Thread: Slayer class project

Page 1 of 2 12 LastLast
Results 1 to 10 of 16
  1. #1 Slayer class project 
    Registered Member Jattio's Avatar
    Join Date
    Oct 2009
    Age
    25
    Posts
    532
    Thanks given
    8
    Thanks received
    5
    Rep Power
    54
    OK everyone, I plan to make a Slayer class for my server and make it as efficient as possible because i want my client.java to be as clean as possible and make the server run as fast as possible.

    Well I was wandering if anyone has any ideas on making it with the least amount of code as possible.

    I would like as much advise as possible, also if this project is an success, then i will release to rune-server and rune-server only

    thanks.
    Reply With Quote  
     

  2. #2  
    Registered Member
    Sanity's Avatar
    Join Date
    Dec 2008
    Posts
    2,063
    Thanks given
    22
    Thanks received
    362
    Rep Power
    762
    This is like a 10 minute thing... why make a project thread?
    Reply With Quote  
     

  3. #3  
    Registered Member Jattio's Avatar
    Join Date
    Oct 2009
    Age
    25
    Posts
    532
    Thanks given
    8
    Thanks received
    5
    Rep Power
    54
    WoW, seriously? we even flame on projects? dude I SAID that im trying to make it as efficient as possible, that means the least amount of code as POSSIBLE
    Reply With Quote  
     

  4. #4  
    Registered Member
    Sanity's Avatar
    Join Date
    Dec 2008
    Posts
    2,063
    Thanks given
    22
    Thanks received
    362
    Rep Power
    762
    Quote Originally Posted by Valor-Gaming View Post
    WoW, seriously? we even flame on projects? dude I SAID that im trying to make it as efficient as possible, that means the least amount of code as POSSIBLE
    I'll tell you that it should consist of a 3d array and maybe 2 methods
    Reply With Quote  
     

  5. #5  
    Registered Member

    Join Date
    Sep 2008
    Posts
    2,219
    Thanks given
    148
    Thanks received
    204
    Rep Power
    1570
    Quote Originally Posted by Valor-Gaming View Post
    WoW, seriously? we even flame on projects? dude I SAID that im trying to make it as efficient as possible, that means the least amount of code as POSSIBLE
    No, 'we(?)' flame on stupid projects.

    [Only registered and activated users can see links. ]

    Reply With Quote  
     

  6. #6  
    Registered Member Jattio's Avatar
    Join Date
    Oct 2009
    Age
    25
    Posts
    532
    Thanks given
    8
    Thanks received
    5
    Rep Power
    54
    Quote Originally Posted by Sanity View Post
    I'll tell you that it should consist of a 3d array and maybe 2 methods
    lol thx, but what should the 3d array have in it
    Reply With Quote  
     

  7. #7  
    Registered Member

    Join Date
    Jun 2008
    Posts
    1,956
    Thanks given
    7
    Thanks received
    252
    Rep Power
    441
    Quote Originally Posted by Valor-Gaming View Post
    lol thx, but what should the 3d array have in it
    NOOOOOOO! it only needs a 2d array. The array should follow this pattern.

    {NPCID, ReqLv} The experience is based on the Max amount of hitpoints the npc has.
    Reply With Quote  
     

  8. #8  
    Registered Member Jattio's Avatar
    Join Date
    Oct 2009
    Age
    25
    Posts
    532
    Thanks given
    8
    Thanks received
    5
    Rep Power
    54
    Quote Originally Posted by bando View Post
    NOOOOOOO! it only needs a 2d array. The array should follow this pattern.

    {NPCID, ReqLv} The experience is based on the Max amount of hitpoints the npc has.
    no, if i use 2d array itll be this:

    {NPCId, reqLvl, exp} they will get X amount of exp from a kill, but i will base it off of the npc's hp, like (2 x npcHp = X)
    Reply With Quote  
     

  9. #9  
    Registered Member

    Join Date
    Jun 2008
    Posts
    1,956
    Thanks given
    7
    Thanks received
    252
    Rep Power
    441
    Quote Originally Posted by Valor-Gaming View Post
    no, if i use 2d array itll be this:

    {NPCId, reqLvl, exp} they will get X amount of exp from a kill, but i will base it off of the npc's hp, like (2 x npcHp = X)
    Why would you do that? you should be doing, MAXHP * ServerXp. And as i think about it a 3d array should be used for the tasks. but 2d for the monsters itself.
    Reply With Quote  
     

  10. #10  
    Registered Member Jattio's Avatar
    Join Date
    Oct 2009
    Age
    25
    Posts
    532
    Thanks given
    8
    Thanks received
    5
    Rep Power
    54
    Tbh, ive never used a 3d array, therefore, give me a reason i should use it.
    Reply With Quote  
     

Page 1 of 2 12 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •