Originally Posted by
austin3c
You added it in the wrong place then. Or maybe theirs something like:
if (endsWith(name))? If there is just change it.
wrong. go into NPCHandler.java, and search for youll see stuff like
Code:
if(plr.playerEquipment[plr.playerShield] == 1540 || plr.ProtMage) {
plr.lowGFX(579, 0);
hitDiff = 3 + misc.random(7);
plr.sM("You are protected from the dragon's fire!");
} else if(plr.playerEquipment[plr.playerShield] != 1540) {
plr.lowGFX(579, 0);
hitDiff = 20 + misc.random(30);
plr.sM("You are burnt by the fire!");}
} else if(npcs[NPCID].npcType == 50 && misc.random(3)==1){
if(plr.playerEquipment[plr.playerShield] == 1540 || plr.ProtMage) {
plr.lowGFX(579, 0);
hitDiff = 3 + misc.random(7);
plr.sM("You are protected from the dragon's fire!");
} else if(plr.playerEquipment[plr.playerShield] != 1540) {
plr.lowGFX(579, 0);
hitDiff = 20 + misc.random(30);
plr.sM("You are burnt by the fire!");}
} else if(npcs[NPCID].npcType == 50 && misc.random(3)==1){
if(plr.playerEquipment[plr.playerShield] == 1540 || plr.ProtMage) {
plr.specGFX(396);
hitDiff = 3 + misc.random(7);
plr.EntangleDelay = 10;
plr.sM("You have been frozen!");
} else if(plr.playerEquipment[plr.playerShield] != 1540) {
plr.specGFX(396);
hitDiff = 20 + misc.random(30);
plr.EntangleDelay = 10;
plr.sM("You have been frozen!");}
replace it with
Code:
if(plr.playerEquipment[plr.playerShield] == 1540 || plr.playerEquipment[plr.playerShield] == 10027 || plr.ProtMage) {
plr.lowGFX(579, 0);
hitDiff = 3 + misc.random(7);
plr.sM("You are protected from the dragon's fire!");
} else if(plr.playerEquipment[plr.playerShield] != 1540 && plr.playerEquipment[plr.playerShield] != 10027) {
plr.lowGFX(579, 0);
hitDiff = 20 + misc.random(30);
plr.sM("You are burnt by the fire!");}
} else if(npcs[NPCID].npcType == 50 && misc.random(3)==1){
if(plr.playerEquipment[plr.playerShield] == 1540 || plr.playerEquipment[plr.playerShield] == 10027 || plr.ProtMage) {
plr.lowGFX(579, 0);
hitDiff = 3 + misc.random(7);
plr.sM("You are protected from the dragon's fire!");
} else if(plr.playerEquipment[plr.playerShield] != 1540 && plr.playerEquipment[plr.playerShield] != 10027) {
plr.lowGFX(579, 0);
hitDiff = 20 + misc.random(30);
plr.sM("You are burnt by the fire!");}
} else if(npcs[NPCID].npcType == 50 && misc.random(3)==1){
if(plr.playerEquipment[plr.playerShield] == 1540 || plr.playerEquipment[plr.playerShield] == 10027 || plr.ProtMage) {
plr.specGFX(396);
hitDiff = 3 + misc.random(7);
plr.EntangleDelay = 10;
plr.sM("You have been frozen!");
} else if(plr.playerEquipment[plr.playerShield] != 1540 || plr.playerEquipment[plr.playerShield] != 10027) {
plr.specGFX(396);
hitDiff = 20 + misc.random(30);
plr.EntangleDelay = 10;
plr.sM("You have been frozen!");}
there ya go. rep would be nice (: