Thread: Need help with Range [delta]

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  1. #1 Need help with Range [delta] 
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    How do you change how high you hit with with? (rune crossbow)

    How do you make it hit more often too?

    Thanks.
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  2. #2  
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    Quote Originally Posted by 0 v b0w v 0 View Post
    How do you change how high you hit with with? (rune crossbow)

    Thanks.
    Find the Item ID, and read the code around it, you'll understand the server alot more if you read what things do, It's usually preety obvious.


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  3. #3  
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    OK, do you know how to make it hit more often?
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  4. #4  
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    Quote Originally Posted by RuneJab View Post
    Find the Item ID, and read the code around it, you'll understand the server alot more if you read what things do, It's usually preety obvious.
    He explained it perfectly..
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  5. #5  
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    he explained how high i would hit.
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  6. #6  
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    Code:
    	public int getbattleTimer() {
    		if (playerEquipment[playerWeapon]==35 || playerEquipment[playerWeapon]==8000 || playerEquipment[playerWeapon]==667 || playerEquipment[playerWeapon]==2402 || playerEquipment[playerWeapon]==746 || playerEquipment[playerWeapon]==6528 || playerEquipment[playerWeapon]==4153 || playerEquipment[playerWeapon]==4718 ||playerEquipment[playerWeapon]==1377 || playerEquipment[playerWeapon]==3204 || playerEquipment[playerWeapon]==4827 || playerEquipment[playerWeapon]==7158 || playerEquipment[playerWeapon]==1319) {
    			return 4000;
    		} else {
    		if (playerEquipment[playerWeapon]==837 || playerEquipment[playerWeapon]==1305){
    			return 3000;
    		} else {
    		if (playerEquipment[playerWeapon] == 839 || playerEquipment[playerWeapon] == 868 || playerEquipment[playerWeapon] == 843 ||  playerEquipment[playerWeapon] == 845 ||  playerEquipment[playerWeapon] == 847 ||  playerEquipment[playerWeapon] == 849 || playerEquipment[playerWeapon] == 851 ||  playerEquipment[playerWeapon] == 853 || playerEquipment[playerWeapon] == 855 ||  playerEquipment[playerWeapon] == 857 || playerEquipment[playerWeapon] == 861 || playerEquipment[playerWeapon] == 4734 || playerEquipment[playerWeapon] == 6522) {
    			return 1500;
    		} else {
    		return 2500;
    	}
    	}
    	}
    	}
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  7. #7  
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    holy shit too much topics


    Web Hosting | VPS | CDN | DDoS Protected Solutions
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  8. #8  
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    I need like how often it hits by not hitting 0s, sorry for not being specific.
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  9. #9  
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    its not battletimer
    its
    calculatemaxrangehit() and
    calculatemaxrangehit2()
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