Thread: Monster attack

Page 1 of 2 12 LastLast
Results 1 to 10 of 18
  1. #1 Monster attack 
    Registered Member

    Join Date
    Feb 2007
    Age
    28
    Posts
    6,414
    Thanks given
    354
    Thanks received
    323
    Rep Power
    5000
    How can i make my NPC ; 110, attack from 10 - 30 mostly.. anyone know how to do it.


    Menacescape - Runescape Private server
    Come to Menacescape. We've been online for over two years with an active community!
    Reply With Quote  
     

  2. #2  
    Registered Member
    Core's Avatar
    Join Date
    Sep 2007
    Posts
    4,194
    Thanks given
    11
    Thanks received
    393
    Rep Power
    1985
    Code:
    hitDiff = 10 + Misc.random(20);
    Reply With Quote  
     

  3. #3  
    Registered Member

    Join Date
    Feb 2007
    Age
    28
    Posts
    6,414
    Thanks given
    354
    Thanks received
    323
    Rep Power
    5000
    Mind telling me where i place it at.. Because every time anywhere i place it, it doesn't work. I have tried it


    Menacescape - Runescape Private server
    Come to Menacescape. We've been online for over two years with an active community!
    Reply With Quote  
     

  4. #4  
    Registered Member
    Vox''s Avatar
    Join Date
    Nov 2008
    Age
    31
    Posts
    3,113
    Thanks given
    49
    Thanks received
    181
    Rep Power
    731
    npchandler

    Quote Originally Posted by Zirtrix View Post
    So I've recently changed some things in the server, but when i compile it says
    Code:
    source\server\model\players\packets\Commands.java: 58: error: cannot find symbol
    This.Antileech("Remove This Line");
    ^
    Anyone know the problem?
    Student and Developer for http://www.rune-server.org/runescape...pve-based.html
    Reply With Quote  
     

  5. #5  
    Registered Member
    Core's Avatar
    Join Date
    Sep 2007
    Posts
    4,194
    Thanks given
    11
    Thanks received
    393
    Rep Power
    1985
    applydamage in npchandler.
    Reply With Quote  
     

  6. #6  
    Registered Member

    Join Date
    Feb 2007
    Age
    28
    Posts
    6,414
    Thanks given
    354
    Thanks received
    323
    Rep Power
    5000
    Quote Originally Posted by Paul Griffiths View Post
    npchandler
    I know that.. I'm not that dumb

    Quote Originally Posted by Core View Post
    applydamage in npchandler.
    Don't got that method.. but i got this


    Code:
    	public boolean AttackPlayer(int NPCID) {
    
    	if (npcs[NPCID].getKiller() == 0) {
    
    			return false;
    			}
    			int Player = npcs[NPCID].getKiller();
    
    	if (server.playerHandler.players[Player] == null) {
    			
    			ResetAttackPlayer(NPCID);
    			return false;
    
    	} else if (server.playerHandler.players[Player].DirectionCount < 2) {
    
    			return false;
    			}
    			client plr = (client) server.playerHandler.players[Player];
    			int EnemyX = server.playerHandler.players[Player].absX;
    			int EnemyY = server.playerHandler.players[Player].absY;
    			npcs[NPCID].enemyX = EnemyX;
    			npcs[NPCID].enemyY = EnemyY;
    
    	if ((Math.abs(npcs[NPCID].absX - EnemyX) > 20) || (Math.abs(npcs[NPCID].absY - EnemyY) > 20)) {
    
    			ResetAttackPlayer(NPCID);
    			}
    			int EnemyHP = server.playerHandler.players[Player].playerLevel[server.playerHandler.players[Player].playerHitpoints];
    			int EnemyMaxHP = getLevelForXP(server.playerHandler.players[Player].playerXP[server.playerHandler.players[Player].playerHitpoints]);
    		
    	if (server.playerHandler.players[Player].attacknpc == NPCID) {
    		             server.playerHandler.players[Player].faceNPC = NPCID; // *****cheez: sets npc index for player to view
                  	             server.playerHandler.players[Player].faceNPCupdate = true; // *****cheez: updates face npc index so player faces npcs
    			server.playerHandler.players[Player].attacknpc = NPCID;
    			server.playerHandler.players[Player].IsAttackingNPC = true;
    			}
    			int hitDiff = 0;
    			hitDiff = misc.random(npcs[NPCID].MaxHit);
    			client player = (client) server.playerHandler.players[Player];
    
    	if (player != null) {
    
    			int def = player.playerBonus[6];
    			int rand = misc.random(def);
    			if (NPCID == 1961) {
    				combatLevel[NPCID] = 105;
    			}
    			int rand_npc = misc.random(combatLevel[NPCID] * 5);
    			if (npcs[NPCID].npcType == 1472) {
    				rand_npc = misc.random(800);
    			}
    			if (npcs[NPCID].npcType == 80) {
    				rand_npc = misc.random(500);
    			}
    			if (npcs[NPCID].npcType == 1913) {
    				rand_npc = misc.random(1500);
    			}
    			if (npcs[NPCID].npcType == 936) {
    				rand_npc = misc.random(100);
    			}
    			if (npcs[NPCID].npcType == 110) {
    				rand_npc = misc.random(20);
    			}
    			int blocked = (int) (def / 10);
    			
