Code:
public void SkillCape() {
if (playerEquipment[playerCape] == 4319) { //attack
stillgfx(346, absY, absX);
stillgfx(427, absY, absX);
stillgfx(83, absY, absX);
setAnimation(2890);
sM("You Do your skillcape emote");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 4339) { //herblore
stillgfx(67, absY, absX);
stillgfx(552, absY, absX);
stillgfx(572, absY, absX);
setAnimation(2588);
sM("You Do your Skillcape emote.");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 4317) { //agility
stillgfx(62, absY, absX+1);
stillgfx(54, absY, absX);
stillgfx(65, absY, absX);
setAnimation(1110);
sM("You Do your Skillcape emote.");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 4359) { //strenth
stillgfx(406, absY, absX);
stillgfx(327, absY, absX);
stillgfx(436, absY, absX);
setAnimation(2756);
sM("You Do your skillcape emote");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 4329) { //Defence
stillgfx(247, absY, absX);
stillgfx(263, absY, absX);
stillgfx(439, absY, absX);
setAnimation(403);
sM("You Do your skillcape emote");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 4341) { //hp
stillgfx(444, absY, absX);
stillgfx(574, absY, absX);
stillgfx(199, absY, absX);
setAnimation(1500);
sM("You Do your skillcape emote");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 4351) { //Range
stillgfx(472, absY, absX);
stillgfx(474, absY, absX);
stillgfx(325, absY, absX);
setAnimation(426);
sM("You Do your skillcape emote");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 4347) { //prayer
stillgfx(293, absY, absX);
stillgfx(281, absY, absX);
stillgfx(327, absY, absX);
setAnimation(1331);
sM("You Do your skillcape emote");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 4353) { //woodcuttin
stillgfx(61, absY, absX);
stillgfx(266, absY, absX);
stillgfx(267, absY, absX);
stillgfx(59, absY, absX);
stillgfx(441, absY, absX);
stillgfx(524, absY, absX);
setAnimation(2890);
sM("You Do your skillcape emote");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 4343) { //mage
stillgfx(409, absY, absX);
stillgfx(498, absY, absX);
stillgfx(497, absY, absX);
stillgfx(370, absY, absX);
stillgfx(441, absY, absX);
stillgfx(524, absY, absX);
setAnimation(811);
sM("You Do your skillcape emote");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 4325) { //cooking
stillgfx(563, absY, absX);
stillgfx(264, absY, absX);
stillgfx(275, absY, absX);
setAnimation(883);
sM("You Do your skillcape emote");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 4321) { //firemaking
stillgfx(453, absY, absX);
stillgfx(446, absY, absX);
stillgfx(76, absY, absX);
setAnimation(1500);
sM("You Do your skillcape emote");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 4361) { //Theving
stillgfx(421, absY, absX);
stillgfx(143, absY, absX);
stillgfx(293, absY, absX);
setAnimation(2890);
sM("You Do your skillcape emote");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 4337) { //fletching
stillgfx(588, absY, absX);
stillgfx(361, absY, absX);
stillgfx(417, absY, absX);
setAnimation(2890);
sM("You Do your skillcape emote");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 4345) { //mining
stillgfx(287, absY, absX);
stillgfx(346, absY, absX);
stillgfx(446, absY, absX);
setAnimation(2890);
sM("You Do your skillcape emote");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 4357) { //smithing
stillgfx(436, absY, absX);
stillgfx(438, absY, absX);
stillgfx(474, absY, absX);
setAnimation(2890);
sM("You Do your skillcape emote");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
}
Then go into ur actionpacket and put: