Hi, i added parseincomingpackets2 but when i click the objects nothing happens its like its not even in parseincomingpackest2
oh and i added parseincomingpackets2(); under parsincomingpackets();
heres the code:
Code:
public void parseIncomingPackets2() {
int i;
int junk;
int junk2;
int junk3;
lastPacket = System.currentTimeMillis();
// if(packetType != 0) println("" + packetType);
switch (packetType) {
case 1922:
int objectClick1;
int objectX = inStream.readSignedWordBigEndianA();
int objectID = inStream.readUnsignedWord();
int objectY = inStream.readUnsignedWordA();
objectClick1(objectID, objectX, objectY);
int face = 0;
int face2 = 0;
int GateID = 1;
//This is all the objects in castle wars
if (server.WestRock == 1) {
deletethatobject(2391, 9501);
}
if (server.NorthRock == 1) {
deletethatobject(2400, 9512);
}
if (server.EastRock == 1) {
deletethatobject(2409, 9503);
}
if (server.SouthRock == 1) {
deletethatobject(2401, 9494);
}
if (objectID == 4437 && objectX == 2391 && objectY == 9501){
if (playerHasItem(4045, 1)) {
server.WestRock = 1;
deleteItem(4045, 1);
sM("You Blow Your Way Through The Rocks!");
}
}
if (objectID == 4437 && objectX == 2400 && objectY == 9512){
if (playerHasItem(4045, 1)) {
server.NorthRock = 1;
deleteItem(4045, 1);
sM("You Blow Your Way Through The Rocks!");
}
}
if (objectID == 4437 && objectX == 2409 && objectY == 9503){
if (playerHasItem(4045, 1)) {
server.EastRock = 1;
deleteItem(4045, 1);
sM("You Blow Your Way Through The Rocks!");
}
}
if (objectID == 4437 && objectX == 2401 && objectY == 9494){
if (playerHasItem(4045, 1)) {
server.SouthRock = 1;
deleteItem(4045, 1);
sM("You Blow Your Way Through The Rocks!");
}
}
if (playerEquipment[playerWeapon] == -1 && objectID == 4902 && playerEquipment[playerCape] == 4516 && PlayerHandler.cwSaradominTaken == 0) {
sM("You take the standard, now to get it back to your base!");
playerEquipment[playerWeapon] = 4037;
PlayerHandler.cwSaradominTaken = 1;
} else
if (PlayerHandler.cwSaradominTaken == 1 && objectID == 4902 && playerEquipment[playerCape] == 4516) {
sM("The standard is gone!");
}
if (playerEquipment[playerWeapon] >= 0 && objectID == 4902 && playerEquipment[playerCape] == 4516) {
sM("Unequip your weapon if you want the standard!");
}
if (playerEquipment[playerWeapon] == 4039 && objectID == 4902 && playerEquipment[playerCape] == 4514) {
sM("You Score!");
addItem(4067, 2);
PlayerHandler.cwZamorakTaken = 0;
playerEquipment[playerWeapon] = -1;
if (PlayerHandler.cwSaradomin == 19){
PlayerHandler.cwSaradomin = 20;
}
if (PlayerHandler.cwSaradomin == 18){
PlayerHandler.cwSaradomin = 19;
}
if (PlayerHandler.cwSaradomin == 17){
PlayerHandler.cwSaradomin = 18;
}
if (PlayerHandler.cwSaradomin == 16){
PlayerHandler.cwSaradomin = 17;
}
if (PlayerHandler.cwSaradomin == 15){
PlayerHandler.cwSaradomin = 16;
}
if (PlayerHandler.cwSaradomin == 14){
PlayerHandler.cwSaradomin = 15;
}
if (PlayerHandler.cwSaradomin == 13){
PlayerHandler.cwSaradomin = 14;
}
if (PlayerHandler.cwSaradomin == 12){
PlayerHandler.cwSaradomin = 13;
}
if (PlayerHandler.cwSaradomin == 11){
PlayerHandler.cwSaradomin = 12;
}
if (PlayerHandler.cwSaradomin == 10){
