Thread: Infodialogue setInterfaceWalkable? rep+

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  1. #1 Infodialogue setInterfaceWalkable? rep+ 
    Insayne
    Guest
    Here's what I got. I'm trying to make it so that certain infodia is set to "walkable", where wherever you click the dialogue remains there. Ignore some of the comment and nulling out, as it was posted on pastebin when I tried to get a friend to help me.

    Link to Grey's Tutorial

    Code:
    //LINK TO TUTORIAL: http://www.rune-server.org/showthread.php?t=135473&highlight=informational+dialogue
    
    //Declared void:
    public void infodia(String text, String text2, String text3, String text4, String title){//by Grey
    	sendFrame126(title, 6180);
    	sendFrame126(text, 6181);
    	sendFrame126(text2, 6182);
    	sendFrame126(text3, 6183);
    	sendFrame126(text4, 6184);	
    	sendFrame164(6179);
    }
    
    //----------------------------------------///
    
    /** What I'm using it for:
     ** Ignore everything except the "playerRight == 0) please. :)
     ** This is to showup on welcome sort of thing, for newcomers */
    
    	if(playerRights == 0) {
    	ScanItems();
    	if(playerXP[1] == 0) {
    	infodia("Line1", "Line2", "Line3", "Line4", "Just testing..");
    	setInterfaceWalkable(6179);
    	playerXP[1] = 1;
    	}
    
    //Normally there's things that come after this, but it's un-needed at the moment as this is what I'm editting.
    Much appreciated if you can take a crack at it. Will REP+ if that still works. >.<
    Thanks
     

  2. #2  
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    Dexter Morgan's Avatar
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    Well first I suggest you that you have a look at the client's frame 208 I think thats the walkable interfacen and see hows it's done.
    Then remake your own one with resources from frame 164...
     


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