I found out that if you make a npc aggressive, it tends to hit higher... >.> Otherwise, Check NPCHANDLER.JAVA.
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okay.. i'm adding barrows and i start thinking.. what if i made dh hit higher and other barrows hit higher ..
but i don't know how to change what the barrows hit.... my friend said it was in npchandler.java but i couldn't find it...
any ideas...?
I found out that if you make a npc aggressive, it tends to hit higher... >.> Otherwise, Check NPCHANDLER.JAVA.
Yes it is in NPCHandler.
Go in there and find:
You should see some stuff like thisCode:public boolean AttackNPC(int NPCID) {
Then add:Code:if(npcs[NPCID].npcType == 1605) { npcs[NPCID].animNumber = 386; // drags: abberant spector death ( YAY ) }
Ok so XXXX is the ID of the npc (Dh is 2026).Code:if (npcs[NPCID].npcType == XXXX) { hitDiff = 6 +misc.random(45); }
So it says he will always hit a min of 6 + anything from 1 - 45.
Thats about it. Just add for all of the brothers.
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