Thread: How to Add Objects in Devolution?

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  1. #1 How to Add Objects in Devolution? 
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    In devolution I've noticed that there is a cfg file named "Objects" I've tried adding in an object and compiling, but no matter what I do, this object will not show up ingame.
    Its driving me nuts.

    Am I doing it wrong? Or not?
    Help?
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  2. #2  
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    you dont need to compile cfg files.
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  3. #3  
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    okay but still It doesn't work.
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  4. #4  
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    replaceObject2 is the method you need.

    Search for that, it's on most devo sources.

    and under case 120 (im not 100% about this but im pretty sure its the right case) add the calls


    Code:
    case 120:
    
    replaceObject2(blah, blah, blah, -1, 0);
    
    break;
    Something like that.
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  5. #5  
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    Quote Originally Posted by zamon View Post
    replaceObject2 is the method you need.

    Search for that, it's on most devo sources.

    and under case 120 (im not 100% about this but im pretty sure its the right case) add the calls


    Code:
    case 120:
    
    replaceObject2(blah, blah, blah, -1, 0);
    
    break;
    Something like that.
    I'm not good at adding shit in. So I get errors.
    Anyone? Can you help me?
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  6. #6  
    Retired. Stop PMing me.

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    The server isn't looking to read the .cfg file, most likely because it adds them through the client class.

    On a side not: When editting a .cfg file there is no need to compile.
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