Not 100% sure if emu has it or not... should be in player if it is..Code:public void faceNPC(int index) { faceNPC = index; faceNPCupdate = true; updateRequired = true; }
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Is there a variable for emulous (ver. 1.7) that could make the player face the npc (so not pickpocketing on an angle) like thevariable that works so well??Code:c.turnPlayerTo(objectX, objectY);
Not 100% sure if emu has it or not... should be in player if it is..Code:public void faceNPC(int index) { faceNPC = index; faceNPCupdate = true; updateRequired = true; }
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