change you code to this:
case 164:
// sc
if(c.playerEquipment[c.playerCape] == 2689) {
if (c.actionTimer <= 0) {
c.actionTimer = 3;
c.stillgfx(601, absY, absX);
c.stillgfx(520, absY, absX);
c.updateRequired = true;
c.appearanceUpdateRequired = true;
}
}
case 165:
// angry emote
c.setAnimation(0x35B);
break;