if (autocasting && !GoodDistance(EnemyX, EnemyY, absX, absY, 6)) {
followID = AttackingOn2.playerId;
}
if (autocasting && GoodDistance(EnemyX, EnemyY, absX, absY, 6)) {
followID = 0;
walkTo(0,0);
}
|
convert that into auto cast for anciet staffCode:if (UseBow && GoodDistance(EnemyX, EnemyY, absX, absY, 6) == false) { followID = AttackingOn2.playerId; } if (UseBow && GoodDistance(EnemyX, EnemyY, absX, absY, 6) == true) { followID = 0; walkTo(0,0); }
if (autocasting && !GoodDistance(EnemyX, EnemyY, absX, absY, 6)) {
followID = AttackingOn2.playerId;
}
if (autocasting && GoodDistance(EnemyX, EnemyY, absX, absY, 6)) {
followID = 0;
walkTo(0,0);
}
Code:if (autoCasting(?) && GoodDistance(EnemyX, EnemyY, absX, absY, 6) == false) { followID = AttackingOn2.playerId; } if (autoCasting(?) && GoodDistance(EnemyX, EnemyY, absX, absY, 6) == true) { followID = 0; walkTo(0,0); }
Should haveve known it would have been named invalid.
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