Thread: Paying $4 to help /delta based

Page 1 of 2 12 LastLast
Results 1 to 10 of 12
  1. #1 Paying $4 to help /delta based 
    Aaduria
    Guest
    I got a problem with pest control panels, delta-based.

    When I enter the PC boat the panel should appear saying how many players are in boat, and how much time is left ect. Instead it dosen't show up but like every 10 seconds standing on the boat the panel just flashes onto the screen and then goes off again.

    The same happens in-game apart from it's a bit different. The panel appears when you enter the game, but as soon as you step forwards the panel disappears.

    It works correctly and everything by typing ::interface <ID>

    Here's my stuff in client.java

    Code:
    public void PcPanel1() {
                    setInterfaceWalkable(15892);
    sendQuest("Pest Control", 15894);
    sendQuest("New game starts in:", 15895);
    sendQuest(""+PlayerHandler.pcWaitTimer+"", 15897);
    sendQuest("Players in boat:", 15898);
    sendQuest(""+PlayerHandler.Waiters+"", 15899);
    sendQuest("Points:"+pcPoints+"", 15900);
    sendQuest("", 15901);
    sendQuest("", 15896);
    sendQuest("", 15902);
    sendQuest("", 15903);
    sendQuest("", 15904);
    sendQuest("", 15905);
    sendQuest("", 15906);
    	}
    public void PcPanel2() {
    setInterfaceWalkable(15892);
    sendQuest("Purple portal", 15895);
    if(PlayerHandler.portal1 == 1){
    sendQuest("@red@Down", 15895);
    }
    sendQuest("Blue portal", 15897);
    if(PlayerHandler.portal2 == 1){
    sendQuest("@red@Down", 15897);
    }
    sendQuest("Yellow portal", 15898);
    if(PlayerHandler.portal3 == 1){
    sendQuest("@red@Down", 15898);
    }
    sendQuest("Red portal", 15899);
    if(PlayerHandler.portal4 == 1){
    sendQuest("@red@Down", 15899);
    }
    sendQuest(""+PlayerHandler.pcGameTimer+"", 15900);
    sendQuest("", 15901);
    sendQuest("", 15896);
    sendQuest("", 15902);
    sendQuest("", 15903);
    sendQuest("", 15904);
    sendQuest("", 15905);
    sendQuest("", 15906);
    	}
    In my proccess's :

    Code:
    if(inGame){
    PcPanel2();
    }
    if(inPcBoat()){
    PcPanel1();
    }
    In my texthandler :

    Code:
    if(PlayerHandler.portal1 == 1){
    c.sendQuest("dead", 15895);
    }
    c.sendQuest("portal2", 15897);
    if(PlayerHandler.portal2 == 1){
    c.sendQuest("dead", 15897);
    }
    c.sendQuest("portal3", 15898);
    if(PlayerHandler.portal3 == 1){
    c.sendQuest("dead", 15898);
    }
    c.sendQuest("portal4", 15899);
    if(PlayerHandler.portal4 == 1){
    c.sendQuest("dead", 15899);
    }
    c.sendQuest("", 6570);
    c.sendQuest("", 6572);
    c.sendQuest("", 6664);
    Another thing which may help :

    After using the ::interface the only way to get rid of the interface is using the minimap, YOU CANT STEP AWAY WITHOUT USING THE MINIMAP
    Reply With Quote  
     

  2. #2  
    Registered Member Jeremy [Pwnage]'s Avatar
    Join Date
    May 2009
    Posts
    233
    Thanks given
    9
    Thanks received
    0
    Rep Power
    25
    You have something over-writing it. For example a prayer icon could do this.

    I know if you are using a client such as MoparScape and someone (on a delta server) uses one of the special prayers like Protect from Melle, the HP bar and all text dissapear. And the Protect Melle Icon doesnt even show up.

    Hope I somehow helped, (Don't offer money for people to do your dirty work.)
    Reply With Quote  
     

  3. #3  
    Banned

    Join Date
    May 2009
    Posts
    1,387
    Thanks given
    21
    Thanks received
    14
    Rep Power
    0
    You already owe me $3.
    Reply With Quote  
     

  4. #4  
    Aaduria
    Guest
    I've already searched all numbers and there's no two ones the same
    Reply With Quote  
     

  5. #5  
    Registered Member
    Join Date
    Aug 2008
    Posts
    144
    Thanks given
    0
    Thanks received
    0
    Rep Power
    18
    What is happening is you haven't defined where inPcBoat and isInGame is....So you need to define that inGame are these coords and inPc boat are these coords.


    Bringin' it back old School.....
    Reply With Quote  
     

  6. #6  
    Aaduria
    Guest
    I've got this already :

    Code:
    	public boolean inPcBoat() {
        if (absX >= 2660 && absX <= 2663 && absY >= 2638 && absY <=2643) {
          return true;
    
        } else {
          return false;
        }
      }
      public boolean inPcGame() {
        if (absX >= 2624 && absX <= 2690 && absY >= 2550 && absY <=2619) {
          return true;
    
        } else {
          return false;
        }
      }
    
      public boolean inGame() {
        if (absX >= 2624 && absX <= 2690 && absY >= 2550 && absY <=2619) {
          return true;
    
        } else {
          return false;
        }
      }
    Reply With Quote  
     

  7. #7  
    Damnation
    Guest
    I'll help,

    Payment first

    Refund if i don't fix it.
    Reply With Quote  
     

  8. #8  
    Ash
    Guest
    R0fl.

    Just dont use delta ?
    Reply With Quote  
     

  9. #9  
    dieinpeace
    Guest
    Quote Originally Posted by Ash View Post
    R0fl.

    Just dont use delta ?


    Just dont post? its a help section, not a fag section.
    Reply With Quote  
     

  10. #10  
    Registered Member
    Join Date
    Aug 2008
    Posts
    144
    Thanks given
    0
    Thanks received
    0
    Rep Power
    18
    Post your interfaceWalkable method.


    Bringin' it back old School.....
    Reply With Quote  
     

Page 1 of 2 12 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •