Fucking change the number u stupid shit its x4
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Help, i want to make leveling easier but all the xp rates are this:
But those really arnt the xp rates like, theif xp is really like 160. What do those numbers mean and how do i know what to change them to?Code:public int fletchXpInc = 20; public int herbXpInc = 20; public int fishXpInc = 24; public int cookXpInc = 24; public int runeCXpInc = 20; public int woodcutXpInc = 20; public int mineXpInc = 20; public int craftXpInc = 20; public int smithXpInc = 20; public int thiefXpInc = 20; public int slayerXpInc = 50; public int combatXpInc = 76; public int magicXpInc = 76; public int rangedXpInc = 76; public int prayerXpInc = 50; public byte[] readyBuffer = null;
Monster, no need to flame someone who doesn't understand something .
Ontopic:
The combat exp-rates are multiplied by four.
Example:
Would mean that you will gain 4 experience from a hit (1)Code:public int combatXpInc = 1;
Would mean your exp is 40 per hit (1)Code:public int combatXpInc = 10;
Basically, it's multiplying real RuneScape's exp
Wow that was hard wasen't it?
Monster, fucking down syndrome. Gtfo if ur gonna flame
You guys fails terribly. All of you.
NOW A BIT OF COMMON SENSE FFS.Code:/** * Adds experience. * @param skill The skill. * @param exp The experience to add. */ public void addExperience(int skill, double exp) { exp *= EXP_RATE; int oldLevel = getLevelForExperience(skill); exps[skill] += exp; if (exps[skill] > MAXIMUM_EXP) { exps[skill] = MAXIMUM_EXP; } int newLevel = getLevelForExperience(skill); int levelDiff = newLevel - oldLevel; if (newLevel > oldLevel) { levels[skill] += levelDiff; LevelUp.levelUp(player, skill); player.getUpdateFlags().flag(UpdateFlag.APPEARANCE); } player.getActionSender().sendSkill(skill); }
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