    	if (rand_npc > rand) {
    
    			hitDiff = misc.random(npcs[NPCID].MaxHit) - blocked;
    
    	if (hitDiff < 0) {
    
    			hitDiff = 0;
    			}
    		 } else {
    			hitDiff = 0;
    			}
    			}
    
    	if ((npcs[NPCID].npcType != 3200) && (npcs[NPCID].npcType != 1645)) {
    
    			FollowPlayerCB(NPCID, Player);
    			}
    
    	if ((GoodDistance(npcs[NPCID].absX, npcs[NPCID].absY, EnemyX, EnemyY, 1) == true) || (npcs[NPCID].npcType == 3200) || (npcs[NPCID].npcType == 2745)  || (npcs[NPCID].npcType == 425)) {
    
    	if (npcs[NPCID].actionTimer == 0) {
    
    	if (false && (EnemyHP <= (int) ((double) ((double) EnemyMaxHP / 10.0) + 0.5))) { //doublecheckthis
    
    		} else {
    
    	if (server.playerHandler.players[Player].deathStage > 0) {
    
    			ResetAttackPlayer(NPCID);
    		} else {
    
    	 if (server.NpcAnimHandler.atk[npcs[NPCID].npcType] != 0) {
    
    			npcs[NPCID].animNumber = server.NpcAnimHandler.atk[npcs[NPCID].npcType];
    		} else {
    			npcs[NPCID].animNumber = 0x326;
    			}
    
    		npcs[NPCID].animUpdateRequired = true;
    		npcs[NPCID].updateRequired = true;
    
    			if ((EnemyHP - hitDiff) < 0) {
    			hitDiff = EnemyHP;
    			ResetAttackPlayer(NPCID);
    			}
    			
    			int id = playerEquipment[playerShield];
    			//client ppl = (client) server.playerHandler.players[Player];
    			if (hitDiff >= 0) {
    			server.playerHandler.players[Player].startAnimation(403);
    			}
    			int rannn = misc.random(2);
    			if (rannn == 1) {
    				if (server.playerHandler.players[Player].protMelee) {
    					hitDiff = 0;
    				}
    				server.playerHandler.players[Player].hitDiff = hitDiff;
    				server.playerHandler.players[Player].dealDamage(hitDiff);
    				server.playerHandler.players[Player].updateRequired = true;
    				server.playerHandler.players[Player].hitUpdateRequired = true;
    				server.playerHandler.players[Player].appearanceUpdateRequired = true;
    				npcs[NPCID].actionTimer = 5;
    			} else if (rannn == 2) {
    				if (server.playerHandler.players[Player].protMelee) {
    					hitDiff = 0;
    				}
    				server.playerHandler.players[Player].hitDiff2 = hitDiff;
    				server.playerHandler.players[Player].dealDamage(hitDiff);
    				server.playerHandler.players[Player].updateRequired = true;
    				server.playerHandler.players[Player].hitUpdateRequired2 = true;
    				server.playerHandler.players[Player].appearanceUpdateRequired = true;
    				npcs[NPCID].actionTimer = 5;
    			}
    			}
    			}
    			return true;
    			}
    			}
    			return false;
    			}
    I have tried putting the method in there different places but it just doesn't work. The base is Devolution 2.4


    Menacescape - Runescape Private server
    Come to Menacescape. We've been online for over two years with an active community!
    Reply With Quote  
     

  7. #7  
    Registered Member
    Core's Avatar
    Join Date
    Sep 2007
    Posts
    4,194
    Thanks given
    11
    Thanks received
    393
    Rep Power
    1985
    Code:
    if (npcs[NPCID].npcType == NPCID) {
    				rand_npc = 10 + misc.random(20);
    			}
    Reply With Quote  
     

  8. #8  
    Registered Member

    Join Date
    Feb 2007
    Age
    28
    Posts
    6,414
    Thanks given
    354
    Thanks received
    323
    Rep Power
    5000
    Quote Originally Posted by Core View Post
    Code:
    if (npcs[NPCID].npcType == NPCID) {
    				rand_npc = 10 + misc.random(20);
    			}
    Doesn't work, I have tried last time too.


    Menacescape - Runescape Private server
    Come to Menacescape. We've been online for over two years with an active community!
    Reply With Quote  
     

  9. #9  
    Banned

    Join Date
    Mar 2008
    Posts
    2,595
    Thanks given
    128
    Thanks received
    191
    Rep Power
    0
    Code:
    	if (rand_npc > rand) {
    
    			hitDiff = misc.random(npcs[NPCID].MaxHit) - blocked;
    			if (npcs[NPCID].npcType == id) {
    				hitDiff = 10 + misc.random(20) - blocked;
    			}
    Reply With Quote  
     

  10. #10  
    Registered Member

    Join Date
    Feb 2007
    Age
    28
    Posts
    6,414
    Thanks given
    354
    Thanks received
    323
    Rep Power
    5000
    Quote Originally Posted by filth jr View Post
    Code:
    	if (rand_npc > rand) {
    
    			hitDiff = misc.random(npcs[NPCID].MaxHit) - blocked;
    			if (npcs[NPCID].npcType == id) {
    				hitDiff = 10 + misc.random(20) - blocked;
    			}
    Doesn't work.


    Menacescape - Runescape Private server
    Come to Menacescape. We've been online for over two years with an active community!
    Reply With Quote  
     

Page 1 of 2 12 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •