player.java
playerListSize = 0;
remove that
BUT NOT FROM THE DESTRUCT METHOD.
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I'm using UltimateWorld 2.0 as my base and i don't have a clue on how to fix this.
All it is that when a player comes into area that a player is already in there out of sync, by out of sync i mean that they are in different areas to each other, E.G im standing next to a npc one client but on the other one it shows the that character standing behind the npc.
Video -
player.java
playerListSize = 0;
remove that
BUT NOT FROM THE DESTRUCT METHOD.
Try that, fished it out og wL.Code:protected boolean chatTextUpdateRequired = false; protected byte chatText[] = new byte[4096], chatTextSize = 0; protected int chatTextEffects = 0, chatTextColor = 0; protected void appendPlayerChatText(stream str) { str.writeWordBigEndian(((chatTextColor&0xFF) << 8) + (chatTextEffects&0xFF)); str.writeByte(playerRights); str.writeByteC(chatTextSize); // no more than 256 bytes!!! str.writeBytes_reverse(chatText, chatTextSize, 0); }
Also, why aren't you a vet? Your join date says 2006 ._.
That is an AMAZING glitch. Must have taken some big fuck up to do that :/ - did you look in the npc facing things? That might be the issue..
Reupload the video I dont understand the problem...
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