In the attack method, pretty sure there's a loop in there.
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Has anyone fixed the glitch where if you attack from level 3 wild and the person runs to level one wild, the bigger guy can still attack you in level one even if his level is much greater?
How could I make it check ?

In the attack method, pretty sure there's a loop in there.
In the if statement which contains the wildyLevel and combatLevel calculation, add in the same statement for the person the player is attacking. I'm not going to give you the whole code, but anyone with any real coding practice will be able to do that.
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