Thread: Item Switching = 1hit ko?

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  1. #1 Item Switching = 1hit ko? 
    .supersyn

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    Fixed.
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  2. #2  
    Sate
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    Add a timer...
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  3. #3  
    Item Switching = 1hit ko?



    Scu11's Avatar
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    Make the hit calculate when the hit is displayed, not when the emote is started

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  4. #4  
    .supersyn

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    You mean like to click on weapons? or a timer for clicking special then weapon?
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  5. #5  
    .supersyn

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    Quote Originally Posted by Scu11 View Post
    Make the hit calculate when the hit is displayed, not when the emote is started
    It does that already.
    example

    Code:
    if(playerEquipment[playerWeapon] == 859 && specialAmount > 99 && specOn && AttackingOn2.currentHealth > 0){
    specialAtk(false, 100, 250, 426);
    hitDiff = misc.random(maxRangeHit()) + misc.random(10);
    rangeGFX(75, 249);
    specAttack();
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  6. #6  
    Sate
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    Add a timer...
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  7. #7  
    .supersyn

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    Quote Originally Posted by Satesql View Post
    Add a timer...
    Where would I put it? I don't know where the combat thing is.
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  8. #8  
    Sate
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    Play around with it, until you get it..
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  9. #9  
    .supersyn

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    Quote Originally Posted by Satesql View Post
    Play around with it, until you get it..
    Can you hint me where to start?
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  10. #10  
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    Add a timer in your equip item packet.

    So in your equip item packet just add like

    attackTimer = getAttackTimer();
    Attempting to develop a multi-revision library. See it on GitHub.
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