Thread: XP Rate for BATTLESCAPE [Help]

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  1. #1 XP Rate for BATTLESCAPE [Help] 
    Registered Member Effect's Avatar
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    Help, i want to make leveling easier but all the xp rates are this:

    Code:
    public int fletchXpInc = 20;
    	public int herbXpInc = 20;
    	public int fishXpInc = 24;
    	public int cookXpInc = 24;
    	public int runeCXpInc = 20;
    	public int woodcutXpInc = 20;
    	public int mineXpInc = 20;
    	public int craftXpInc = 20;
    	public int smithXpInc = 20;
    	public int thiefXpInc = 20;
    	public int slayerXpInc = 50;
    	public int combatXpInc = 76;
    	public int magicXpInc = 76;
    	public int rangedXpInc = 76;
    	public int prayerXpInc = 50;
    	public byte[] readyBuffer = null;
    But those really arnt the xp rates like, theif xp is really like 160. What do those numbers mean and how do i know what to change them to?
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  2. #2  
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    Trock's Avatar
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    Fucking change the number u stupid shit its x4
    Quote Originally Posted by Psyduck View Post
    Vouch

    Quote Originally Posted by VelSion View Post
    Huge Vouch, made so many deals with him, went smoothly!
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  3. #3  
    I don't take you serious
    Kastro's Avatar
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    Monster, no need to flame someone who doesn't understand something .

    Ontopic:

    The combat exp-rates are multiplied by four.

    Example:
    Code:
    	public int combatXpInc = 1;
    Would mean that you will gain 4 experience from a hit (1)
    Code:
    	public int combatXpInc = 10;
    Would mean your exp is 40 per hit (1)

    Basically, it's multiplying real RuneScape's exp

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  5. #4  
    Runebay™
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    Thanks this helped me
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  6. #5  
    Banned

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    Wow that was hard wasen't it?
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  7. #6  
    Registered Member Effect's Avatar
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    Monster, fucking down syndrome. Gtfo if ur gonna flame
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  8. #7  
    Brown
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    You guys fails terribly. All of you.

    Code:
    	/**
    	 * Adds experience.
    	 * @param skill The skill.
    	 * @param exp The experience to add.
    	 */	
    	public void addExperience(int skill, double exp) {
    		exp *= EXP_RATE;
    		int oldLevel = getLevelForExperience(skill);
    		exps[skill] += exp;
    		if (exps[skill] > MAXIMUM_EXP) {
    			exps[skill] = MAXIMUM_EXP;
    		}
    		int newLevel = getLevelForExperience(skill);
    		int levelDiff = newLevel - oldLevel;
    		if (newLevel > oldLevel) {
    			levels[skill] += levelDiff;
    			LevelUp.levelUp(player, skill);
    			player.getUpdateFlags().flag(UpdateFlag.APPEARANCE);
    		}
    		player.getActionSender().sendSkill(skill);
    	}
    NOW A BIT OF COMMON SENSE FFS.
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  9. #8  
    satan
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    Quote Originally Posted by Brown View Post
    You guys fails terribly. All of you.

    Code:
    	/**
    	 * Adds experience.
    	 * @param skill The skill.
    	 * @param exp The experience to add.
    	 */	
    	public void addExperience(int skill, double exp) {
    		exp *= EXP_RATE;
    		int oldLevel = getLevelForExperience(skill);
    		exps[skill] += exp;
    		if (exps[skill] > MAXIMUM_EXP) {
    			exps[skill] = MAXIMUM_EXP;
    		}
    		int newLevel = getLevelForExperience(skill);
    		int levelDiff = newLevel - oldLevel;
    		if (newLevel > oldLevel) {
    			levels[skill] += levelDiff;
    			LevelUp.levelUp(player, skill);
    			player.getUpdateFlags().flag(UpdateFlag.APPEARANCE);
    		}
    		player.getActionSender().sendSkill(skill);
    	}
    NOW A BIT OF COMMON SENSE FFS.
    Mikkel ftw You know it dont work for winterlove m8
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  10. #9  
    Runebay™
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    Brown, your etch-a-sketch signature fails
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  11. #10  
    Member XP Rate for BATTLESCAPE [Help] Market Banned


    Luke132's Avatar
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    Quote Originally Posted by satan View Post
    Mikkel ftw You know it dont work for winterlove m8
    All those methods are in winterLove, just named differently.

    Attached imageAttached image
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