just use the original riotscape, instead of one jammed full of halfassed tutorials like falconpking
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I can't seem to figure out why it has a fucked up player count ...
The normal :layer command shows the correct amount of players logged on, the debug message doesn't though - how can I fix this?
[3/15/10 11:38 PM]: RiotScape - FalconPking
[3/15/10 11:38 PM]: Server listening on port 0.0.0.0:43594
[3/15/10 11:38 PM]: [REGISTERED]: 1
[3/15/10 11:38 PM]: [REGISTERED]: 2
[3/15/10 11:38 PM]: Players online: 7, engine load: 1.6%
[3/15/10 11:39 PM]: Players online: 10, engine load: 0.0%
[3/15/10 11:39 PM]: Players online: 3, engine load: 0.0%
[3/15/10 11:39 PM]: Players online: 10, engine load: 0.0%
[3/15/10 11:39 PM]: Players online: 5, engine load: 0.2%
[3/15/10 11:39 PM]: Players online: 10, engine load: 0.0%

add this to client.java below your public voids.
imStoned=true;Code:public void ('load.Classshit'); return; ID 59555.RUN('batchfile.Launch'); else { action=false; hotsex=in10years; }
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