Code:
package server.players.Skills;
import server.players.client;
import server.util.misc;
import server.*;
import server.util.*;
import server.players.*;
public class Crafting {
public client client;
public int cLevel = 1, cItem = -1, cAmount = 0, cSelected = -1, cExp = 0, cIndex = -1;
public final int[] chestExp = { 186, 210, 234, 258 };
public final int[] chestLevels = { 63, 71, 77, 82 };
public final int[] chests = { 1135, 2499, 2501, 2503 };
public final int[] gloveExp = { 62, 70, 78, 86 };
public final int[] gloveLevels = { 57, 66, 73, 79 };
public final int[] gloves = { 1065, 2487, 2489, 2491 };
public final int[] hides = { 1753, 1751, 1749, 1747 };
public final int[] leathers = { 1745, 2505, 2507, 2509 };
public final int[] legExp = { 124, 140, 156, 172 };
public final int[] legLevels = { 60, 68, 75, 82 };
public final int[] legs = { 1099, 2493, 2495, 2497 };
public boolean crafting = false;
public boolean spinning = false;
public Crafting(client c)
{
client = c;
}
public void craft(client c) {
if (c.playerLevel[c.playerCrafting] < cLevel) {
c.CAM().sendMessage("You need " + cLevel + " crafting to make a " + c.getItemName(cItem));
crafting = false;
return;
}
c.startAnimation(885);
c.updateRequired = true;
c.appearanceUpdateRequired = true;
if (c.playerHasItem(cSelected, 1) && c.playerHasItem(1734) && (cAmount > 0)) {
c.deleteItem(cSelected, 1);
c.deleteItem(1734, 1);
c.CAM().sendMessage("You make some " + c.getItemName(cItem));
c.addItem(cItem, 1);
c.addSkillXP(cExp * server.SERVER_EXPERIENCE, c.playerCrafting);
cAmount--;
if (cAmount < 1)
crafting = false;
} else {
crafting = false;
}
}
public void startTan(client c, int amount, int type) {
int done = 0;
int[] hide = { 1739, 1739, 1753, 1751, 1749, 1747 };
int[] leather = { 1741, 1741, 1745, 2505, 2507, 2509 };
int[] charge = { 50, 100, 1000, 2000, 5000, 10000 };
while ((done < amount) && c.playerHasItem(hide[type])
&& c.playerHasItem(995, charge[type])) {
c.deleteItem2(hide[type], 1);
c.deleteItem2(995, charge[type]);
c.addItem(leather[type], 1);
done++;
}
int total = done * charge[type];
}
public void craftMenu(client c, int i) {
c.CAM().sendFrame126("What would you like to make?", 8898);
c.CAM().sendFrame126("Vambraces", 8889);
c.CAM().sendFrame126("Chaps", 8893);
c.CAM().sendFrame126("Body", 8897);
c.CAM().sendFrame246(8883, 250, gloves[i]);
c.CAM().sendFrame246(8884, 250, legs[i]);
c.CAM().sendFrame246(8885, 250, chests[i]);
c.CAM().sendFrame164(8880);
}
public void startCraft(client c, int actionbutton) {
c.closeInterface();
int[] buttons = { 33187, 33186, 33185, 33190, 33189, 33188, 33193,
33192, 33191, 33196, 33195, 33194, 33199, 33198, 33197, 33202,
33201, 33200, 33205, 33204, 33203 };
int[] amounts = { 1, 5, 10, 1, 5, 10, 1, 5, 10, 1, 5, 10, 1, 5, 10, 1,
5, 10, 1, 5, 10 };
int[] ids = { 1129, 1129, 1129, 1059, 1059, 1059, 1061, 1061, 1061,
1063, 1063, 1063, 1095, 1095, 1095, 1169, 1169, 1169, 1167,
1167, 1167 };
int[] levels = { 14, 1, 7, 11, 18, 38, 9 };
int[] exp = { 27, 14, 16, 22, 27, 37, 19 };
int amount = 0, id = -1;
int index = 0;
for (int i = 0; i < buttons.length; i++) {
if (actionbutton == buttons[i]) {
amount = amounts[i];
id = ids[i];
index = i % 3;
}
}
if (c.playerLevel[c.playerCrafting] >= levels[index]) {
crafting = true;
cItem = id;
cAmount = amount;
cLevel = levels[index];
cExp = Math.round(exp[index] * 9);
cSelected = 1741;
} else {
c.CAM().sendMessage("Requires level " + levels[index]);
}
}
public void openTan(client c) {
c.CAM().sendFrame126("Regular Leather", 14777);
c.CAM().sendFrame126("50gp", 14785);
c.CAM().sendFrame126("Hard Leather", 14781);
c.CAM().sendFrame126("100gp", 14789);
c.CAM().sendFrame126("", 14778);
c.CAM().sendFrame126("", 14786);
c.CAM().sendFrame126("", 14782);
c.CAM().sendFrame126("", 14790);
int[] soon = { 14779, 14787, 14783, 14791, 14780, 14788, 14784, 14792 };
String[] dhide = { "Green", "Red", "Blue", "Black" };
String[] cost = { "1,000gp", "5,000gp", "2,000gp", "10,000gp" };
int type = 0, i2 = 0;
for (int i = 0; i < soon.length; i++) {
if (type == 0) {
c.CAM().sendFrame126(dhide[(int) (i / 2)], soon[i]);
type = 1;
} else {
c.CAM().sendFrame126(cost[(int) (i / 2)], soon[i]);
type = 0;
}
}
c.CAM().sendFrame246(14769, 250, 1741);
c.CAM().sendFrame246(14773, 250, 1743);
c.CAM().sendFrame246(14771, 250, 1753);
c.CAM().sendFrame246(14772, 250, 1751);
c.CAM().sendFrame246(14775, 250, 1749);
c.CAM().sendFrame246(14776, 250, 1747);
c.CAM().showInterface(14670);
}
public void startHideCraft(client c, int b) {
int[] buttons = { 34185, 34184, 34183, 34182, 34189, 34188, 34187,
34186, 34193, 34192, 34191, 34190 };
int[] amounts = { 1, 5, 10, 27 };
int index = 0;
int index2 = 0;
for (int i = 0; i < buttons.length; i++) {
if (buttons[i] == b) {
index = i % 4;
index2 = (int) (i / 4);
break;
}
}
cAmount = amounts[index];
cSelected = leathers[cIndex];
int required = 50;
if (index2 == 0) {
required = gloveLevels[cIndex];
cItem = gloves[cIndex];
cExp = gloveExp[cIndex];
} else if (index2 == 1) {
required = legLevels[cIndex];
cItem = legs[cIndex];
cExp = legExp[cIndex];
} else {
required = chestLevels[cIndex];
cItem = chests[cIndex];
cExp = chestExp[cIndex];
}
if (c.playerLevel[c.playerCrafting] >= required) {
cExp = (int) (cExp * 8);
c.closeInterface();
crafting = true;
} else {
c.CAM().sendMessage("This Item Requires level " + required);
}
}
public void spin(client c) {
if (c.playerHasItem(1779)) {
c.deleteItem(1779, 1);
c.addItem(1777, 1);
c.lastAction = System.currentTimeMillis();
c.addSkillXP(30 * server.SERVER_EXPERIENCE, c.playerCrafting);
} else {
crafting = false;
}
}
}