Thread: parseincomingpackets2 added but not working

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  1. #1 parseincomingpackets2 added but not working 
    pkhonor
    Guest
    Hi, i added parseincomingpackets2 but when i click the objects nothing happens its like its not even in parseincomingpackest2
    oh and i added parseincomingpackets2(); under parsincomingpackets();

    heres the code:


    Code:
    public void parseIncomingPackets2() {
    
    		int i;
    		int junk;
    		int junk2;
    		int junk3;
    		lastPacket = System.currentTimeMillis();
    		// if(packetType != 0) println("" + packetType);
    		switch (packetType) {
    
    case 1922:
    			int objectClick1;
    			int objectX = inStream.readSignedWordBigEndianA();
    			int objectID = inStream.readUnsignedWord();
    			int objectY = inStream.readUnsignedWordA();
    			objectClick1(objectID, objectX, objectY);
    			int face = 0;
    			int face2 = 0;
    			int GateID = 1;	
        //This is all the objects in castle wars
        if (server.WestRock == 1) {
        deletethatobject(2391, 9501);
        }
        if (server.NorthRock == 1) {
        deletethatobject(2400, 9512);
        }
        if (server.EastRock == 1) {
        deletethatobject(2409, 9503);
        }
        if (server.SouthRock == 1) {
        deletethatobject(2401, 9494);
        }
     
     
     
            if (objectID == 4437 && objectX == 2391 && objectY == 9501){
            if (playerHasItem(4045, 1)) {
            server.WestRock = 1;
            deleteItem(4045, 1);
            sM("You Blow Your Way Through The Rocks!");
            }
        }
        if (objectID == 4437 && objectX == 2400 && objectY == 9512){
            if (playerHasItem(4045, 1)) {
            server.NorthRock = 1;
            deleteItem(4045, 1);
            sM("You Blow Your Way Through The Rocks!");
            }
        }
        if (objectID == 4437 && objectX == 2409 && objectY == 9503){
            if (playerHasItem(4045, 1)) {
            server.EastRock = 1;
            deleteItem(4045, 1);
            sM("You Blow Your Way Through The Rocks!");
            }
        }
        if (objectID == 4437 && objectX == 2401 && objectY == 9494){
            if (playerHasItem(4045, 1)) {
            server.SouthRock = 1;
            deleteItem(4045, 1);
            sM("You Blow Your Way Through The Rocks!");
            }
        }
        if (playerEquipment[playerWeapon] == -1 && objectID == 4902 && playerEquipment[playerCape] == 4516 && PlayerHandler.cwSaradominTaken == 0) {
            sM("You take the standard, now to get it back to your base!");
            playerEquipment[playerWeapon] = 4037;
            PlayerHandler.cwSaradominTaken = 1;
            } else 
            if (PlayerHandler.cwSaradominTaken == 1 && objectID == 4902 && playerEquipment[playerCape] == 4516) {
            sM("The standard is gone!");
            }
            if (playerEquipment[playerWeapon] >= 0 && objectID == 4902 && playerEquipment[playerCape] == 4516) {
            sM("Unequip your weapon if you want the standard!");
            }
        if (playerEquipment[playerWeapon] == 4039 && objectID == 4902 && playerEquipment[playerCape] == 4514) {
            sM("You Score!");
               addItem(4067, 2);
            PlayerHandler.cwZamorakTaken = 0;
            playerEquipment[playerWeapon] = -1;
            if (PlayerHandler.cwSaradomin == 19){
            PlayerHandler.cwSaradomin = 20;
            }
            if (PlayerHandler.cwSaradomin == 18){
            PlayerHandler.cwSaradomin = 19;
            }
            if (PlayerHandler.cwSaradomin == 17){
            PlayerHandler.cwSaradomin = 18;
            }
            if (PlayerHandler.cwSaradomin == 16){
            PlayerHandler.cwSaradomin = 17;
            }
            if (PlayerHandler.cwSaradomin == 15){
            PlayerHandler.cwSaradomin = 16;
            }
            if (PlayerHandler.cwSaradomin == 14){
            PlayerHandler.cwSaradomin = 15;
            }
            if (PlayerHandler.cwSaradomin == 13){
            PlayerHandler.cwSaradomin = 14;
            }
            if (PlayerHandler.cwSaradomin == 12){
            PlayerHandler.cwSaradomin = 13;
            }
            if (PlayerHandler.cwSaradomin == 11){
            PlayerHandler.cwSaradomin = 12;
            }
            if (PlayerHandler.cwSaradomin == 10){
            PlayerHandler.cwSaradomin = 11;
            }
            if (PlayerHandler.cwSaradomin == 9){
            PlayerHandler.cwSaradomin = 10;
            }
            if (PlayerHandler.cwSaradomin == 8){
            PlayerHandler.cwSaradomin = 9;
            }
            if (PlayerHandler.cwSaradomin == 7){
            PlayerHandler.cwSaradomin = 8;
            }
            if (PlayerHandler.cwSaradomin == 6){
            PlayerHandler.cwSaradomin = 7;
            }
            if (PlayerHandler.cwSaradomin == 5){
            PlayerHandler.cwSaradomin = 6;
            }
            if (PlayerHandler.cwSaradomin == 4){
            PlayerHandler.cwSaradomin = 5;
            }
            if (PlayerHandler.cwSaradomin == 3){
            PlayerHandler.cwSaradomin = 4;
            }
            if (PlayerHandler.cwSaradomin == 2){
            PlayerHandler.cwSaradomin = 3;
            }
            if (PlayerHandler.cwSaradomin == 1){
            PlayerHandler.cwSaradomin = 2;
            }
            if (PlayerHandler.cwSaradomin == 0){
            PlayerHandler.cwSaradomin = 1;
            }
            }
        if (objectID == 4903 && playerEquipment[playerCape] == 4514)
        {
        sM("You can't capture your own flag!");
        }
    if (playerEquipment[playerWeapon] == -1 && objectID == 4903 && playerEquipment[playerCape] == 4514 && PlayerHandler.cwZamorakTaken == 0) {
            sM("You take the standard, now hurry back to ur base !");
            playerEquipment[playerWeapon] = 4039;
            PlayerHandler.cwZamorakTaken = 1;
            } else 
            if (PlayerHandler.cwZamorakTaken == 1 && objectID == 4903 && playerEquipment[playerCape] == 4514) {
            sM("The standard is gone!");
            }
            if (playerEquipment[playerWeapon] > 0 && objectID == 4903 && playerEquipment[playerCape] == 4514) {
            sM("Unequip your weapon if you want the standard!");
            }
    if (playerEquipment[playerWeapon] == 4037 && objectID == 4903 && playerEquipment[playerCape] == 4516) {
            sM("You Score!");
               addItem(4067, 2);
     
