Thread: Emulous variables

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  1. #1 Emulous variables 
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    Its paris's Avatar
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    I'm writing a code so ancient magic will work 100% but can anyone explain what the meaning of the following variables are:
    • singleCombatDelay
    • usingMagic
    • castingMagic
    • freezeDelay
    • freezeTimer
    • spellId
    • oldSpellId


    I'd especialy like to know the difference between the similar onces

    Thx,
    TheChosenOne,
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  2. #2  
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    # usingMagic- The Player is Using Magic
    # castingMagic- The PLayer Is Casting a Spell
    # freezeDelay- Delay Between Freezing the Player/Npc
    # freezeTimer- The timer For how long the Npc/Player i Frozen
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  3. #3  
    is serisiuly cul.

    DJ Dan's Avatar
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    To the post above, i'm guessing they'd all be used in the process method.
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  4. #4  
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    O i just noticed I got Dragon Armour Lol!
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  5. #5  
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    thanks, and has anyone got an idea why they distinguish the spellId from the oldSpellId?
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  6. #6  
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    Quote Originally Posted by TheChosenOne View Post
    thanks, and has anyone got an idea why they distinguish the spellId from the oldSpellId?
    I'm assuming this has to do with the capability of the 1.6 version of emulous to store the spell you are to cast after you last successful cast.
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