*Cough* *Cough* My throat hurts these days.. ..and not in the good way.
To thah point: Isn't anyone really able to help me on these basic questions? C'mom people, this is not very hard.
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Hey folks.
I'm having some questions (obviously), of which i want an answer. I'm great for explaining all this to you right? I derserve cookies actually... :- D
I'm using Devo, for the ones wondering about that...
Okay, *cough *cough* starting from the top:
Question 1:
Where do i specify attacks and such for a boss, that uses different kind of attacks?
Question 2:
How do i disable walking for players - i need this for a cutscene as i cant have my players walking out of the cutscene obviously..
Question 3:
Is there a way in devo, that can make an npc walk from point A to point B. We are talking about 5 squares or so. Is there already one in devo?
Question 4:
Is there a way of controlling the camera angle and such? I saw that dynastry had this, but sadly it had some virus that i needed to remove including the source.
This is also for a cutscene.
Question 5:
Which packets is used for selling X and buying X? Because i see some packets for reading x values and such but it's not those :/
That was about it. I am not in need of 800 replys telling me to l2search because seaching this up from this forum will take years. Try searching camera angle for yourself.
Also, typing l2search is a bad way of gaining reputation. I only rep you, if you give me constructive answer.
Thank you very much in advance.
*Cough* *Cough* My throat hurts these days.. ..and not in the good way.
To thah point: Isn't anyone really able to help me on these basic questions? C'mom people, this is not very hard.
I would assume they are somewhat hard considering you're asking. But, to the point:
I honestly cannot help you much as far as cut-scenes go because I do not know much about them myself. However a few questions I think I can answer.
Question 2: Once a cutscene starts, you should try setting a boolean like:
Then under the walking packet add a check to see if that boolean is true:Code:public boolean canWalk = true;
Question 3: I would assume you have a method such as "walk()" or something. I believe you could use this for NPCs although I am not 100% certain how to. Maybe you could look into it?Code:if(canWalk) { /* walking stuff here, etc etc. */ } else return;
Question 5: Try packet 208.
Question 1: In NPCHandler.java.
Question 3: Npc.cfg and just change the 0's to the coords you want it to walk
Question 5: Theres a tut in the snippets section i believe on perfect Buy and sell X(either in snippets or tuts)
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