Thread: Make the player face npc when pickpocketing

Results 1 to 3 of 3
  1. #1 Make the player face npc when pickpocketing 
    Registered Member
    Join Date
    Dec 2009
    Posts
    200
    Thanks given
    0
    Thanks received
    0
    Rep Power
    11
    Is there a variable for emulous (ver. 1.7) that could make the player face the npc (so not pickpocketing on an angle) like the
    Code:
    c.turnPlayerTo(objectX, objectY);
    variable that works so well??
    Reply With Quote  
     

  2. #2  
    Respected Member


    Join Date
    Jan 2009
    Posts
    5,743
    Thanks given
    1,162
    Thanks received
    3,603
    Rep Power
    5000
    Code:
    	public void faceNPC(int index) {
    		faceNPC = index;
    		faceNPCupdate = true;
    		updateRequired = true;
    	}
    Not 100% sure if emu has it or not... should be in player if it is..
    Reply With Quote  
     

  3. #3  
    Registered Member
    Join Date
    Dec 2009
    Posts
    200
    Thanks given
    0
    Thanks received
    0
    Rep Power
    11
    Quote Originally Posted by RogueX View Post
    Code:
    	public void faceNPC(int index) {
    		faceNPC = index;
    		faceNPCupdate = true;
    		updateRequired = true;
    	}
    Not 100% sure if emu has it or not... should be in player if it is..
    the code's delta, but i just converted it all cheers
    Reply With Quote  
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •