|
how i made my wildy sign skull disapear when i leave from wild whitout block walkableinterface?
Cause when i use this command:
It:if (isInWilderness(absX, absY, 1))
{
int level = ((absY - 3520) / 8) + 1;
wildyLevel = level;
hasWildySign = true;
outStream.createFrame(208);
outStream.writeWordBigEndian_dup(197);
sendQuest("Level: " + wildyLevel, 199);
} else {
outStream.createFrame(208);
outStream.writeWordBigEndian_dup(-1);
sendQuest("", 199);
}
this e take effect permanent so i cant use walkable interfaces it will not apear.} else {
outStream.createFrame(208);
outStream.writeWordBigEndian_dup(-1);
sendQuest("", 199);
so any ppl have a nice command to made it disapear when you leave from wild without block walkable interfaces?
cant use sendframe like multisign?
or maybe made something like this
public void isinwild() {
if(isinwild()){
hasWildySign = true;
} else if(!isinwild()){
hasWildySign = false;
}
}
idk just an exemple idk how to made an command.
please
thank you
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |