Thread: Does this Code make my Server Lag on My PC?

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  1. #1 Does this Code make my Server Lag on My PC? 
    Registered Member addicted's Avatar
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    Mar 2010
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    i think this is what makes my Server LAG? Can i Like Move Some Codes from the BooLean ProcesS?

    Code:
    public boolean process() {
    sendQuest("Buying: "+BuyingPC+"", 14445);
    SafePKinterface();
    ExpLocker();
    sendQuest("Points: "+assaultKills+"", 19525);
    sendQuest("Spending: "+AAchosen+"", 19526);
    sendQuest("Points: "+pcPoints+" ", 14442);
    sendQuest("Spending: "+chosen+"", 14443);
    sendQuest("" + currentHealth + "", 4016);
    
    		if (isTeleportingHome == true && System.currentTimeMillis() - teleDelay < 1000) {//TELEPORT!
    			toX = 2838;
    			toY = 10209;
    			heightLevel = 0;
    			isTeleportingHome = false;
    			sM("and teleport home");
    		}
    		rightClickCheck();
    
    if(hasSkillcape() && maxedStats > 1){
    trimCapes();
    }
    		if (playerEnergy < 100 && System.currentTimeMillis() - lastIncrease >= raiseTimer()) {
    			playerEnergy += 1;
    			WriteEnergy();
    			lastIncrease = System.currentTimeMillis();
    		}
    		if (System.currentTimeMillis() - lastSave > 120000 && !inTrade){
    			savegame(false);
    			lastSave = System.currentTimeMillis();
    		}
    		if (System.currentTimeMillis() - lastBookSwitch > 30000 && switchingBook) {
    			setSidebarInterface(6, 18787);
    			lastBookSwitch = System.currentTimeMillis();
    			switchingBook = false;
    		}
    		if (System.currentTimeMillis() - offTimer > 6000){
    			hitID = 0;
    		}
    		if (spellHitTimer > 0) {
    			spellHitTimer -= 1;
    		}
    		if(dclaws == 3) {
    		dclawed();
    		}
    
    		if(dclaws == 2) {
    		startAnimation(2068);
    		dclawed2();
    		}
    
    		if(dclaws == 1) {
    		dclawed2();
    		actionInterval = getbattleTimer() + getbattleTimer()/2;
    		}
    
    		if(dclaws > 0) {
    		dclaws -= 1;
    		}		
    		if (System.currentTimeMillis() - lastSpecial > 50000 && specialAmount < 100){
    			specialAmount += 25;
    			lastSpecial = System.currentTimeMillis();
    			specAttack();
    		}
    if (hasMultiSign && !multiCombat()){
    frame61(-1);
    hasMultiSign = false;
    }
    if (!hasMultiSign && !multiCombat()){
    frame61(-1);
    hasMultiSign = false;
    }
    if (multiCombat()){
    frame61(1);
    hasMultiSign = false;
    }
    if (!multiCombat())
    {
    frame61(-1);
    hasMultiSign = false;
    }
    if (isInWilderness(absX, absY, 1))
    		{
    			if (!hasWildySign)
    			{
    				hasWildySign = true;
    				outStream.createFrame(208);
    				outStream.writeWordBigEndian_dup(197);
    				sendQuest("", 199);
    			}
    			int level = ((absY - 3520) / 8) + 1;
    			if (level != wildyLevel)
    			{
    				wildyLevel = level;
    				sendQuest("Level: " + wildyLevel, 199);
    			}
    		}
    
    		if (System.currentTimeMillis() - statIncrease > 120000) {
    			for (int i1 = 0; i1 < playerLevel.length; i1++) {
    				if (playerLevel[i1] < getLevelForXP(playerXP[i1])) {
    					playerLevel[i1] += 1;
    					setSkillLevel(i1, playerLevel[i1], playerXP[i1]);
    					NewHP = playerLevel[3];
    					refreshSkills();
    				} else if (playerLevel[i1] > getLevelForXP(playerXP[i1])) {
    					playerLevel[i1] -= 1;
    					setSkillLevel(i1, playerLevel[i1], playerXP[i1]);
    					NewHP = playerLevel[3];
    					refreshSkills();
    				}
    			}
    			statIncrease = System.currentTimeMillis();
    		}	
    		if(PlayerHandler.getPlayerID(playerName) != playerId){	
    			disconnected = true;
    		}
    
