dats in NpcHandler.javaCode:if(plr.playerEquipment[plr.playerShield] == 1540 || plr.playerEquipment[plr.playerShield] == 2621 || plr.ProtMage) { plr.lowGFX(579, 0); hitDiff = 3 + misc.random(7); plr.sM("You are protected from the dragon's fire!"); } else if(plr.playerEquipment[plr.playerShield] != 1540 && plr.playerEquipment[plr.playerShield] != 2621) { plr.lowGFX(579, 0); hitDiff = 20 + misc.random(30); plr.sM("You are burnt by the fire!");} } else if(npcs[NPCID].npcType == 50 && misc.random(3)==1){ if(plr.playerEquipment[plr.playerShield] == 1540 || plr.playerEquipment[plr.playerShield] == 2621 || plr.ProtMage) { plr.lowGFX(579, 0); hitDiff = 2 + misc.random(2); plr.sM("You are protected from the dragon's fire!"); } else if(plr.playerEquipment[plr.playerShield] != 1540 && plr.playerEquipment[plr.playerShield] != 2621) { plr.lowGFX(579, 0); hitDiff = 22 + misc.random(41); plr.sM("You are burnt by the fire!");} } else if(npcs[NPCID].npcType == 50 && misc.random(3)==1){ if(plr.playerEquipment[plr.playerShield] == 1540 || plr.playerEquipment[plr.playerShield] == 2621 || plr.ProtMage) { plr.specGFX(396); hitDiff = 3 + misc.random(5); plr.EntangleDelay = 10; plr.sM("You have been frozen!"); } else if(plr.playerEquipment[plr.playerShield] != 1540 || plr.playerEquipment[plr.playerShield] != 2621) { plr.specGFX(396); hitDiff = 20 + misc.random(30); plr.EntangleDelay = 14; plr.sM("You have been frozen!");}
Read the red text lawl hope it helps