Thread: Slayer class project

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  1. #1 Slayer class project 
    Registered Member Jattio's Avatar
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    OK everyone, I plan to make a Slayer class for my server and make it as efficient as possible because i want my client.java to be as clean as possible and make the server run as fast as possible.

    Well I was wandering if anyone has any ideas on making it with the least amount of code as possible.

    I would like as much advise as possible, also if this project is an success, then i will release to rune-server and rune-server only

    thanks.
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  2. #2  
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    This is like a 10 minute thing... why make a project thread?
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  3. #3  
    Registered Member Jattio's Avatar
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    WoW, seriously? we even flame on projects? dude I SAID that im trying to make it as efficient as possible, that means the least amount of code as POSSIBLE
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    Quote Originally Posted by Valor-Gaming View Post
    WoW, seriously? we even flame on projects? dude I SAID that im trying to make it as efficient as possible, that means the least amount of code as POSSIBLE
    I'll tell you that it should consist of a 3d array and maybe 2 methods
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  5. #5  
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    Quote Originally Posted by Valor-Gaming View Post
    WoW, seriously? we even flame on projects? dude I SAID that im trying to make it as efficient as possible, that means the least amount of code as POSSIBLE
    No, 'we(?)' flame on stupid projects.



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  6. #6  
    Registered Member Jattio's Avatar
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    Quote Originally Posted by Sanity View Post
    I'll tell you that it should consist of a 3d array and maybe 2 methods
    lol thx, but what should the 3d array have in it
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    Quote Originally Posted by Valor-Gaming View Post
    lol thx, but what should the 3d array have in it
    NOOOOOOO! it only needs a 2d array. The array should follow this pattern.

    {NPCID, ReqLv} The experience is based on the Max amount of hitpoints the npc has.
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  8. #8  
    Registered Member Jattio's Avatar
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    Quote Originally Posted by bando View Post
    NOOOOOOO! it only needs a 2d array. The array should follow this pattern.

    {NPCID, ReqLv} The experience is based on the Max amount of hitpoints the npc has.
    no, if i use 2d array itll be this:

    {NPCId, reqLvl, exp} they will get X amount of exp from a kill, but i will base it off of the npc's hp, like (2 x npcHp = X)
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  9. #9  
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    Quote Originally Posted by Valor-Gaming View Post
    no, if i use 2d array itll be this:

    {NPCId, reqLvl, exp} they will get X amount of exp from a kill, but i will base it off of the npc's hp, like (2 x npcHp = X)
    Why would you do that? you should be doing, MAXHP * ServerXp. And as i think about it a 3d array should be used for the tasks. but 2d for the monsters itself.
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  10. #10  
    Registered Member Jattio's Avatar
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    Tbh, ive never used a 3d array, therefore, give me a reason i should use it.
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