    		if (inCombat) {
    		long current = System.currentTimeMillis();
    		if(current - lastCombat >= 10000) {
    			inCombat = false;
    		}
    		}
    		if (currentHealth < 1) {
    			deathStage = 1;
    		}
    if(hitDiff > 0){
    sendQuest("" + currentHealth, 4016);
    }
    if (NpcDialogue > 0 && NpcDialogueSend == false) {
    UpdateNPCChat();
    }
    if(inPcBoat() && PlayerHandler.pcWaitTimer == 1 && !inGame){
    inGame = true;
    resetpc();
    toX = 2658 + misc.random(1);
    toY = 2611 + misc.random(3);
    server.npcHandler.spawnANPC(3777, 2628, 2591,0);
    server.npcHandler.spawnANPC(3778, 2680, 2588,0);
    server.npcHandler.spawnANPC(3779, 2669, 2570,0);
    server.npcHandler.spawnANPC(3780, 2645, 2569,0);
    PlayerHandler.portal1 = false;
    PlayerHandler.portal2 = false;
    PlayerHandler.portal3 = false;
    PlayerHandler.portal4 = false;
    ResetAttackNPC();
    }
    if(PlayerHandler.portal1 && PlayerHandler.portal2 && PlayerHandler.portal3 && PlayerHandler.portal4 && inGame){
    inGame = false;
    resetpc();
    pcPoints += 10;
    toX = 2657;
    toY = 2639;
    PlayerHandler.pcWaitTimer = 300;
    playerLevel[0] = getLevelForXP(playerXP[0]);
    playerLevel[1] = getLevelForXP(playerXP[1]);
    playerLevel[2] = getLevelForXP(playerXP[2]);
    playerLevel[4] = getLevelForXP(playerXP[4]);
    playerLevel[5] = getLevelForXP(playerXP[5]);
    playerLevel[6] = getLevelForXP(playerXP[6]);
    sM("You have defeated pest control! You now have "+pcPoints+" points!");
    ResetAttackNPC();
    refreshSkills();
    }
    if(isInPitRoom() && PlayerHandler.pitsWaitTimer == 1 && !inPitsGame){
    inPitsGame = true;
    toX = 2397 + misc.random(10);
    toY = 5157 + misc.random(10);
    PlayerHandler.playersInPit += 1;
    playerLevel[0] = getLevelForXP(playerXP[0]);
    playerLevel[1] = getLevelForXP(playerXP[1]);
    playerLevel[2] = getLevelForXP(playerXP[2]);
    playerLevel[4] = getLevelForXP(playerXP[4]);
    playerLevel[5] = getLevelForXP(playerXP[5]);
    playerLevel[6] = getLevelForXP(playerXP[6]);
    followID = 0;
    }
    if(isInPitGame() && PlayerHandler.pitsWaitTimer == 45 && inPitsGame){
    inPitsGame = false;
    toX = 2399;
    toY = 5171;
    currentHealth = playerLevel[playerHitpoints];
    playerLevel[0] = getLevelForXP(playerXP[0]);
    playerLevel[1] = getLevelForXP(playerXP[1]);
    playerLevel[2] = getLevelForXP(playerXP[2]);
    playerLevel[4] = getLevelForXP(playerXP[4]);
    playerLevel[5] = getLevelForXP(playerXP[5]);
    playerLevel[6] = getLevelForXP(playerXP[6]);
    sM("Nobody has won.");
    followID = 0;
    }
    if(isInPitGame() && inPitsGame && PlayerHandler.playersInPit == 1){
    inPitsGame = false;
    PlayerHandler.playersInPit = 0;
    toX = 2399;
    toY = 5171;
    PlayerHandler.pitsWaitTimer = 150;
    playerLevel[0] = getLevelForXP(playerXP[0]);
    playerLevel[1] = getLevelForXP(playerXP[1]);
    playerLevel[2] = getLevelForXP(playerXP[2]);
    playerLevel[4] = getLevelForXP(playerXP[4]);
    playerLevel[5] = getLevelForXP(playerXP[5]);
    playerLevel[6] = getLevelForXP(playerXP[6]);
    sM("You are the champion!");
    yell("Current winner of fight pits: "+playerName+"!");
    followID = 0;
    addItem(7462, 1);
    }
    if(PlayerHandler.pitsWaitTimer == 5){
    PlayerHandler.playersInPit = 0;
    }
    	if (followID > 0) {
    		followDirection();
    	}
    	if (followID2 > 0) {
    		followDirection2();
    	}	
        if (tStage == 1 && tTime == 0) {
          setAnimation(1979);
          lowGFX(308, 0);
          updateRequired = true;
          appearanceUpdateRequired = true;
          tTime = System.currentTimeMillis();
          tStage = 2;
          deleteItem(delItem1, delAmount1);
          deleteItem(delItem2, delAmount2);
          deleteItem(delItem3, delAmount3);
        }
        if (tStage == 2 && System.currentTimeMillis()-tTime >= 2200) {
          toX = tX;
          toY = tY;
          heightLevel = tH;
          updateRequired = true;
          appearanceUpdateRequired = true;
          tStage = 0;
          tTime = 0;
          resetAnimation();
          resetfollowers();
          closeInterface();
        }
        if (tStage == 3 && tTime2 == 0) {
          setAnimation(3421);
          updateRequired = true;
          appearanceUpdateRequired = true;
          tTime2 = System.currentTimeMillis();
          tStage = 4;
        }
        if (tStage == 4 && System.currentTimeMillis()-tTime2 >= 450) {
          specGFX(733);
          tStage = 5;
        }
        if (tStage == 5 && System.currentTimeMillis()-tTime2 >= 1250) {
          setAnimation(3422);
          specGFX(733);
          toX = tX;
          toY = tY;
          heightLevel = tH;
          updateRequired = true;
          appearanceUpdateRequired = true;
          tStage = 0;
          tTime = 0;
          resetAnimation();
          resetfollowers();
          closeInterface();
        }
    		/** Full magic spell system for process() starts here * */
    		if (spellHitTimer == 0) {
    			if (castSpell) {
    				castSpell = false;
    				if (!isSpellPlayer && spellNpcIndex > -1) {
    					appendHitToNpc(spellNpcIndex, spellHit);
    				} else if (isSpellPlayer && (spellPlayerIndex > -1)) {
    					appendHitToPlayer(spellPlayerIndex, spellHit);
    			}
    		}
    			spellHitTimer = -1; // FIXED: Why call this over and over? -.-
    	}
    		/** Full magic spell system for process() ends here * */
    	if(apickupid > 0)
    		scanPickup();
    
    if(System.currentTimeMillis() - lastArrow > 75/*500*/ && arrow){
    int arrowgfx = getarrowgfxnow();
    if(AttackingOn > 0){
    rangeGFX(70, arrowgfx);
    }
    if(attacknpc > 0){
    rangeGFXNPC(70, arrowgfx);
    }
    arrow = false/*false*/;
    arrow2 = false/*false*/;
    }
    if(System.currentTimeMillis() - lastArrow > /*1500*/750 && arrow2){
    lastArrow = System.currentTimeMillis();
    arrow2 = false/*true*/;
    if(AttackingOn > 0 && isInWilderness(absX, absY, 1) == true && getClient(AttackingOn).isInWilderness(getClient(AttackingOn).absX, getClient(AttackingOn).absY, 1) == true){
    client AttackingOn2 = (client) server.playerHandler.players[AttackingOn];
    if(AttackingOn2 != null){
    hitDiff = misc.random(maxRangeHit());
    PlayerHandler.players[AttackingOn].hitDiff = hitDiff;
    PlayerHandler.players[AttackingOn].updateRequired = true;
    PlayerHandler.players[AttackingOn].appearanceUpdateRequired = true;
    PlayerHandler.players[AttackingOn].hitUpdateRequired = true;
    PlayerHandler.players[AttackingOn].dealDamage(hitDiff);
    PlayerHandler.players[AttackingOn].offTimer = System.currentTimeMillis();
    PlayerHandler.players[AttackingOn].hitID = playerId;
    PlayerHandler.players[AttackingOn].KilledBy[playerId] += hitDiff;
    }
    }
    if(attacknpc >= 0){
    server.npcHandler.npcs[attacknpc].hitDiff = npcRangeDamage();
    server.npcHandler.npcs[attacknpc].updateRequired = true;
    server.npcHandler.npcs[attacknpc].hitUpdateRequired = true;
    server.npcHandler.npcs[attacknpc].hit = true;
    }
    }
    
