You will have to make the area you put the Tormented demon
Which the area you have to make has to be Multi..
Wait, I'll give you the code for it but not the X & Y coordinates, make your self
Here.
Code:
public boolean isIn****() {
if((absX >= #### && absX <= #### && absY >= #### && absY <=####))
return true;
else
return false;
}
Put that Code under, this code.
Code:
public boolean multiCombat() {
if((absX >= 3144 && absX <= 3184 && absY >= 3519 && absY <=3656) || (absX >= 3185 && absX <= 3350 && absY >= 3502 && absY <=3900) || (absX >= 2983 && absX <= 3007 && absY >= 3905 && absY <=3917) || (absX >= 3007 && absX <= 3075 && absY >= 3608 && absY <=3713) || (absX >= 2944 && absX <= 2963 && absY >= 3812 && absY <=3827) || (absX >= 3041 && absX <= 3057 && absY >= 3869 && absY <=3883) || (absX >= 3157 && absX <= 3181 && absY >= 3874 && absY <=3895) || (absX >= 2720 && absX <= 2760 && absY >= 5073 && absY <=5114) || (absX >= 2256 && absX <= 2287 && absY >= 4680 && absY <=4711) || (absX >= 2360 && absX <= 2445 && absY >= 5045 && absY <= 5125) || (absX >= 2760 && absX <= 2780 && absY >= 2790 && absY <=2810) || (absX >= 2624 && absX <= 2690 && absY >= 2550 && absY <=2619) || (absX >= 3460 && absX <= 3520 && absY >= 9470 && absY <=9530) || (absX >= 2371 && absX <= 2424 && absY >= 5125 && absY <=5167) || (absX >= 2627 && absX <= 2677 && absY >= 4550 && absY <=4602) || (absX >= 3249 && absX <= 3307 && absY >= 3904 && absY <=3952) || (absX >= 2420 && absX <= 2520 && absY >= 10100 && absY <=10200) || (absX >= 2992 && absX <= 3090 && absY >= 4804 && absY <=4872) || (absX >= 3004 && absX <= 2967 && absY >= 3909 && absY <=3914) || (absX >= 3097 && absX <= 3148 && absY >= 3957 && absY <=3943))
return true;
else
return false;
}
Key.
***** = What you want it to be called. E.g. TD (Tormented Demon) That's what i put.
#### = the X & Y coordinates.