P.S. I did look at it but got confused as I suck donkey dick before understanding clients
Everyone has to start somewhere, and yeah i understand the newer clients require a little more patience..but if you spent a few days learning how the cache works, it opens up alot of possibilities for you, aswell as gaining knowlege that can be used on any client version.
Well the problem we have is that the cache only contains a few bits of data for each item (id, name, and descriptions). I would load the items from a binary file and make a program to modify it. Another thing to consider is will you ever use certain items? Maybe just create a fresh binary file and then add item definitions in when you add them into the server. The average server uses around 200 items overall (lol) but load 4000. I am making a program which controlls the loading of items/npcs and other defs. It scans through all spawn files and the server source code to check for all needed npc/item definitions and then packs them in the binfile for the server to load. Wells thats the idea anyway.
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