            playerEquipment[playerWeapon] = -1;
            if (PlayerHandler.cwZamorak == 19){
            PlayerHandler.cwZamorak = 20;
            }
            if (PlayerHandler.cwZamorak == 18){
            PlayerHandler.cwZamorak = 19;
            }
            if (PlayerHandler.cwZamorak == 17){
            PlayerHandler.cwZamorak = 18;
            }
            if (PlayerHandler.cwZamorak == 16){
            PlayerHandler.cwZamorak = 17;
            }
            if (PlayerHandler.cwZamorak == 15){
            PlayerHandler.cwZamorak = 16;
            }
            if (PlayerHandler.cwZamorak == 14){
            PlayerHandler.cwZamorak = 15;
            }
            if (PlayerHandler.cwZamorak == 13){
            PlayerHandler.cwZamorak = 14;
            }
            if (PlayerHandler.cwZamorak == 12){
            PlayerHandler.cwZamorak = 13;
            }
            if (PlayerHandler.cwZamorak == 11){
            PlayerHandler.cwZamorak = 12;
            }
            if (PlayerHandler.cwZamorak == 10){
            PlayerHandler.cwZamorak = 11;
            }
            if (PlayerHandler.cwZamorak == 9){
            PlayerHandler.cwZamorak = 10;
            }
            if (PlayerHandler.cwZamorak == 8){
            PlayerHandler.cwZamorak = 9;
            }
            if (PlayerHandler.cwZamorak == 7){
            PlayerHandler.cwZamorak = 8;
            }
            if (PlayerHandler.cwZamorak == 6){
            PlayerHandler.cwZamorak = 7;
            }
            if (PlayerHandler.cwZamorak == 5){
            PlayerHandler.cwZamorak = 6;
            }
            if (PlayerHandler.cwZamorak == 4){
            PlayerHandler.cwZamorak = 5;
            }
            if (PlayerHandler.cwZamorak == 3){
            PlayerHandler.cwZamorak = 4;
            }
            if (PlayerHandler.cwZamorak == 2){
            PlayerHandler.cwZamorak = 3;
            }
            if (PlayerHandler.cwZamorak == 1){
            PlayerHandler.cwZamorak = 2;
            }
            if (PlayerHandler.cwZamorak == 0){
            PlayerHandler.cwZamorak = 1;
            }
            }
        else if (objectID == 4903 && playerEquipment[playerCape] == 4516)
        {
        sM("You can't capture your own flag!");
        }
        if(objectID == 4388 && objectX == 2436 && objectY == 3082 && playerEquipment[playerCape] == -1)
        {
        sM("You join the Zamorak Team,"+PlayerHandler.cwTimer+" till next game starts.");
        sM("There is "+PlayerHandler.cwTimer+" left until the next match!");
        sM("REMOVING/CHANGING YOUR CAPE WILL KICK YOU FROM THE GAME WITH NO WARNING!");
        playerEquipment[playerCape] = 4516;
            toX = 2424;
            toY = 9527;
        } else if(objectID == 4388 && objectX == 2436 && objectY == 3082)
        {
        sM("You can't wear capes in the arena.");
        } 
        if (objectID == 4470 && absX == 2376 && absY == 3131)
        {
            toX = 2377;
            toY = 3131;
        }
        if (objectID == 4408)
        {
        sM("The Guthix Portal isn't active. Try Zamorak or Saradomin.");
        }
        if (objectID == 4470 && absX == 2377 && absY == 3131)
        {
            toX = 2376;
            toY = 3131;
        }
        if (objectID == 4470 && absX == 2373 && absY == 3127)
        {
            toX = 2373;
            toY = 3126;
        }
        if (objectID == 4389)
        {
        if (playerEquipment[playerCape] == 4514) {
        playerEquipment[playerCape] = -1;
        }
        deleteItem(4514, 28);
            toX = 2441;
            toY = 3090;
        }
        if (objectID == 4470 && absX == 2373 && absY == 3126)
        {
            toX = 2373;
            toY = 3127;
        }
        if (objectID == 4387 && playerEquipment[playerCape] == -1)
        {
        sM("You join the Saradomin Team,"+PlayerHandler.cwTimer+" till next game starts.");
        sM("There is "+PlayerHandler.cwTimer+" left until the next match!");
        sM("REMOVING/CHANGING YOUR CAPE WILL KICK YOU FROM THE GAME WITH NO WARNING!");
        playerEquipment[playerCape] = 4514;
            toX = 2376;
            toY = 9488;
        } else if(objectID == 4387)
        {
        sM("You can't wear capes in the arena.");
        } 
        //sara portal
        if (objectID == 4415 && objectX== 2425 && objectY== 3074 && absX == 2426 && absY == 3074)
        {
            toX = 2425;
            toY = 3077;
            heightLevel = 2;
        }
        if (objectID == 4417 && objectX== 2425 && objectY== 3074)
        {
            toX = 2425;
            toY = 3074;
            heightLevel = 3;
        }
        if (objectID == 4415 && objectX== 2430 && objectY== 3081 && absX == 2430 && absY == 3080)
        {
            toX = 2427;
            toY = 3081;
            heightLevel = 1;
        }
        if (objectID == 4415 && objectX== 2419 && objectY== 3080 && absX == 2420 && absY == 3080)
        {
            toX = 2419;
            toY = 3077;
            heightLevel = 0;
        }
        if (objectID == 4415 && objectX== 2419 && objectY== 3080 && absX == 2419 && absY == 3080)
        {
            toX = 2419;
            toY = 3077;
            heightLevel = 0;
        }
        if (objectID == 4417 && objectX== 2428 && objectY== 3081 && absX == 2427 && absY == 3081)
        {
            toX = 2430;
            toY = 3081;
            heightLevel = 2;
        }
        if (objectID == 4417 && objectX== 2419 && objectY== 3078 && absX == 2419 && absY == 3077)
        {
            toX = 2419;
            toY = 3080;
            heightLevel = 1;
        }
        if (playerEquipment[playerCape] == 4514 && objectID == 4469 && absX == 2426 && absY == 3081 && objectX== 2426 && objectY== 3081)
        {
            toX = 2426;
            toY = 3080;
        }
        else if (playerEquipment[playerCape] == 4516 && objectID == 4469) {
        sM("This isn't your spawn room!");
        }
        if (playerEquipment[playerCape] == 4514 && objectID == 4469 && absX == 2426 && absY == 3080 && objectX== 2426 && objectY== 3081)
        {
            toX = 2426;
            toY = 3081;
        }
        if (playerEquipment[playerCape] == 4514 && objectID == 4469 && absX == 2423 && absY == 3076 && objectX== 2422 && objectY== 3076)
        {
            toX = 2422;
            toY = 3076;
        }
        if (playerEquipment[playerCape] == 4514 && objectID == 4469 && absX == 2422 && absY == 3076 && objectX== 2422 && objectY== 3076)
        {
            toX = 2423;
            toY = 3076;
        } 
        if (objectID == 4415 && objectX == 2380 && objectY == 3127)
        {
            toX = 2380;
            toY = 3130;
            heightLevel = 0;
        }
        if (objectID == 4418 && absX == 2380 && absY == 3130)
        {
            toX = 2380;
            toY = 3127;
            heightLevel = 1;
        }
        if (objectID == 4911 && objectX == 2378 && objectY == 3134 && absX == 2378 && absY == 3133)
        {
            toX = 2378;
            toY = 3133;
            heightLevel = 0;
        }
        if (objectID == 4415 && objectX == 2369 && objectY == 3126 && absX == 2369 && absY == 3127)
        {
            toX = 2372;
            toY = 3126;
            heightLevel = 1;
        }
        if (objectID == 4418 && objectX == 2369 && objectY == 3126 && absX == 2372 && absY == 3126)
        {
            toX = 2369;
            toY = 3127;
            heightLevel = 2;
        }
        if (objectID == 1747 && objectX == 2378 && objectY == 3134 && absX == 2378 && absY == 3135)
        {
            heightLevel = 1;
        }
        if (objectID == 4420 && objectX == 2382 && objectY == 3131 && absX == 2382 && absY == 3130)
        {
            toX = 2383;
            toY = 3133;
        }
        if (objectID == 4418 && objectX == 2374 && objectY == 3131 && absX == 2374 && absY == 3130)
        {
            toX = 2374;
            toY = 3133;
            heightLevel = 3;
        }
        if (objectID == 4415 && objectX == 2374 && objectY == 3133)
        {
            toX = 2374;
            toY = 3130;
            heightLevel = 2;
        }
        if (objectID == 4411 && objectX == 2418 && objectY == 3125 && absX == 2418 && absY == 3126)
        {
            toX = 2418;
            toY = 3125;
        }
        if (objectID == 4411 && objectX == 2418 && objectY == 3125 && absX == 2419 && absY == 3125)
        {
            toX = 2418;
            toY = 3125;
        }
        if (objectID == 4411 && objectX == 2419 && objectY == 3125 && absX == 2419 && absY == 3124)
        {
            toX = 2419;
            toY = 3125;
        }
        if (objectID == 4411 && objectX == 2419 && objectY == 3124 && absX == 2419 && absY == 3125)
        {
            toX = 2419;
            toY = 3124;
        }
        if (objectID == 4411 && objectX == 2419 && objectY == 3123 && absX == 2419 && absY == 3124)
        {
            toX = 2419;
            toY = 3123;
        }
        if (objectID == 4411 && objectX == 2420 && objectY == 3123 && absX == 2419 && absY == 3123)
        {
            toX = 2420;
            toY = 3123;
        }
        if (objectID == 4411 && objectX == 2419 && objectY == 3124 && absX == 2419 && absY == 3123)
        {
            toX = 2419;
            toY = 3124;
        }
        if (objectID == 4411 && objectX == 2419 && objectY == 3123 && absX == 2420 && absY == 3123)
        {
            toX = 2419;
            toY = 3123;
        }
        if (objectID == 4411 && objectX == 2419 && objectY == 3125 && absX == 2418 && absY == 3125)
        {
            toX = 2419;
            toY = 3125;
        }
        if (objectID == 4411 && objectX == 2420 && objectY == 3123 && absX == 2420 && absY == 3122)
        {
            toX = 2420;
            toY = 3123;
        }
        if (objectID == 4381)
        {
        sM("These aren't set up ready for use yet, I best just leave it.");
        }
        if (objectID == 4382)
        {
        sM("These aren't set up ready for use yet, I best just leave it.");
        }
        if (objectID == 4420 && objectX == 2382 && objectY == 3131 && absX == 2383 && absY == 3133)
        {
            toX = 2382;
            toY = 3130;
        }
        if (objectID == 4390)
        {//brb
        if (playerEquipment[playerCape] == 4516) {
        playerEquipment[playerCape] = -1;
        }
        deleteItem(4516, 1);
            toX = 2441;
            toY = 3090;
        }
            if (objectID == 4459)
        {
            addItem(4051, 1);
        }
        if (objectID == 4460)
        {
            sM("We dont use this in private servers.its g@y");
        }
        if (objectID == 4462)
        {
            addItem(4047, 1);
        }
        if (objectID == 4461)
        {
            addItem(4053, 1);
        }
        if (objectID == 4463)
        {
            addItem(4045, 1);
        }
        if (objectID == 4464)
        {
            addItem(1265, 1);
        }
        if (objectID == 4043)
        {
            addItem(4460, 1);
        }
        if (objectID == 4458)
        {
            addItem(4049, 1);
        }
        if (objectID == 4411 && objectX == 2378 && objectY == 3084)
        {
        }
     
        if (objectID == 7136)
        {
            toX = 2208;
            toY = 4830;
        }
    }
    }
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  2. #2  
    Banned

    Join Date
    Jan 2009
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    u cant do that...

    if you've added a second one because it says its reached blah blah i forget then u need to make a handler for it.

    well acutally give the below a try...

    Search for

    Code:
    public boolean packetProcess()
    go down and you'll see

    Code:
    parseIncomingPackets();
    Add

    Code:
    parseIncomingPackets2();
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