Originally Posted by
supablue
It may have that thing where it only allows that client work, any way check the server.config and if it has it "client required = 0" Or sumthing
Already changed that. It's that byte255. Default is 255, battlescapes was 4.
Heres what happens in my client's cmd:
Code:
Error: T1 - 146,0 - 79,79
Wtf?
Error: T1 - 103,0 - -1,-1
Wtf?
Error: T1 - 62,0 - -1,-1
Wtf?
Error: T1 - 39,0 - -1,-1
Wtf?
Error: T1 - 192,0 - -1,-1
Wtf?
Error: T1 - 169,0 - -1,-1
Wtf?
Error: T1 - 234,0 - -1,-1
Wtf?
Error: T1 - 227,0 - -1,-1
Wtf?
Error: T1 - 7,0 - -1,-1
Wtf?
Error: T1 - 7,0 - -1,-1
Wtf?
Error: T1 - 129,0 - -1,-1
Wtf?
I get ONE T1 error each login attempt. They SEEM to be random packets everytime with no size...
It crashes me before the blackscreen goes away and maps/players can load.
Originally Posted by
digistr
just change the run() in client.java
the update crap in playerhandler.java
the _player slot stuff in playerhandler.java
the player appearence in player.java
the run() in server.java
the initialize() in client.java
change those to what all the other servers have.
Ill try all of that. I did already copy parsePackets from battlescape's client.
EDIT: could I get some help with this?