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