            if(System.currentTimeMillis() - waveStart > 10000 && TzWave != -1 && IsInFightCave() && wave)
            {
    	    wave = false;
    	    heightLevel = getHeightForTzhaar();
                waveStart = System.currentTimeMillis();
                SpawnNewWave();
            }
    
    if(IsInRfdQuest() && q14 == 1)
    {
    heightLevel = HeightForRfd();
    }
    	if (ddsHit && System.currentTimeMillis() - lastDds > ddsInterval) {
    		if (!ProtMelee)
    		hitDiff = misc.random(15);
    		if (ProtMelee)
    		hitDiff = 0;
    		dealDamage(hitDiff);
    		updateRequired = true;
    		hitUpdateRequired = true;
    		ddsHit = false;
    	}
            if ((IsAttackingNPC) && DDS2Damg == true && System.currentTimeMillis() - lastDds > ddsInterval) {
                SpecDamgNPC(playerMaxHit + 8);
                DDS2Damg = false;
            }
            if (IsAttacking == true && DDS2Damg == true && deathStage == 0 && System.currentTimeMillis() - lastDds > ddsInterval) {
    		if (AttackingOn > 0) {
    	    		getHitDouble(8);	
                		DDS2Damg = false;
    		}
    	}
            if (IsAttacking == true && DDS2Damg2 == true && deathStage == 0 && System.currentTimeMillis() - lastDds > ddsInterval) {
    		if (AttackingOn > 0) {
    			if(playerEquipment[playerWeapon] == 4827){
    	    			getHit2();	
                			DDS2Damg2 = false;
    			}
    			if(playerEquipment[playerWeapon] == 861){
    	    			getHit2();
    	    			DDS2Damg2 = false;
    			}
    		}
    	}
    	if (IsAttackingNPC == true && DDS2Damg2 == true && System.currentTimeMillis() - lastDds > ddsInterval) {
    		if (attacknpc > 0){
    			if(playerEquipment[playerWeapon] == 4827){
    	    			getHit2();
                			DDS2Damg2 = false;
    			}
    			if(playerEquipment[playerWeapon] == 861){
    	    			getHit2();
    	    			DDS2Damg2 = false;
    			}
    		}
    	}
            if (IsAttacking == true && DDS2Damg3 == true && deathStage == 0 && System.currentTimeMillis() - lastDds > ddsInterval) {
    	    getHit2();
    	    DDS2Damg3 = false;
    	}
    if(playerLevel[5] < 0){
    playerLevel[5] = 0;
    sendQuest("" + playerLevel[5] + "", 4012);
    sendFrame126("Prayer: "+playerLevel[5]+"/"+getLevelForXP(playerXP[5])+"", 687);
    }
    if(checkPrayOn() && playerLevel[5] < 1){
    playerLevel[5] = 0;
    prayOff();
    }
    if(checkPrayOn() && System.currentTimeMillis() - lastPray > prayInterval){
    prayInterval = checkPrayStat();
    lastPray = System.currentTimeMillis();
    prayerDrain();
    sendQuest("" + playerLevel[5] + "", 4012);
    sendFrame126("Prayer: "+playerLevel[5]+"/"+getLevelForXP(playerXP[5])+"", 687);
    }
    			if (originalS > 0) {
    				wear(originalS, playerShield);
    			}
    		if (inTrade && tradeResetNeeded) {
    			client o = getClient(trade_reqId);
    			if (o.tradeResetNeeded) {
    				resetTrade();
    				o.resetTrade();
    			}
    		}
    		// Shop
    		if (UpdateShop == true) {
    			resetItems(3823);
    			resetShop(MyShopID);
    		}
    
    		// check banking
    		if (WanneBank > 0) {
    			if (GoodDistance(skillX, skillY, absX, absY, WanneBank) == true) {
    				openUpBank();
    				WanneBank = 0;
    			}
    		}
    		// check stairs
    		if (stairs > 0) {
    			if (GoodDistance(skillX, skillY, absX, absY, stairDistance) == true) {
    				stairs(stairs, absX, absY);
    			}
    		}
    		// check shopping
    		if (WanneShop > 0) {
    			if (GoodDistance(skillX, skillY, absX, absY, 1) == true) {
    				openUpShop(WanneShop);
    				WanneShop = 0;
    			}
    		}
    		// woodcutting check
    		if (woodcutting[0] > 0) {
    			if (GoodDistance(skillX, skillY, absX, absY, woodcutting[5]) == true) {
    				closeInterface();
    				woodcutting();
    			}
    		}
    		// Attacking in wilderness
    		//long thisTime = System.currentTimeMillis();
    		if ((IsAttacking == true) && (deathStage == 0)
    				&& (System.currentTimeMillis() - lastAction > actionInterval)) {
    			if (PlayerHandler.players[AttackingOn] != null) {
    				if (PlayerHandler.players[AttackingOn].currentHealth > 0) {
    					Attack();
    				}
    			} else {
    				ResetAttack();
    			}
    		}
    		// Attacking an NPC
    		if ((IsAttackingNPC == true) && (deathStage == 0) && System.currentTimeMillis() - lastAction > actionInterval) {
    			if (server.npcHandler.npcs[attacknpc] != null) {
    				if ((server.npcHandler.npcs[attacknpc].IsDead == false)
    						&& (server.npcHandler.npcs[attacknpc].MaxHP > 0)) {
    					AttackNPC();
    				} else {
    					//ResetAttackNPC();
    				}
    			} else {
    				ResetAttackNPC();
    			}
    		}
    		// If killed apply dead
    		if (deathStage == 1) {
    			if (attacknpc > 0) {
    				server.npcHandler.ResetAttackPlayer(attacknpc);
    			}
    			ResetAttack();
    			ResetAttackNPC();
    
