I'm trying to make a Desert Treasure quest on my server, but for some reason it's only saying three out of the whatever dialouges there are...HELP?
Code:
case 138:
if (playerLevel[11] >= 50 && playerLevel[6] >= 50 && playerLevel[17] >= 53 && playerLevel[18] >= 10) {
sendFrame200(974, 612);
sendFrame126(playerName, 975);
sendFrame126("Hello there.", 976);
sendFrame126("", 977);
sendFrame185(974);
sendFrame164(973);
NpcDialogueSend = true;
} else {
sendMessage("He doesn't seem interested in talking.");
}
break;
case 139:
sendFrame200(4901, 591);
sendFrame126("Archaeologist", 4902);
sendFrame126("", 4903);
sendFrame126("Howdy stranger. What brings you out to these parts?", 4904);
sendFrame126("", 4906);
sendFrame75(NpcTalkTo, 4901);
sendFrame164(4900);
NpcDialogueSend = true;
break;
case 140:
sendFrame200(974, 612);
sendFrame126(playerName, 975);
sendFrame126("Do you have any quests? Call it a hunch but you", 976);
sendFrame126("look like the type of man who might have one.", 977);
sendFrame185(974);
sendFrame164(973);
NpcDialogueSend = true;
break;
case 141:
sendFrame200(4901, 591);
sendFrame126("Archaeologist", 4902);
sendFrame126("Well, it's funny you should say that.", 4903);
sendFrame126("I'm not sure if I would really call it a quest as such", 4904);
sendFrame126("But I found this ancient stone tablet in one of my", 4905);
sendFrame126("excavations, and it would really help me out if you,", 4906);
sendFrame75(NpcTalkTo, 4901);
sendFrame164(4900);
NpcDialogueSend = true;
break;
case 142:
sendFrame200(4901, 591);
sendFrame126("Archaeologist", 4902);
sendFrame126("could go and take it back to the digsite for me and get", 4903);
sendFrame126("it examined.", 4904);
sendFrame126("", 4905);
sendFrame75(NpcTalkTo, 4901);
sendFrame164(4900);
NpcDialogueSend = true;
break;
case 143:
sendFrame200(4901, 591);
sendFrame126("Archaeologist", 4902);
sendFrame126("", 4903);
sendFrame126("It's very old and I don't recognise any of the", 4904);
sendFrame126("inscriptions on it. ", 4905);
sendFrame75(NpcTalkTo, 4901);
sendFrame164(4900);
NpcDialogueSend = true;
break;
case 144:
sendFrame200(974, 612);
sendFrame126(playerName, 975);
sendFrame126("Sure, I was heading that way anyway.", 976);
sendFrame126("Any particular person I should talk to?", 977);
sendFrame185(974);
sendFrame164(973);
NpcDialogueSend = true;
break;
case 145:
sendFrame200(4901, 591);
sendFrame126("Archaeologist", 4902);
sendFrame126("His name's Terry Balando. Give it to nobody but him.", 4903);
sendFrame126("I'm sorry, I can't entrust you with the actual tablet I", 4904);
sendFrame126("found, it is far too valuable to give away, but these", 4905);
sendFrame126("etchings should be enough for him to figure it out.", 4906);
sendFrame75(1918, 4901);
sendFrame164(4900);
qstage[3] = 0;
addItem(4654, 1);
loadquestinterface();
NpcDialogueSend = true;
break;
That's the code but it's only saying these three:
Code:
case 138:
if (playerLevel[11] >= 50 && playerLevel[6] >= 50 && playerLevel[17] >= 53 && playerLevel[18] >= 10) {
sendFrame200(974, 612);
sendFrame126(playerName, 975);
sendFrame126("Hello there.", 976);
sendFrame126("", 977);
sendFrame185(974);
sendFrame164(973);
NpcDialogueSend = true;
} else {
sendMessage("He doesn't seem interested in talking.");
}
break;
case 139:
sendFrame200(4901, 591);
sendFrame126("Archaeologist", 4902);
sendFrame126("", 4903);
sendFrame126("Howdy stranger. What brings you out to these parts?", 4904);
sendFrame126("", 4906);
sendFrame75(NpcTalkTo, 4901);
sendFrame164(4900);
NpcDialogueSend = true;
break;
case 140:
sendFrame200(974, 612);
sendFrame126(playerName, 975);
sendFrame126("Do you have any quests? Call it a hunch but you", 976);
sendFrame126("look like the type of man who might have one.", 977);
sendFrame185(974);
sendFrame164(973);
NpcDialogueSend = true;
break;
I compile and I get no errors, but yet this is still happening..