Code:public void logout() { if (isInWilderness(absX, absY, 1)) { sM("You cannot log out while in the wilderness."); return; } try { client.bountyHunter.leaveCrater(playerId); } catch(Exception e) { e.printStackTrace(); } try { killMyNPCs(); if (inPitsGame){ inPitsGame = false; PlayerHandler.playersInPit -= 1; } resetfollowers(); savegame(true); disconnected = true; if (this != null) { outStream.createFrame(109); flushOutStream(); } } catch (Exception ex) { ex.printStackTrace(); } }