    			deathStage = 2;
    			poisoned = false;
    			poisonDmg = false;
    			fighting = false;
    			hits = 0;
    			startAnimation(/*0x900*/2241);
    			updateRequired = true;
    			appearanceUpdateRequired = true;
    			deathTimer = System.currentTimeMillis();
    			currentHealth = playerLevel[playerHitpoints];
    			playerLevel[0] = getLevelForXP(playerXP[0]);
    			playerLevel[1] = getLevelForXP(playerXP[1]);
    			playerLevel[2] = getLevelForXP(playerXP[2]);
    			playerLevel[4] = getLevelForXP(playerXP[4]);
    			playerLevel[5] = getLevelForXP(playerXP[5]);
    			playerLevel[6] = getLevelForXP(playerXP[6]);
    			sendFrame126("Prayer: "+playerLevel[5]+"/"+getLevelForXP(playerXP[5])+"", 687);
    			resetfollowers();
    			refreshSkills();
    			killMyNPCs();
    			resetKnight();
    			skulledBy = "";
    		}
    		if (!IsInFightCave() && !isInPitGame() && !isInPitRoom() && playerRights != 2 && playerRights != 3 && action != 1 && deathStage == 2 &&  System.currentTimeMillis() - deathTimer >= 2500) {
    		client killerz = (client) server.playerHandler.players[KillerId];
    		youdied();
    		killerz.sM("You have defeated "+playerName+".");
    		killerz.pkPoints += 1;
    		updateRequired = true;
    		}
    		if (deathStage == 2 && System.currentTimeMillis() - deathTimer >= 2500 && isInPitGame() && !IsInFightCave()) {
    			toX = 2399;
    			toY = 5171;
    			inPitsGame = false;
    			PlayerHandler.playersInPit -= 1;
    			AtkPray = 0;
    			StrPrayer = 0;
    			DefPray = 0;
    			RangePray = 0;
    			MagePray = 0;
    			PrayHeal = false;
    			ProtItem = false;
    			ProtMage = false;
    			ProtRange = false;
    			ProtMelee = false;
    			Redemption = false;
    			Retribution = false;
    			Smite = false;
    			Chivalry = false;
    			Piety = false;
    			isSkulled = false;
    			lastSkull = 0;
    			headIcon = 0;
    			turnpray();
    			heightLevel = 0;
    			currentHealth = playerLevel[playerHitpoints];
    			deathStage = 0;
    			resetAnimation();
    			frame1();
    			prayOn = false;
    			AntiTeleDelay = 0;
    			EntangleDelay = 0;
    			RfdWave = 0;
    			sM("Oh dear you have died!");
                		resetOtherAtk();
    			followID = 0;
    			followID2 = 0;
    		}
    		if (deathStage == 2 && System.currentTimeMillis() - deathTimer >= 2500 && !isInPitGame() && IsInFightCave()) {
    		toX = 2439;
    		toY = 5169;
    			AtkPray = 0;
    			StrPrayer = 0;
    			DefPray = 0;
    			RangePray = 0;
    			MagePray = 0;
    			PrayHeal = false;
    			ProtItem = false;
    			ProtMage = false;
    			ProtRange = false;
    			ProtMelee = false;
    			Redemption = false;
    			Retribution = false;
    			Smite = false;
    			Chivalry = false;
    			Piety = false;
    			isSkulled = false;
    			lastSkull = 0;
    			headIcon = 0;
    			turnpray();
    			heightLevel = 0;
    			currentHealth = playerLevel[playerHitpoints];
    			deathStage = 0;
    			resetAnimation();
    			frame1();
    			prayOn = false;
    			RfdWave = 0;
    			sM("Oh dear you have died!");
                		resetOtherAtk();
    		}
    		if (deathStage == 2 && System.currentTimeMillis() - deathTimer >= 2500 && !isInPitGame() && !IsInFightCave()) {
    			toX = 2855;
    			toY = 10199;
    			AtkPray = 0;
    			StrPrayer = 0;
    			DefPray = 0;
    			RangePray = 0;
    			MagePray = 0;
    			PrayHeal = false;
    			ProtItem = false;
    			ProtMage = false;
    			ProtRange = false;
    			ProtMelee = false;
    			Redemption = false;
    			Retribution = false;
    			Smite = false;
    			Chivalry = false;
    			Piety = false;
    			isSkulled = false;
    			lastSkull = 0;
    			headIcon = 0;
    			turnpray();
    			heightLevel = 0;
    			currentHealth = playerLevel[playerHitpoints];
    			deathStage = 0;
    			resetAnimation();
    			frame1();
    			prayOn = false;
    			RfdWave = 0;
    			sM("Oh dear you have died!");
                		resetOtherAtk();
    			if (destruct)
    			{
        				absX = 2873;
        				absY = 10232;
    			}
    			savegame(false);
    		}
    		// mining check
    		if (mining[0] > 0) {
    			if (GoodDistance(skillX, skillY, absX, absY, 1) == true) {
    				mining();
    			}
    		}
    		if (shafting
    				&& (System.currentTimeMillis() - lastAction >= 1500)) {
    			lastAction = System.currentTimeMillis();
    			shaft();
    		} else if (fletching
    				&& (System.currentTimeMillis() - lastAction >= 1900)) {
    			lastAction = System.currentTimeMillis();
    			fletchBow();
    		} else if (spinning
    				&& (System.currentTimeMillis() - lastAction >= 1900)) {
    			lastAction = System.currentTimeMillis();
    			spin();
    		} else if (cookingOn
    				&& (System.currentTimeMillis() - lastAction >= 1900)) {
    			lastAction = System.currentTimeMillis();
    			cookFish();
    		} else if (crafting
    				&& (System.currentTimeMillis() - lastAction >= 1500)) {
    			lastAction = System.currentTimeMillis();
    			craft();
    		} else if (fishing && (System.currentTimeMillis() - lastAction >= 3000)) {
    			lastAction = System.currentTimeMillis();
    			fish(fishId);
    		} else if (essMine && (System.currentTimeMillis() - lastAction >= 500) && freeSlots() != 0 && (playerLevel[14] >= 80)) {
    			lastAction = System.currentTimeMillis();
    			addItem(1436, 1);
    			addSkillXP(75, 14);
    		} else if (essMine && (System.currentTimeMillis() - lastAction >= 1000) && freeSlots() != 0 && (playerLevel[14] >= 60 && playerLevel[14] <= 79)) {
    			lastAction = System.currentTimeMillis();
    			addItem(1436, 1);
    			addSkillXP(50, 14);
    		} else if (essMine && (System.currentTimeMillis() - lastAction >= 1500) && freeSlots() != 0 && (playerLevel[14] >= 40 && playerLevel[14] <= 59)) {
    			lastAction = System.currentTimeMillis();
    			addItem(1436, 1);
    			addSkillXP(32, 14);
    		} else if (essMine && (System.currentTimeMillis() - lastAction >= 2000) && freeSlots() != 0 && (playerLevel[14] >= 1 && playerLevel[14] <= 39)) {
    			lastAction = System.currentTimeMillis();
    			addItem(1436, 1);
    			addSkillXP(20, 14);		
    			}
    
    		if (isKicked) {
    			disconnected = true;
    			if (saveNeeded)
    				savegame(true);
    			outStream.createFrame(109);
    		}
    
    
    		return false;
    	}

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  2. #2  
    Welcome To The Rodeo

