Thread: How do i stop mods and admins keeping their items on death on deltascape?

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  1. #1 How do i stop mods and admins keeping their items on death on deltascape? 
    Registered Member The Turk's Avatar
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    Basicly its in the title, How do i stop Owners Admins and Mods keeping their items when they die? Because it means people dont get drops from them when they die.
    Thanks in advance Turk.
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  2. #2  
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    Remove their rights from the wilderness deathstage.

    Just search for "killerz" and you'll be at the deathstage method.
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  3. #3  
    Registered Member The Turk's Avatar
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    Quote Originally Posted by Kenny View Post
    Remove their rights from the wilderness deathstage.

    Just search for "killerz" and you'll be at the deathstage method.
    Ok so it says ;
    Code:
    if (!IsInFightCave() && !isInPitGame() && !isInPitRoom() && playerRights != 2 && playerRights != 3 && action != 1 && deathStage == 2 &&  System.currentTimeMillis() - deathTimer >= 2500) {
    		client killerz = (client) server.playerHandler.players[KillerId];
    So do i just remove the bits that say ;
    playerRights != 2 && playerRights != 3 ect?
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  4. #4  
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    Deadly Uzi's Avatar
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    Quote Originally Posted by turk View Post
    Ok so it says ;
    Code:
    if (!IsInFightCave() && !isInPitGame() && !isInPitRoom() && playerRights != 2 && playerRights != 3 && action != 1 && deathStage == 2 &&  System.currentTimeMillis() - deathTimer >= 2500) {
    		client killerz = (client) server.playerHandler.players[KillerId];
    So do i just remove the bits that say ;
    playerRights != 2 && playerRights != 3 ect?
    Depends on what is being executed within the if-statement, if it doesn't have to do with dropping items, just leave it alone, otherwise, delete that...
    Attempting to develop a multi-revision library. See it on GitHub.
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  5. #5  
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    Code:
    if (!IsInFightCave() && !isInPitGame() && !isInPitRoom() && action != 1 && deathStage == 2 &&  System.currentTimeMillis() - deathTimer >= 2500) {
    		client killerz = (client) server.playerHandler.players[KillerId];
    [spoil][/spoil]
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