Thread: Avaa Accumulator [ Pick Arrows Up ]?

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  1. #1 Avaa Accumulator [ Pick Arrows Up ]? 
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    Title Explains ItSelf?
     

  2. #2  
    Seecon
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    add in process

    Code:
    if(System.currentTimeMillis() - lastLoop < 30000) { 
    	lastLoop = System.currentTimeMillis();
    	if(playerEquipment[playerCape] == AVA's ACCUMULATOR ID) {
    		addItem(playerEquipment[playerArrows], 1);
    	}
    }
    declare

    Code:
    long lastLoop = System.currentTimeMillis();
     

  3. #3  
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    already had this before, its for 99 range cape
    [Only registered and activated users can see links. ]


     

  4. #4  
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    Tyvm Bro
     

  5. #5  
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    Quote Originally Posted by Seecon View Post
    add in process

    Code:
    if(System.currentTimeMillis() - lastLoop < 30000) { 
    	lastLoop = System.currentTimeMillis();
    	if(playerEquipment[playerCape] == AVA's ACCUMULATOR ID) {
    		addItem(playerEquipment[playerArrows], 1);
    	}
    }
    declare

    Code:
    long lastLoop = System.currentTimeMillis();
    Correct me if I'm wrong, but that looks like it adds the arrows, not collects them after you shoot the arrows from a bow.
     

  6. #6  
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    Declare This Were?

    long lastLoop = System.currentTimeMillis();
    Cuz I Added Anywere And The Part In Process Compiled 100% But Didnt Work?
     

  7. #7  
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    Quote Originally Posted by Valiance View Post
    Declare This Were?



    Cuz I Added Anywere And The Part In Process Compiled 100% But Didnt Work?
    Anywhere in the class you added the other statement. Won't work because you need the second declaration.
     

  8. #8  
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    A better way to do it is, if your wearing it the arrows dont delete, and say every random 5 shots it might delete 1. This is better instead of adding em to your inventory
     

  9. #9  
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    Santa Full Code Please? Or Anyone Do Normal Or Santa's Way
     

  10. #10  
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    that would be keeping all the arrows..

    Listen children don't become this guy.
    Quote Originally Posted by Owner Spikey View Post
    Why can I attack lower level npc's in a matter of a mouse hover but for a higher level npc the only choice to attack is by right clicking option attack?

     

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