i have this
Code:
if (deathStage == 1) {
if (attacknpc > 0) { // killed by npc
server.npcHandler.ResetAttackPlayer(attacknpc);
}
ResetAttack();
ResetAttackNPC();
deathStage = 2;
poisoned = false;
poisonDmg = false;
fighting = false;
hits = 0;
startAnimation(0x900);
updateRequired = true;
appearanceUpdateRequired = true;
deathTimer = System.currentTimeMillis();
currentHealth = playerLevel[playerHitpoints];
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[1] = getLevelForXP(playerXP[1]);
playerLevel[2] = getLevelForXP(playerXP[2]);
playerLevel[4] = getLevelForXP(playerXP[4]);
playerLevel[5] = getLevelForXP(playerXP[5]);
playerLevel[6] = getLevelForXP(playerXP[6]);
sendFrame126("Prayer: "+playerLevel[5]+"/"+getLevelForXP(playerXP[5])+"", 687);
resetfollowers();
refreshSkills();
killMyNPCs();
resetKnight();
skulledBy = "";
headIcon = 0;
}
// killer messages and points awarded
if (deathStage == 2 && !IsInFightCave() && System.currentTimeMillis() - deathTimer >= 100) {
if (isInWilderness(absX, absY, 1) == true){
client killerz = (client) server.playerHandler.players[KillerId];
killerz.ResetAttack();
killerz.sM("You have defeated "+playerName+".");
if(infunPK()) {
if(killerz != null) {
killerz.addItem(995,10000);
killerz.sM("You are rewarded for eliminating "+playerName+" from the arean.);
}
}
}
// player killing points
if(PlayerKilling.addPlayer(this, playerKilled)) {
killerz.pkPoints++;
killerz.sM("You recieve a point for killing " + playerName + ", you now have " + killerz.pkPoints + " points.");
playerKilled = 0;
} else {
killerz.sM("You have already killed this person recently,");
killerz.sM("Try killing other people before killing " + playerName + " again.");
playerKilled = 0;
}
}
giving me 100 errors/max errors
i can't see where i've missed a bracket