Oh thats an e-z fix.
Go into client class server-side, search for public int GetWorld(int PlayerID) {
You should see
Replace those server ips with urs.Code:public int GetWorld(int PlayerID) { String Server = PlayerHandler.players[PlayerID].playerServer; if (Server.equals("*******.no-ip.info") || Server.equals("localhost")) { return 1; } else if (Server.equals("********.servequake.com")) { return 2; } else { println_debug("Invalid Server: " + Server); return 1; // 0; friendlist fix-bakatool } }