in player.java theres somthing
i forget exactly what it called
pEmote = stand animation
per = player run
pew = player walk
attack anim is like
when u attack someone add
setanimation(getWepAnim(playerEquipment[playerWeapon]));
and somthing like
public void getWepAnim(int id){
switch (id){
case 4151:
return 1600;
default:
return 1600;
sM("Invalid Wepon no anim found id: "+id+"");
}
}