Thread: Delta Random Bolt hit?

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  1. #1 Delta Random Bolt hit? 
    .supersyn

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    Thanks fixed
     

  2. #2  
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    I have the same problem, i was trying to create a random bolt too :/.
     

  3. #3  
    .supersyn

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    Quote Originally Posted by zezarak View Post
    I have the same problem, i was trying to create a random bolt too :/.
    I don't understand, this is retarted?

    IT works with DFS but not Bolts? wtf.
     

  4. #4  
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    Quote Originally Posted by nullSenSe View Post
    I don't understand, this is retarted?

    IT works with DFS but not Bolts? wtf.
    I know, it pisses me off. :/
     

  5. #5  
    Coding coding coding...

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    What does it do atm? hoes it hit at all, makes lower damage then you expected, or what?
     

  6. #6  
    .supersyn

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    It hits does what I want, it just never hits the RandomHit with the GFX.
     

  7. #7  
    .supersyn

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    Edit: Please help i need it.
     

  8. #8  
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    Show me the code.
    [/CENTER]
     

  9. #9  
    .supersyn

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    Removed.
     

  10. #10  
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    Code:
    	public void RBolt() {
    		if(playerEquipment[playerWeapon] == 837 && playerEquipmentN[playerArrows] == 9341 && misc.random(20)==1) {
    			sM("Your bolt is exploding!");
    			AttackingOn2.lowGFX((122,0);
    			hitDiff = 10 + misc.random(45);                             
    			PlayerHandler.players[AttackingOn].currentHealth -= hitDiff;
    			PlayerHandler.players[AttackingOn].updateRequired = true;
    			PlayerHandler.players[AttackingOn].hitUpdateRequired = true;
    	       }
    	}
    Try this I also change the gfx to go on the person your attacking cause I think thats what you wanted it to do.
    [/CENTER]
     

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