Thread: animation help

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  1. #1 animation help 
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    1-can someone help me how i can reset item animation? after u have equped a backet of eggs ,if u remove it u will do emote like when u have equped it
    2-i have a big problem in my server,if u used dharok (example) and remvoe him u will hit with ur legs hits like dh
    please help me(
    i will rep+++
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  2. #2  
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    anyone please?
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  3. #3  
    Icy Realm Owner
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    Post the coding that starts the animation when you equip the basket of eggs, also where is it?
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  4. #4  
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    in getwalk anim
    if(id == 4565) // basket of eggs
    {
    return 1836;
    }

    and this in stand animation

    if(id == 4565) // basket of eggs
    {
    return 1836;
    }

    and this is the end
    }
    else
    {
    return 0x328;
    }
    }
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  5. #5  
    Icy Realm Owner
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    I have a feeling that your server isnt calling upon what item you have all the time, what I'm saying is it finds out what item id you have equiped, then stores that id even if you remove the item it thinks you are still wearing it.

    A possible fix, not guaranteed, but in your removeitem void or removeequipment void w\e yours is called, make sure it updates what you have currently equiped, and that it updates appearance and calls upon the proper stance.
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  6. #6  
    Registered Member D4NyZ's Avatar
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    You need to set player's animation 0x328 when the item is unequiped.
    Spoiler for Retard below:

    Quote Originally Posted by dani_gonzales View Post
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  7. #7  
    Registered Member Alqpmz's Avatar
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    Quote Originally Posted by D4NyZ View Post
    You need to set player's animation 0x328 when the item is unequiped.
    well that would cause it to do regular stand emote when he un equips like plate legs

    this will work tho:
    Find:
    public boolean wear
    go down to
    if (targetSlot == playerWeapon) {
    or sumthing similar if ur server has diffrent ints, then below it add
    playerSE = GetStandAnim(wearID);
    playerSEW = GetWalkAnim(wearID);
    playerSER = GetRunAnim(wearID);
    playerSEA = 0x326;
    pEmote = playerSE;
    then make sure u have these
    updateRequired = true;
    appearanceUpdateRequired = true;
    do same thing under these too
    public void remove
    and
    public void deleteequiment
    there ya go
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    A lot of people need to check that out.
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