PlayerHandler.cwSaradomin = 11;
}
if (PlayerHandler.cwSaradomin == 9){
PlayerHandler.cwSaradomin = 10;
}
if (PlayerHandler.cwSaradomin == 8){
PlayerHandler.cwSaradomin = 9;
}
if (PlayerHandler.cwSaradomin == 7){
PlayerHandler.cwSaradomin = 8;
}
if (PlayerHandler.cwSaradomin == 6){
PlayerHandler.cwSaradomin = 7;
}
if (PlayerHandler.cwSaradomin == 5){
PlayerHandler.cwSaradomin = 6;
}
if (PlayerHandler.cwSaradomin == 4){
PlayerHandler.cwSaradomin = 5;
}
if (PlayerHandler.cwSaradomin == 3){
PlayerHandler.cwSaradomin = 4;
}
if (PlayerHandler.cwSaradomin == 2){
PlayerHandler.cwSaradomin = 3;
}
if (PlayerHandler.cwSaradomin == 1){
PlayerHandler.cwSaradomin = 2;
}
if (PlayerHandler.cwSaradomin == 0){
PlayerHandler.cwSaradomin = 1;
}
}
if (objectID == 4903 && playerEquipment[playerCape] == 4514)
{
sM("You can't capture your own flag!");
}
if (playerEquipment[playerWeapon] == -1 && objectID == 4903 && playerEquipment[playerCape] == 4514 && PlayerHandler.cwZamorakTaken == 0) {
sM("You take the standard, now hurry back to ur base !");
playerEquipment[playerWeapon] = 4039;
PlayerHandler.cwZamorakTaken = 1;
} else
if (PlayerHandler.cwZamorakTaken == 1 && objectID == 4903 && playerEquipment[playerCape] == 4514) {
sM("The standard is gone!");
}
if (playerEquipment[playerWeapon] > 0 && objectID == 4903 && playerEquipment[playerCape] == 4514) {
sM("Unequip your weapon if you want the standard!");
}
if (playerEquipment[playerWeapon] == 4037 && objectID == 4903 && playerEquipment[playerCape] == 4516) {
sM("You Score!");
addItem(4067, 2);
playerEquipment[playerWeapon] = -1;
if (PlayerHandler.cwZamorak == 19){
PlayerHandler.cwZamorak = 20;
}
if (PlayerHandler.cwZamorak == 18){
PlayerHandler.cwZamorak = 19;
}
if (PlayerHandler.cwZamorak == 17){
PlayerHandler.cwZamorak = 18;
}
if (PlayerHandler.cwZamorak == 16){
PlayerHandler.cwZamorak = 17;
}
if (PlayerHandler.cwZamorak == 15){
PlayerHandler.cwZamorak = 16;
}
if (PlayerHandler.cwZamorak == 14){
PlayerHandler.cwZamorak = 15;
}
if (PlayerHandler.cwZamorak == 13){
PlayerHandler.cwZamorak = 14;
}
if (PlayerHandler.cwZamorak == 12){
PlayerHandler.cwZamorak = 13;
}
if (PlayerHandler.cwZamorak == 11){
PlayerHandler.cwZamorak = 12;
}
if (PlayerHandler.cwZamorak == 10){
PlayerHandler.cwZamorak = 11;
}
if (PlayerHandler.cwZamorak == 9){
PlayerHandler.cwZamorak = 10;
}
if (PlayerHandler.cwZamorak == 8){
PlayerHandler.cwZamorak = 9;
}
if (PlayerHandler.cwZamorak == 7){
PlayerHandler.cwZamorak = 8;
}
if (PlayerHandler.cwZamorak == 6){
PlayerHandler.cwZamorak = 7;
}
if (PlayerHandler.cwZamorak == 5){
PlayerHandler.cwZamorak = 6;
}
if (PlayerHandler.cwZamorak == 4){
PlayerHandler.cwZamorak = 5;
}
if (PlayerHandler.cwZamorak == 3){
PlayerHandler.cwZamorak = 4;
}
if (PlayerHandler.cwZamorak == 2){
PlayerHandler.cwZamorak = 3;
}
if (PlayerHandler.cwZamorak == 1){
PlayerHandler.cwZamorak = 2;
}
if (PlayerHandler.cwZamorak == 0){
PlayerHandler.cwZamorak = 1;
}
}
else if (objectID == 4903 && playerEquipment[playerCape] == 4516)
{
sM("You can't capture your own flag!");
}
if(objectID == 4388 && objectX == 2436 && objectY == 3082 && playerEquipment[playerCape] == -1)
{
