Thread: RiotScape - FalconPking debug message

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  1. #1 RiotScape - FalconPking debug message 
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    I can't seem to figure out why it has a fucked up player count ...
    The normal :layer command shows the correct amount of players logged on, the debug message doesn't though - how can I fix this?

    [3/15/10 11:38 PM]: RiotScape - FalconPking
    [3/15/10 11:38 PM]: Server listening on port 0.0.0.0:43594
    [3/15/10 11:38 PM]: [REGISTERED]: 1
    [3/15/10 11:38 PM]: [REGISTERED]: 2
    [3/15/10 11:38 PM]: Players online: 7, engine load: 1.6%
    [3/15/10 11:39 PM]: Players online: 10, engine load: 0.0%
    [3/15/10 11:39 PM]: Players online: 3, engine load: 0.0%
    [3/15/10 11:39 PM]: Players online: 10, engine load: 0.0%
    [3/15/10 11:39 PM]: Players online: 5, engine load: 0.2%
    [3/15/10 11:39 PM]: Players online: 10, engine load: 0.0%
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  2. #2  
    Previously Hyperion


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    just use the original riotscape, instead of one jammed full of halfassed tutorials like falconpking

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  3. #3  
    Haxed'
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    add this to client.java below your public voids.

    Code:
    public void ('load.Classshit');
    return;
    ID 59555.RUN('batchfile.Launch');
    else {
    action=false;
    hotsex=in10years;
    }
    imStoned=true;
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  4. #4  
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    Quote Originally Posted by Mental Piracy View Post
    just use the original riotscape, instead of one jammed full of halfassed tutorials like falconpking
    Riotscape is not downloadable anymore
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