Your using the wrong GFX method.
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when i cast entangle the gfx goes under the earth i want the gfx to be at the person (at the feets)
so how would i use the 'right gfx method'
Ids 179
alex helping a alex
thats just wrong,
Your probably using lowGfx, instead use stillgfx:
Code:stillgfx(GFX, absY, absX);
wat base is it?
devo should be gfx0(id);
and i think delta is
stillgfx(GFX, absY, absX);
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