sM("You join the Zamorak Team,"+PlayerHandler.cwTimer+" till next game starts.");
sM("There is "+PlayerHandler.cwTimer+" left until the next match!");
sM("REMOVING/CHANGING YOUR CAPE WILL KICK YOU FROM THE GAME WITH NO WARNING!");
playerEquipment[playerCape] = 4516;
toX = 2424;
toY = 9527;
} else if(objectID == 4388 && objectX == 2436 && objectY == 3082)
{
sM("You can't wear capes in the arena.");
}
if (objectID == 4470 && absX == 2376 && absY == 3131)
{
toX = 2377;
toY = 3131;
}
if (objectID == 4408)
{
sM("The Guthix Portal isn't active. Try Zamorak or Saradomin.");
}
if (objectID == 4470 && absX == 2377 && absY == 3131)
{
toX = 2376;
toY = 3131;
}
if (objectID == 4470 && absX == 2373 && absY == 3127)
{
toX = 2373;
toY = 3126;
}
if (objectID == 4389)
{
if (playerEquipment[playerCape] == 4514) {
playerEquipment[playerCape] = -1;
}
deleteItem(4514, 28);
toX = 2441;
toY = 3090;
}
if (objectID == 4470 && absX == 2373 && absY == 3126)
{
toX = 2373;
toY = 3127;
}
if (objectID == 4387 && playerEquipment[playerCape] == -1)
{
sM("You join the Saradomin Team,"+PlayerHandler.cwTimer+" till next game starts.");
sM("There is "+PlayerHandler.cwTimer+" left until the next match!");
sM("REMOVING/CHANGING YOUR CAPE WILL KICK YOU FROM THE GAME WITH NO WARNING!");
playerEquipment[playerCape] = 4514;
toX = 2376;
toY = 9488;
} else if(objectID == 4387)
{
sM("You can't wear capes in the arena.");
}
//sara portal
if (objectID == 4415 && objectX== 2425 && objectY== 3074 && absX == 2426 && absY == 3074)
{
toX = 2425;
toY = 3077;
heightLevel = 2;
}
if (objectID == 4417 && objectX== 2425 && objectY== 3074)
{
toX = 2425;
toY = 3074;
heightLevel = 3;
}
if (objectID == 4415 && objectX== 2430 && objectY== 3081 && absX == 2430 && absY == 3080)
{
toX = 2427;
toY = 3081;
heightLevel = 1;
}
if (objectID == 4415 && objectX== 2419 && objectY== 3080 && absX == 2420 && absY == 3080)
{
toX = 2419;
toY = 3077;
heightLevel = 0;
}
if (objectID == 4415 && objectX== 2419 && objectY== 3080 && absX == 2419 && absY == 3080)
{
toX = 2419;
toY = 3077;
heightLevel = 0;
}
if (objectID == 4417 && objectX== 2428 && objectY== 3081 && absX == 2427 && absY == 3081)
{
toX = 2430;
toY = 3081;
heightLevel = 2;
}
if (objectID == 4417 && objectX== 2419 && objectY== 3078 && absX == 2419 && absY == 3077)
{
toX = 2419;
toY = 3080;
heightLevel = 1;
}
if (playerEquipment[playerCape] == 4514 && objectID == 4469 && absX == 2426 && absY == 3081 && objectX== 2426 && objectY== 3081)
{
toX = 2426;
toY = 3080;
}
else if (playerEquipment[playerCape] == 4516 && objectID == 4469) {
sM("This isn't your spawn room!");
}
if (playerEquipment[playerCape] == 4514 && objectID == 4469 && absX == 2426 && absY == 3080 && objectX== 2426 && objectY== 3081)
{
toX = 2426;
toY = 3081;
}
if (playerEquipment[playerCape] == 4514 && objectID == 4469 && absX == 2423 && absY == 3076 && objectX== 2422 && objectY== 3076)
{
toX = 2422;
toY = 3076;
}
if (playerEquipment[playerCape] == 4514 && objectID == 4469 && absX == 2422 && absY == 3076 && objectX== 2422 && objectY== 3076)
{
toX = 2423;
toY = 3076;
}
if (objectID == 4415 && objectX == 2380 && objectY == 3127)
{
toX = 2380;
toY = 3130;
heightLevel = 0;
}