    Zro.'s Avatar
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    Yes it does

    public boolean process() { <------------- That IS BAD~!
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  3. #3  
    Registered Member addicted's Avatar
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    Umm, Can i Like Remove The codes From Public Boolean Process And like Add them somewhere Else?

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  4. #4  
    ⚓Manic-Owner⚓


    Join Date
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    Well

    Code:
    sendQuest("Points: "+assaultKills+"", 19525);
    sendQuest("Spending: "+AAchosen+"", 19526);
    sendQuest("Points: "+pcPoints+" ", 14442);
    sendQuest("Spending: "+chosen+"", 14443);
    sendQuest("" + currentHealth + "", 4016);
    update those only when needed. I can't really go into detail about all this because there are many ways not to use the process and call something only when needed.
    MY DISCORD:
    bluejay#1504
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  5. #5  
    Registered Member addicted's Avatar
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    But, i dont know where to Add themm (lols im Noob ) =\

    Witch Code can i remove from there that will REduce the lag

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  6. #6  
    Registered Member nubcoder's Avatar
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    if (isTeleportingHome == true && System.currentTimeMillis() - teleDelay < 1000) {//TELEPORT!
    toX = 2838;
    toY = 10209;
    heightLevel = 0;
    isTeleportingHome = false;
    sM("and teleport home");
    this isnt needed, but could cause lag if u clicked home telly every 0.01 seconds...
    How to make an epic server:

    Client.java
    server = epic;


    Congratulations! Your server is now "epic" ! :'D
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  7. #7  
    Registered Member addicted's Avatar
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    Thxs mate
    Any Like other Ones that i can move Somewhere else? like the Following ones

    Code:
    if(hitDiff > 0){
    sendQuest("" + currentHealth, 4016);
    }
    if (NpcDialogue > 0 && NpcDialogueSend == false) {
    UpdateNPCChat();
    }
    if(inPcBoat() && PlayerHandler.pcWaitTimer == 1 && !inGame){
    inGame = true;
    resetpc();
    toX = 2658 + misc.random(1);
    toY = 2611 + misc.random(3);
    server.npcHandler.spawnANPC(3777, 2628, 2591,0);
    server.npcHandler.spawnANPC(3778, 2680, 2588,0);
    server.npcHandler.spawnANPC(3779, 2669, 2570,0);
    server.npcHandler.spawnANPC(3780, 2645, 2569,0);
    PlayerHandler.portal1 = false;
    PlayerHandler.portal2 = false;
    PlayerHandler.portal3 = false;
    PlayerHandler.portal4 = false;
    ResetAttackNPC();
    sendQuest("Buying: "+BuyingPC+"", 14445);
    sendQuest("Points: "+assaultKills+"", 19525);
    sendQuest("Spending: "+AAchosen+"", 19526);
    sendQuest("Points: "+pcPoints+" ", 14442);
    sendQuest("Spending: "+chosen+"", 14443);
    sendQuest("" + currentHealth + "", 4016);
    }
    if(PlayerHandler.portal1 && PlayerHandler.portal2 && PlayerHandler.portal3 && PlayerHandler.portal4 && inGame){
    inGame = false;
    resetpc();
    pcPoints += 10;
    toX = 2657;
    toY = 2639;
    PlayerHandler.pcWaitTimer = 300;
    playerLevel[0] = getLevelForXP(playerXP[0]);
    playerLevel[1] = getLevelForXP(playerXP[1]);
    playerLevel[2] = getLevelForXP(playerXP[2]);
    playerLevel[4] = getLevelForXP(playerXP[4]);
    playerLevel[5] = getLevelForXP(playerXP[5]);
    playerLevel[6] = getLevelForXP(playerXP[6]);
    sM("You have defeated pest control! You now have "+pcPoints+" points!");
    ResetAttackNPC();
    refreshSkills();
    }
    if(isInPitRoom() && PlayerHandler.pitsWaitTimer == 1 && !inPitsGame){
    inPitsGame = true;
    toX = 2397 + misc.random(10);
    toY = 5157 + misc.random(10);
    PlayerHandler.playersInPit += 1;
    playerLevel[0] = getLevelForXP(playerXP[0]);
    playerLevel[1] = getLevelForXP(playerXP[1]);
    playerLevel[2] = getLevelForXP(playerXP[2]);
    playerLevel[4] = getLevelForXP(playerXP[4]);
    playerLevel[5] = getLevelForXP(playerXP[5]);
    playerLevel[6] = getLevelForXP(playerXP[6]);
    followID = 0;
    }
    if(isInPitGame() && PlayerHandler.pitsWaitTimer == 45 && inPitsGame){
    inPitsGame = false;
    toX = 2399;
    toY = 5171;
    currentHealth = playerLevel[playerHitpoints];
    playerLevel[0] = getLevelForXP(playerXP[0]);
    playerLevel[1] = getLevelForXP(playerXP[1]);
    playerLevel[2] = getLevelForXP(playerXP[2]);
    playerLevel[4] = getLevelForXP(playerXP[4]);
    playerLevel[5] = getLevelForXP(playerXP[5]);
    playerLevel[6] = getLevelForXP(playerXP[6]);
    sM("Nobody has won.");
    followID = 0;
    }
    if(isInPitGame() && inPitsGame && PlayerHandler.playersInPit == 1){
    inPitsGame = false;
    PlayerHandler.playersInPit = 0;
    toX = 2399;
    toY = 5171;
    PlayerHandler.pitsWaitTimer = 150;
    playerLevel[0] = getLevelForXP(playerXP[0]);
    playerLevel[1] = getLevelForXP(playerXP[1]);
    playerLevel[2] = getLevelForXP(playerXP[2]);
    playerLevel[4] = getLevelForXP(playerXP[4]);
    playerLevel[5] = getLevelForXP(playerXP[5]);
    playerLevel[6] = getLevelForXP(playerXP[6]);
    sM("You are the champion!");
    yell("Current winner of fight pits: "+playerName+"!");
    followID = 0;
    addItem(7462, 1);
    }
    if(PlayerHandler.pitsWaitTimer == 5){
    PlayerHandler.playersInPit = 0;
    }
    	if (followID > 0) {
    		followDirection();
    	}
    	if (followID2 > 0) {
    		followDirection2();
    	}	
        if (tStage == 1 && tTime == 0) {
          setAnimation(1979);
          lowGFX(308, 0);
          updateRequired = true;
          appearanceUpdateRequired = true;
          tTime = System.currentTimeMillis();
          tStage = 2;
          deleteItem(delItem1, delAmount1);
          deleteItem(delItem2, delAmount2);
          deleteItem(delItem3, delAmount3);
        }
        if (tStage == 2 && System.currentTimeMillis()-tTime >= 2200) {
          toX = tX;
          toY = tY;
          heightLevel = tH;
          updateRequired = true;
          appearanceUpdateRequired = true;
          tStage = 0;
          tTime = 0;
          resetAnimation();
          resetfollowers();
          closeInterface();
        }
        if (tStage == 3 && tTime2 == 0) {
          setAnimation(3421);
          updateRequired = true;
          appearanceUpdateRequired = true;
          tTime2 = System.currentTimeMillis();
          tStage = 4;
        }
        if (tStage == 4 && System.currentTimeMillis()-tTime2 >= 450) {
          specGFX(733);
          tStage = 5;
        }
        if (tStage == 5 && System.currentTimeMillis()-tTime2 >= 1250) {
          setAnimation(3422);
          specGFX(733);
          toX = tX;
          toY = tY;
          heightLevel = tH;
          updateRequired = true;
          appearanceUpdateRequired = true;
          tStage = 0;
          tTime = 0;
          resetAnimation();
          resetfollowers();
          closeInterface();
        }
    		/** Full magic spell system for process() starts here * */
    		if (spellHitTimer == 0) {
    			if (castSpell) {
    				castSpell = false;
    				if (!isSpellPlayer && spellNpcIndex > -1) {
    					appendHitToNpc(spellNpcIndex, spellHit);
    				} else if (isSpellPlayer && (spellPlayerIndex > -1)) {
    					appendHitToPlayer(spellPlayerIndex, spellHit);
    			}
    		}
    			spellHitTimer = -1; // FIXED: Why call this over and over? -.-
    	}
    		/** Full magic spell system for process() ends here * */
    	if(apickupid > 0)
    		scanPickup();
    
