Thread: Emulous 1.7 Teleport

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  1. #1 Emulous 1.7 Teleport 
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    How do i change what it says here:
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  2. #2  
    Previously Hyperion


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    SHOULD be in config.java, just dled the lmctrucker one and it was in config.
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  3. #3  
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    This is the only thing that has to do with teleports in my config:
    Code:
    	/**
    	* Teleport Spells
    	**/
    	// modern
    	public static final int VARROCK_X = 3210;
    	public static final int VARROCK_Y = 3424;
    	
    	public static final int LUMBY_X = 3222;
    	public static final int LUMBY_Y = 3218;
    
        public static final int FALADOR_X = 2964;
    	public static final int FALADOR_Y = 3378;
    
    	public static final int CAMELOT_X = 2757;
    	public static final int CAMELOT_Y = 3477;
    	
    	public static final int ARDOUGNE_X = 2662;
    	public static final int ARDOUGNE_Y = 3305;
    	
    	public static final int WATCHTOWER_X = 2549;
    	public static final int WATCHTOWER_Y = 3113;
    	
    	public static final int TROLLHEIM_X = 2549;
    	public static final int TROLLHEIM_Y = 3113;
     
    	// ancient
    	
    	public static final int PADDEWWA_X = 3098;
    	public static final int PADDEWWA_Y = 9884;
    	
    	public static final int SENNTISTEN_X = 3322;
    	public static final int SENNTISTEN_Y = 3336;
    
        public static final int KHARYRLL_X = 3492;
    	public static final int KHARYRLL_Y = 3471;
    
    	public static final int LASSAR_X = 3006;
    	public static final int LASSAR_Y = 3471;
    	
    	public static final int DAREEYAK_X = 3161;
    	public static final int DAREEYAK_Y = 3671;
    	
    	public static final int CARRALLANGAR_X = 3156;
    	public static final int CARRALLANGAR_Y = 3666;
    	
    	public static final int ANNAKARL_X = 3288;
    	public static final int ANNAKARL_Y = 3886;
    	
    	public static final int GHORROCK_X = 2977;
    	public static final int GHORROCK_Y = 3873;
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  4. #4  
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    willbill1's Avatar
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    client side i believe
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  5. #5  
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    no its done by sendquest a lot of servers have it but not emulous lol
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  6. #6  
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    TextHandler? i think.
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  7. #7 ok.. 
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    you got to make it i use it i coded it from blank you gotta make it if your a coder you can if you find a great coder they will have it goodluck man
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  8. #8  
    RuneFatality

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    loadChangedText in PA I believe.
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