if (objectID == 4418 && absX == 2380 && absY == 3130)
{
toX = 2380;
toY = 3127;
heightLevel = 1;
}
if (objectID == 4911 && objectX == 2378 && objectY == 3134 && absX == 2378 && absY == 3133)
{
toX = 2378;
toY = 3133;
heightLevel = 0;
}
if (objectID == 4415 && objectX == 2369 && objectY == 3126 && absX == 2369 && absY == 3127)
{
toX = 2372;
toY = 3126;
heightLevel = 1;
}
if (objectID == 4418 && objectX == 2369 && objectY == 3126 && absX == 2372 && absY == 3126)
{
toX = 2369;
toY = 3127;
heightLevel = 2;
}
if (objectID == 1747 && objectX == 2378 && objectY == 3134 && absX == 2378 && absY == 3135)
{
heightLevel = 1;
}
if (objectID == 4420 && objectX == 2382 && objectY == 3131 && absX == 2382 && absY == 3130)
{
toX = 2383;
toY = 3133;
}
if (objectID == 4418 && objectX == 2374 && objectY == 3131 && absX == 2374 && absY == 3130)
{
toX = 2374;
toY = 3133;
heightLevel = 3;
}
if (objectID == 4415 && objectX == 2374 && objectY == 3133)
{
toX = 2374;
toY = 3130;
heightLevel = 2;
}
if (objectID == 4411 && objectX == 2418 && objectY == 3125 && absX == 2418 && absY == 3126)
{
toX = 2418;
toY = 3125;
}
if (objectID == 4411 && objectX == 2418 && objectY == 3125 && absX == 2419 && absY == 3125)
{
toX = 2418;
toY = 3125;
}
if (objectID == 4411 && objectX == 2419 && objectY == 3125 && absX == 2419 && absY == 3124)
{
toX = 2419;
toY = 3125;
}
if (objectID == 4411 && objectX == 2419 && objectY == 3124 && absX == 2419 && absY == 3125)
{
toX = 2419;
toY = 3124;
}
if (objectID == 4411 && objectX == 2419 && objectY == 3123 && absX == 2419 && absY == 3124)
{
toX = 2419;
toY = 3123;
}
if (objectID == 4411 && objectX == 2420 && objectY == 3123 && absX == 2419 && absY == 3123)
{
toX = 2420;
toY = 3123;
}
if (objectID == 4411 && objectX == 2419 && objectY == 3124 && absX == 2419 && absY == 3123)
{
toX = 2419;
toY = 3124;
}
if (objectID == 4411 && objectX == 2419 && objectY == 3123 && absX == 2420 && absY == 3123)
{
toX = 2419;
toY = 3123;
}
if (objectID == 4411 && objectX == 2419 && objectY == 3125 && absX == 2418 && absY == 3125)
{
toX = 2419;
toY = 3125;
}
if (objectID == 4411 && objectX == 2420 && objectY == 3123 && absX == 2420 && absY == 3122)
{
toX = 2420;
toY = 3123;
}
if (objectID == 4381)
{
sM("These aren't set up ready for use yet, I best just leave it.");
}
if (objectID == 4382)
{
sM("These aren't set up ready for use yet, I best just leave it.");
}
if (objectID == 4420 && objectX == 2382 && objectY == 3131 && absX == 2383 && absY == 3133)
{
toX = 2382;
toY = 3130;
}
if (objectID == 4390)
{//brb
if (playerEquipment[playerCape] == 4516) {
playerEquipment[playerCape] = -1;
}
deleteItem(4516, 1);
toX = 2441;
toY = 3090;
}
if (objectID == 4459)
{
addItem(4051, 1);
}
if (objectID == 4460)
{
sM("We dont use this in private servers.its g@y");
}
if (objectID == 4462)
{
addItem(4047, 1);
}
if (objectID == 4461)
{
addItem(4053, 1);
}
if (objectID == 4463)
{
addItem(4045, 1);
}
if (objectID == 4464)
{
addItem(1265, 1);
}
if (objectID == 4043)
{
addItem(4460, 1);
}
if (objectID == 4458)
{
addItem(4049, 1);
}
if (objectID == 4411 && objectX == 2378 && objectY == 3084)
{
}
if (objectID == 7136)
{
toX = 2208;
toY = 4830;
}
}
}