i dont think so , good idea though , u need a misc.random code on ur npc handle i think and make it work with the autospawn.cfg
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just wondering is there anyway you can make a monster have just say 4 differant spawn points....so just say have a man spawn in lumby when he is killed he could spawn in lumby again or in varrock or fally.
if that does not make sense i will try and think of another way to put my point across.
thanks hellvgod
i dont think so , good idea though , u need a misc.random code on ur npc handle i think and make it work with the autospawn.cfg
i been trying to work this out for a while and dont seem to be getting any where.
i want to have a boss monster drop a rare item like d claws but i want it to have random respawn points so its harder for people to find. if the worst comes to the worst i will just have to give it a really long respawn time or just have it respawn when the server restarts and have the item at like a 10% drop chance
You could make it so when you kill the man, it spawns one in another location. That'd probably not work, but if you added the +misc.random(100), it wouldn't add 100 to the X/Y, it'd spawn anywhere between Lumbridge, and Falador, if that were the case :\.
i have found a way to do it but it dont work how i would like it to...
when ::resetnpcs is run it will load autospawn2.cfg having the boss monster spawn in a new location but then when using ::resetnpcs again it still spawns the autospawn2.cfg.
hmmm im getting some where i think
Have an array of coordinates that the man can spawn at and randomly select the coordinates.
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