Thread: making drags NEED a anti-dragonshield

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  1. #1 making drags NEED a anti-dragonshield 
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    title says it really, I want them to hit a max of like 6 with drag shield on, atm ppl have to pray mage, but i want it to have drag shield workin lol, will repp and love muchly
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  2. #2  
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    Code:
    if(plr.playerEquipment[plr.playerShield] == 1540 || plr.playerEquipment[plr.playerShield] == 2621 || plr.ProtMage) {
    plr.lowGFX(579, 0);
    hitDiff = 3 + misc.random(7);
    plr.sM("You are protected from the dragon's fire!");
    } else if(plr.playerEquipment[plr.playerShield] != 1540 && plr.playerEquipment[plr.playerShield] != 2621) {
    plr.lowGFX(579, 0);
    hitDiff = 20 + misc.random(30);
    plr.sM("You are burnt by the fire!");}
    						} else if(npcs[NPCID].npcType == 50 && misc.random(3)==1){
    if(plr.playerEquipment[plr.playerShield] == 1540 || plr.playerEquipment[plr.playerShield] == 2621 || plr.ProtMage) {
    plr.lowGFX(579, 0);
    hitDiff = 2 + misc.random(2);
    plr.sM("You are protected from the dragon's fire!");
    } else if(plr.playerEquipment[plr.playerShield] != 1540 && plr.playerEquipment[plr.playerShield] != 2621) {
    plr.lowGFX(579, 0);
    hitDiff = 22 + misc.random(41);
    plr.sM("You are burnt by the fire!");}
    						} else if(npcs[NPCID].npcType == 50 && misc.random(3)==1){
    if(plr.playerEquipment[plr.playerShield] == 1540 || plr.playerEquipment[plr.playerShield] == 2621 || plr.ProtMage) {
    plr.specGFX(396);
    hitDiff = 3 + misc.random(5);
    plr.EntangleDelay = 10;
    plr.sM("You have been frozen!");
    } else if(plr.playerEquipment[plr.playerShield] != 1540 || plr.playerEquipment[plr.playerShield] != 2621) {
    plr.specGFX(396);
    hitDiff = 20 + misc.random(30);
    plr.EntangleDelay = 14;
    plr.sM("You have been frozen!");}
    dats in NpcHandler.java

    Read the red text lawl hope it helps
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  3. #3  
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    G0nzo's Avatar
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    wat base?
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    Need help with something? PM me
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  4. #4  
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    dam lol i'm in devo 2.7, just gonna test that code now.

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  5. #5  
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    could someone make this devo compatible lol

    if(plr.playerEquipment[plr.playerShield] == 1540 || plr.playerEquipment[plr.playerShield] == 2621 || plr.ProtMage) {
    plr.lowGFX(579, 0);
    hitDiff = 3 + misc.random(7);
    plr.sM("You are protected from the dragon's fire!");
    } else if(plr.playerEquipment[plr.playerShield] != 1540 && plr.playerEquipment[plr.playerShield] != 2621) {
    plr.lowGFX(579, 0);
    hitDiff = 20 + misc.random(30);
    plr.sM("You are burnt by the fire!");}
    } else if(npcs[NPCID].npcType == 50 && misc.random(3)==1){
    if(plr.playerEquipment[plr.playerShield] == 1540 || plr.playerEquipment[plr.playerShield] == 2621 || plr.ProtMage) {
    plr.lowGFX(579, 0);
    hitDiff = 2 + misc.random(2);
    plr.sM("You are protected from the dragon's fire!");
    } else if(plr.playerEquipment[plr.playerShield] != 1540 && plr.playerEquipment[plr.playerShield] != 2621) {
    plr.lowGFX(579, 0);
    hitDiff = 22 + misc.random(41);
    plr.sM("You are burnt by the fire!");}
    } else if(npcs[NPCID].npcType == 50 && misc.random(3)==1){
    if(plr.playerEquipment[plr.playerShield] == 1540 || plr.playerEquipment[plr.playerShield] == 2621 || plr.ProtMage) {
    plr.specGFX(396);
    hitDiff = 3 + misc.random(5);
    plr.EntangleDelay = 10;
    plr.sM("You have been frozen!");
    } else if(plr.playerEquipment[plr.playerShield] != 1540 || plr.playerEquipment[plr.playerShield] != 2621) {
    plr.specGFX(396);
    hitDiff = 20 + misc.random(30);
    plr.EntangleDelay = 14;
    plr.sM("You have been frozen!");}
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  6. #6  
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    Quote Originally Posted by i gf i View Post
    Code:
    if(plr.playerEquipment[plr.playerShield] == 1540 || plr.playerEquipment[plr.playerShield] == 2621 || plr.ProtMage) {
    plr.lowGFX(579, 0);
    hitDiff = 3 + misc.random(7);
    plr.sM("You are protected from the dragon's fire!");
    } else if(plr.playerEquipment[plr.playerShield] != 1540 && plr.playerEquipment[plr.playerShield] != 2621) {
    plr.lowGFX(579, 0);
    hitDiff = 20 + misc.random(30);
    plr.sM("You are burnt by the fire!");}
    						} else if(npcs[NPCID].npcType == 50 && misc.random(3)==1){
    if(plr.playerEquipment[plr.playerShield] == 1540 || plr.playerEquipment[plr.playerShield] == 2621 || plr.ProtMage) {
    plr.lowGFX(579, 0);
    hitDiff = 2 + misc.random(2);
    plr.sM("You are protected from the dragon's fire!");
    } else if(plr.playerEquipment[plr.playerShield] != 1540 && plr.playerEquipment[plr.playerShield] != 2621) {
    plr.lowGFX(579, 0);
    hitDiff = 22 + misc.random(41);
    plr.sM("You are burnt by the fire!");}
    						} else if(npcs[NPCID].npcType == 50 && misc.random(3)==1){
    if(plr.playerEquipment[plr.playerShield] == 1540 || plr.playerEquipment[plr.playerShield] == 2621 || plr.ProtMage) {
    plr.specGFX(396);
    hitDiff = 3 + misc.random(5);
    plr.EntangleDelay = 10;
    plr.sM("You have been frozen!");
    } else if(plr.playerEquipment[plr.playerShield] != 1540 || plr.playerEquipment[plr.playerShield] != 2621) {
    plr.specGFX(396);
    hitDiff = 20 + misc.random(30);
    plr.EntangleDelay = 14;
    plr.sM("You have been frozen!");}
    dats in NpcHandler.java

    Read the red text lawl hope it helps
    Congratulations, you just learned how to C&P, this won't get you anywhere just to inform you sir.
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  7. #7  
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    Quote Originally Posted by View Post
    Congratulations, you just learned how to C&P, this won't get you anywhere just to inform you sir.

    sorry but i do learn from is

    Anyone want to convert to devo ?
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  8. #8  
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    he just gave u code theres not much to convert do it ur self..
    Computer Science Graduate, Java Expert
    Need help with something? PM me
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  9. #9  
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    Quote Originally Posted by G0nzo View Post
    he just gave u code theres not much to convert do it ur self..
    holy shit.

    did i not make it clear that I DON'T KNOW HOW TO CONVERT? tell me how and I'll do it.
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  10. #10  
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    It's not hard at all. Just replace things like sM(" with sendMessage("

    Check your methods, and replace them with yours.
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