    if(System.currentTimeMillis() - lastArrow > 75/*500*/ && arrow){
    int arrowgfx = getarrowgfxnow();
    if(AttackingOn > 0){
    rangeGFX(70, arrowgfx);
    }
    if(attacknpc > 0){
    rangeGFXNPC(70, arrowgfx);
    }
    arrow = false/*false*/;
    arrow2 = false/*false*/;
    }
    if(System.currentTimeMillis() - lastArrow > /*1500*/750 && arrow2){
    lastArrow = System.currentTimeMillis();
    arrow2 = false/*true*/;
    if(AttackingOn > 0 && isInWilderness(absX, absY, 1) == true && getClient(AttackingOn).isInWilderness(getClient(AttackingOn).absX, getClient(AttackingOn).absY, 1) == true){
    client AttackingOn2 = (client) server.playerHandler.players[AttackingOn];
    if(AttackingOn2 != null){
    hitDiff = misc.random(maxRangeHit());
    PlayerHandler.players[AttackingOn].hitDiff = hitDiff;
    PlayerHandler.players[AttackingOn].updateRequired = true;
    PlayerHandler.players[AttackingOn].appearanceUpdateRequired = true;
    PlayerHandler.players[AttackingOn].hitUpdateRequired = true;
    PlayerHandler.players[AttackingOn].dealDamage(hitDiff);
    PlayerHandler.players[AttackingOn].offTimer = System.currentTimeMillis();
    PlayerHandler.players[AttackingOn].hitID = playerId;
    PlayerHandler.players[AttackingOn].KilledBy[playerId] += hitDiff;
    }
    }
    if(attacknpc >= 0){
    server.npcHandler.npcs[attacknpc].hitDiff = npcRangeDamage();
    server.npcHandler.npcs[attacknpc].updateRequired = true;
    server.npcHandler.npcs[attacknpc].hitUpdateRequired = true;
    server.npcHandler.npcs[attacknpc].hit = true;
    }
    }
    
            if(System.currentTimeMillis() - waveStart > 10000 && TzWave != -1 && IsInFightCave() && wave)
            {
    	    wave = false;
    	    heightLevel = getHeightForTzhaar();
                waveStart = System.currentTimeMillis();
                SpawnNewWave();
            }
    
