Thread: Dynasty help.

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  1. #1 Dynasty help. 
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    How come when you add the correct attack interface for the dragon mace, you can't see the spec bar anymore??
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  2. #2  
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    you need to add it server side
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  3. #3  
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    Dude, I'm adding the correct interfaces serverside....
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  4. #4  
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    obvisolly not.
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  5. #5  
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    Quote Originally Posted by 13th ranger View Post
    obvisolly not.
    I'm not? Than why do I have this?
    Code:
        public boolean specweapon() {
            int weapon = playerEquipment[playerWeapon];
            if (weapon == 1231 || weapon == 15332 || weapon == 15336 || weapon == 15335 || weapon == 15334 || weapon == 15333 || weapon == 15156 || weapon == 859 || weapon == 861 || weapon == 4587 || weapon == 1305 || weapon == 4151 || weapon == 5698 || weapon == 861 || weapon == 1215 || weapon == 4153 || weapon == 1951 || weapon == 1434) {
                return true;
            }
            return false;
        }
    Twice.
    Than this
    Code:
            } else if (WeaponName2.contains("Dragon mace")) {
                setSidebarInterface(0, 3796); //pound, pummel, spike, block
                sendFrame246(3797, 200, Weapon);
                sendFrame126(WeaponName, 3799);
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  6. #6  
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    i meant ur obvisoly not addidnt the right interface
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  7. #7  
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    You need to also write the frame for the spec bar itself, what you have is the name, the id, and the interface it's supposed to be on, there is also a fourth interface for the spec bar. (Each choose your weapon style interface has it's own unique spec bar, like the accurate, rapid, longrange choose your weapon style interface has it's own spec bar interface id respectively, just like the pummel, pound, spike, and block has it's own)
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  8. #8  
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    I can't figure out how to do that, cause all the codes look the same except they have different interfaces for the whips and 2h's ect.
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