Fix it yourself.
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everytime i hit, it hits a 0. If you know the fix i'll share the whole code with uCode:if(p.mageDef() < mageAtk()){ p.hitDiff = misc.random(30); p.hitUpdateRequired = true; p.updateRequired = true; p.lowGFX(369,0); }
Fix it yourself.
how wil we know it if we dont have the whole code maybe is the bug not here.
lol'd thought you were pro
sent us the rest of the code..
already finished it
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