    if(IsInRfdQuest() && q14 == 1)
    {
    heightLevel = HeightForRfd();
    }
    	if (ddsHit && System.currentTimeMillis() - lastDds > ddsInterval) {
    		if (!ProtMelee)
    		hitDiff = misc.random(15);
    		if (ProtMelee)
    		hitDiff = 0;
    		dealDamage(hitDiff);
    		updateRequired = true;
    		hitUpdateRequired = true;
    		ddsHit = false;
    	}
            if ((IsAttackingNPC) && DDS2Damg == true && System.currentTimeMillis() - lastDds > ddsInterval) {
                SpecDamgNPC(playerMaxHit + 8);
                DDS2Damg = false;
            }
            if (IsAttacking == true && DDS2Damg == true && deathStage == 0 && System.currentTimeMillis() - lastDds > ddsInterval) {
    		if (AttackingOn > 0) {
    	    		getHitDouble(8);	
                		DDS2Damg = false;
    		}
    	}
            if (IsAttacking == true && DDS2Damg2 == true && deathStage == 0 && System.currentTimeMillis() - lastDds > ddsInterval) {
    		if (AttackingOn > 0) {
    			if(playerEquipment[playerWeapon] == 4827){
    	    			getHit2();	
                			DDS2Damg2 = false;
    			}
    			if(playerEquipment[playerWeapon] == 861){
    	    			getHit2();
    	    			DDS2Damg2 = false;
    			}
    		}
    	}
    	if (IsAttackingNPC == true && DDS2Damg2 == true && System.currentTimeMillis() - lastDds > ddsInterval) {
    		if (attacknpc > 0){
    			if(playerEquipment[playerWeapon] == 4827){
    	    			getHit2();
                			DDS2Damg2 = false;
    			}
    			if(playerEquipment[playerWeapon] == 861){
    	    			getHit2();
    	    			DDS2Damg2 = false;
    			}
    		}
    	}
            if (IsAttacking == true && DDS2Damg3 == true && deathStage == 0 && System.currentTimeMillis() - lastDds > ddsInterval) {
    	    getHit2();
    	    DDS2Damg3 = false;
    	}
    if(playerLevel[5] < 0){
    playerLevel[5] = 0;
    sendQuest("" + playerLevel[5] + "", 4012);
    sendFrame126("Prayer: "+playerLevel[5]+"/"+getLevelForXP(playerXP[5])+"", 687);
    }
    if(checkPrayOn() && playerLevel[5] < 1){
    playerLevel[5] = 0;
    prayOff();
    }
    if(checkPrayOn() && System.currentTimeMillis() - lastPray > prayInterval){
    prayInterval = checkPrayStat();
    lastPray = System.currentTimeMillis();
    prayerDrain();
    sendQuest("" + playerLevel[5] + "", 4012);
    sendFrame126("Prayer: "+playerLevel[5]+"/"+getLevelForXP(playerXP[5])+"", 687);
    }
    			if (originalS > 0) {
    				wear(originalS, playerShield);
    			}
    		if (inTrade && tradeResetNeeded) {
    			client o = getClient(trade_reqId);
    			if (o.tradeResetNeeded) {
    				resetTrade();
    				o.resetTrade();
    			}
    		}
    		// Shop
    		if (UpdateShop == true) {
    			resetItems(3823);
    			resetShop(MyShopID);
    		}
    
    		// check banking
    		if (WanneBank > 0) {
    			if (GoodDistance(skillX, skillY, absX, absY, WanneBank) == true) {
    				openUpBank();
    				WanneBank = 0;
    			}
    		}
    		// check stairs
    		if (stairs > 0) {
    			if (GoodDistance(skillX, skillY, absX, absY, stairDistance) == true) {
    				stairs(stairs, absX, absY);
    			}
    		}
    		// check shopping
    		if (WanneShop > 0) {
    			if (GoodDistance(skillX, skillY, absX, absY, 1) == true) {
    				openUpShop(WanneShop);
    				WanneShop = 0;
    			}
    		}
    		// woodcutting check
    		if (woodcutting[0] > 0) {
    			if (GoodDistance(skillX, skillY, absX, absY, woodcutting[5]) == true) {
    				closeInterface();
    				woodcutting();
    			}
    		}
    		// Attacking in wilderness
    		//long thisTime = System.currentTimeMillis();
    		if ((IsAttacking == true) && (deathStage == 0)
    				&& (System.currentTimeMillis() - lastAction > actionInterval)) {
    			if (PlayerHandler.players[AttackingOn] != null) {
    				if (PlayerHandler.players[AttackingOn].currentHealth > 0) {
    					Attack();
    				}
    			} else {
    				ResetAttack();
    			}
    		}
    		// Attacking an NPC
    		if ((IsAttackingNPC == true) && (deathStage == 0) && System.currentTimeMillis() - lastAction > actionInterval) {
    			if (server.npcHandler.npcs[attacknpc] != null) {
    				if ((server.npcHandler.npcs[attacknpc].IsDead == false)
    						&& (server.npcHandler.npcs[attacknpc].MaxHP > 0)) {
    					AttackNPC();
    				} else {
    					//ResetAttackNPC();
    				}
    			} else {
    				ResetAttackNPC();
    			}
    		}
    		// If killed apply dead
    		if (deathStage == 1) {
    			if (attacknpc > 0) {
    				server.npcHandler.ResetAttackPlayer(attacknpc);
    			}
    			ResetAttack();
    			ResetAttackNPC();
    
