No, the startup amount is 2 threads, then only 1 thread per player.
I usually have 20-40 players on at any time and the server runs fine.
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No, the startup amount is 2 threads, then only 1 thread per player.
I usually have 20-40 players on at any time and the server runs fine.
my emulous after 6 players was that so i guess the start up threads from minusing the thread per connection and 2 threads are start up???? i dont believe that
us Thread.count(); i think that is what it is
After doing stuff and talking with graham and scu there are ways to fix the issue, but i have tried several factors and mine holds 1200 bots, i do not know the conversion between bots and players but hopefully it holds around 100 or so as of now until i learn more about hashmaps and hashtables. As well as implementing grahams threaded tutorial into a packaged form.
If you guys READ what i actually said, is that i used bot NOT KNOWING the conversion from bots to players..
Did say they were the same. Cause i know they are different.
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