# usingMagic- The Player is Using Magic
# castingMagic- The PLayer Is Casting a Spell
# freezeDelay- Delay Between Freezing the Player/Npc
# freezeTimer- The timer For how long the Npc/Player i Frozen
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I'm writing a code so ancient magic will work 100% but can anyone explain what the meaning of the following variables are:
- singleCombatDelay
- usingMagic
- castingMagic
- freezeDelay
- freezeTimer
- spellId
- oldSpellId
I'd especialy like to know the difference between the similar onces
Thx,
TheChosenOne,
# usingMagic- The Player is Using Magic
# castingMagic- The PLayer Is Casting a Spell
# freezeDelay- Delay Between Freezing the Player/Npc
# freezeTimer- The timer For how long the Npc/Player i Frozen
To the post above, i'm guessing they'd all be used in the process method.
O i just noticed I got Dragon Armour Lol!
thanks, and has anyone got an idea why they distinguish the spellId from the oldSpellId?
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