    			deathStage = 2;
    			poisoned = false;
    			poisonDmg = false;
    			fighting = false;
    			hits = 0;
    			startAnimation(/*0x900*/2241);
    			updateRequired = true;
    			appearanceUpdateRequired = true;
    			deathTimer = System.currentTimeMillis();
    			currentHealth = playerLevel[playerHitpoints];
    			playerLevel[0] = getLevelForXP(playerXP[0]);
    			playerLevel[1] = getLevelForXP(playerXP[1]);
    			playerLevel[2] = getLevelForXP(playerXP[2]);
    			playerLevel[4] = getLevelForXP(playerXP[4]);
    			playerLevel[5] = getLevelForXP(playerXP[5]);
    			playerLevel[6] = getLevelForXP(playerXP[6]);
    			sendFrame126("Prayer: "+playerLevel[5]+"/"+getLevelForXP(playerXP[5])+"", 687);
    			resetfollowers();
    			refreshSkills();
    			killMyNPCs();
    			resetKnight();
    			skulledBy = "";
    		}
    		if (!IsInFightCave() && !isInPitGame() && !isInPitRoom() && playerRights != 2 && playerRights != 3 && action != 1 && deathStage == 2 &&  System.currentTimeMillis() - deathTimer >= 2500) {
    		client killerz = (client) server.playerHandler.players[KillerId];
    		youdied();
    		killerz.sM("You have defeated "+playerName+".");
    		killerz.pkPoints += 1;
    		updateRequired = true;
    		}
    		if (deathStage == 2 && System.currentTimeMillis() - deathTimer >= 2500 && isInPitGame() && !IsInFightCave()) {
    			toX = 2399;
    			toY = 5171;
    			inPitsGame = false;
    			PlayerHandler.playersInPit -= 1;
    			AtkPray = 0;
    			StrPrayer = 0;
    			DefPray = 0;
    			RangePray = 0;
    			MagePray = 0;
    			PrayHeal = false;
    			ProtItem = false;
    			ProtMage = false;
    			ProtRange = false;
    			ProtMelee = false;
    			Redemption = false;
    			Retribution = false;
    			Smite = false;
    			Chivalry = false;
    			Piety = false;
    			isSkulled = false;
    			lastSkull = 0;
    			headIcon = 0;
    			turnpray();
    			heightLevel = 0;
    			currentHealth = playerLevel[playerHitpoints];
    			deathStage = 0;
    			resetAnimation();
    			frame1();
    			prayOn = false;
    			AntiTeleDelay = 0;
    			EntangleDelay = 0;
    			RfdWave = 0;
    			sM("Oh dear you have died!");
                		resetOtherAtk();
    			followID = 0;
    			followID2 = 0;
    		}
    		if (deathStage == 2 && System.currentTimeMillis() - deathTimer >= 2500 && !isInPitGame() && IsInFightCave()) {
    		toX = 2439;
    		toY = 5169;
    			AtkPray = 0;
    			StrPrayer = 0;
    			DefPray = 0;
    			RangePray = 0;
    			MagePray = 0;
    			PrayHeal = false;
    			ProtItem = false;
    			ProtMage = false;
    			ProtRange = false;
    			ProtMelee = false;
    			Redemption = false;
    			Retribution = false;
    			Smite = false;
    			Chivalry = false;
    			Piety = false;
    			isSkulled = false;
    			lastSkull = 0;
    			headIcon = 0;
    			turnpray();
    			heightLevel = 0;
    			currentHealth = playerLevel[playerHitpoints];
    			deathStage = 0;
    			resetAnimation();
    			frame1();
    			prayOn = false;
    			RfdWave = 0;
    			sM("Oh dear you have died!");
                		resetOtherAtk();
    		}
    		if (deathStage == 2 && System.currentTimeMillis() - deathTimer >= 2500 && !isInPitGame() && !IsInFightCave()) {
    			toX = 3086;
    			toY = 3492;
    			AtkPray = 0;
    			StrPrayer = 0;
    			DefPray = 0;
    			RangePray = 0;
    			MagePray = 0;
    			PrayHeal = false;
    			ProtItem = false;
    			ProtMage = false;
    			ProtRange = false;
    			ProtMelee = false;
    			Redemption = false;
    			Retribution = false;
    			Smite = false;
    			Chivalry = false;
    			Piety = false;
    			isSkulled = false;
    			lastSkull = 0;
    			headIcon = 0;
    			turnpray();
    			heightLevel = 0;
    			currentHealth = playerLevel[playerHitpoints];
    			deathStage = 0;
    			resetAnimation();
    			frame1();
    			prayOn = false;
    			RfdWave = 0;
    			sM("Oh dear you have died!");
                		resetOtherAtk();
    			if (destruct)
    			{
        				absX = 2873;
        				absY = 10232;
    			}
    			savegame(false);
    		}
    		// mining check
    		if (mining[0] > 0) {
    			if (GoodDistance(skillX, skillY, absX, absY, 1) == true) {
    				mining();
    			}
    		}
    		if (shafting
    				&& (System.currentTimeMillis() - lastAction >= 1500)) {
    			lastAction = System.currentTimeMillis();
    			shaft();
    		} else if (fletching
    				&& (System.currentTimeMillis() - lastAction >= 1900)) {
    			lastAction = System.currentTimeMillis();
    			fletchBow();
    		} else if (spinning
    				&& (System.currentTimeMillis() - lastAction >= 1900)) {
    			lastAction = System.currentTimeMillis();
    			spin();
    		} else if (cookingOn
    				&& (System.currentTimeMillis() - lastAction >= 1900)) {
    			lastAction = System.currentTimeMillis();
    			cookFish();
    		} else if (crafting
    				&& (System.currentTimeMillis() - lastAction >= 1500)) {
    			lastAction = System.currentTimeMillis();
    			craft();
    		} else if (fishing && (System.currentTimeMillis() - lastAction >= 3000)) {
    			lastAction = System.currentTimeMillis();
    			fish(fishId);
    		} else if (essMine && (System.currentTimeMillis() - lastAction >= 500) && freeSlots() != 0 && (playerLevel[14] >= 80)) {
    			lastAction = System.currentTimeMillis();
    			addItem(1436, 1);
    			addSkillXP(75, 14);
    		} else if (essMine && (System.currentTimeMillis() - lastAction >= 1000) && freeSlots() != 0 && (playerLevel[14] >= 60 && playerLevel[14] <= 79)) {
    			lastAction = System.currentTimeMillis();
    			addItem(1436, 1);
    			addSkillXP(50, 14);
    		} else if (essMine && (System.currentTimeMillis() - lastAction >= 1500) && freeSlots() != 0 && (playerLevel[14] >= 40 && playerLevel[14] <= 59)) {
    			lastAction = System.currentTimeMillis();
    			addItem(1436, 1);
    			addSkillXP(32, 14);
    		} else if (essMine && (System.currentTimeMillis() - lastAction >= 2000) && freeSlots() != 0 && (playerLevel[14] >= 1 && playerLevel[14] <= 39)) {
    			lastAction = System.currentTimeMillis();
    			addItem(1436, 1);
    			addSkillXP(20, 14);		
    			}
    
    		if (isKicked) {
    			disconnected = true;
    			if (saveNeeded)
    				savegame(true);
    			outStream.createFrame(109);
    		}
    
    
    		return false;
    	}

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  8. #8  
    Registered Member nubcoder's Avatar
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    I think everything there is needed
    How to make an epic server:

    Client.java
    server = epic;


    Congratulations! Your server is now "epic" ! :'D
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  9. #9  
    Registered Member addicted's Avatar
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    yea, ok ty for the help Though Anyways i wont be plying my Server when ppl on it alot i'll be pking on other servers LAWL it only lags for me

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  10. #10  
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    Dexter Morgan's Avatar
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    Quote Originally Posted by nubcoder View Post
    I think everything there is needed
    First of all. You fucking suck. The only thing that should be in process method is the server system not events. It should also be a void method not a boolean method!

    Secondly, your signature is the worst shit I have seen in 2 years of Java.

    Lastly, quit or go learn Java.
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