how would i get the server to add how many clanmembers there is so i can get lootshare to work like value / clanmembers?
Code:
public void lootshare() {
int fromSlot = 0;
int[] itemID = server.itemHandler.DroppedItemsID;
//int amount = server.shopHandler.ShopItemsN[MyShopID][fromSlot];
client c2 = (client) server.playerHandler.players[server.playerHandler.getPlayerID(clanLeader)];
for(int i=16502; i<=16502; i++) {
if(c2.clanMembers[i-16502] == playerName) {
if(IsDropping == true) {
int value1 = 0;
//int clan = playerName;
GetItemShopValue2(ItemID, 1) = value1;
//c2.clanMembers = clan;
int x = value1 / c2;
//int (value / clan1) = x;
addItem(995, x);
sendMessage("You get "+x+"gold as a drop between you and your clan members");
}
}
}
}
heres wat i get
Code:
client.java:52: unexpected type
required: variable
found : value
GetItemShopValue2(ItemID, 1) = value1;
^
client.java:54: operator / cannot be applied to int,client
int x = value1 / c2;
^
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
2 errors
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