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  1. #1 1 simple error will rep 
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    client.java:16260: illegal start of expression
    public boolean woodcutting() {
    ^
    1 error
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    Thats the error

    Code:
    	public boolean wear(int wearID, int slot) {
    	
    	if (duelFight && duelRule[3]) {
    			sendMessage("Equipment changing has been disabled in this duel");
    			return false;
    		}
    		int targetSlot = 0;
    		targetSlot = itemType(wearID);
    		int[] two_hand = { 1319, 4718, 4726, 1409, 4710, 7158 };
    		for (int element : two_hand) {
    			if ((wearID == element) && (playerEquipment[playerShield] > 0)) {
    				if (playerHasItem(-1)) {
    					addItem(playerEquipment[playerShield], 1);
    					playerEquipment[playerShield] = -1;
    				} else {
    					sendMessage("You can't wear this weapon with a shield");
    					return false;
    				}
    			}
    
    
    
    	if(wearID == 6082 && playerRights >= 1){
    		sendMessage("Staff only! You are staff!");
    		return true;
    	} else {
    		sendMessage("You must be a moderator to wear this!");
    		return false;
    	}
    	if (duelFight && duelRule[3]) {
    			sendMessage("Equipment changing has been disabled in this duel");
    			return false;
    		}
    		int targetSlot = 0;
    		targetSlot = itemType(wearID);
    		int[] two_hand = { 1319, 4718, 4726, 1409, 4710, 7158 };
    		for (int element : two_hand) {
    			if ((wearID == element) && (playerEquipment[playerShield] > 0)) {
    				if (playerHasItem(-1)) {
    					addItem(playerEquipment[playerShield], 1);
    					playerEquipment[playerShield] = -1;
    				} else {
    					sendMessage("You can't wear this weapon with a shield");
    					return false;
    				}
    			}
    			if ((itemType(wearID) == playerShield)
    					&& (playerEquipment[playerWeapon] == element)) {
    				if (playerHasItem(-1)) {
    					addItem(playerEquipment[playerWeapon], 1);
    					playerEquipment[playerWeapon] = -1;
    				} else {
    					sendMessage("You can't wear a shield with this weapon");
    					return false;
    				}
    			}
    			if (!canUse(wearID)) {
    				sendMessage("You must be a premium member to use this item");
    				return false;
    			}
    		}
    
    		if ((playerItems[slot] - 1) == wearID) {
    			targetSlot = itemType(wearID);
    			int CLAttack = GetCLAttack(wearID);
    			int CLDefence = GetCLDefence(wearID);
    			int CLStrength = GetCLStrength(wearID);
    			int CLMagic = GetCLMagic(wearID);
    			int CLRanged = GetCLRanged(wearID);
    			boolean GoFalse = false;
    
    			if (CLAttack > playerLevel[playerAttack]) {
    				sendMessage("You need " + CLAttack + " "
    						+ statName[playerAttack] + " to equip this item.");
    				GoFalse = true;
    			}
    			if (CLDefence > playerLevel[playerDefence]) {
    				sendMessage("You need " + CLDefence + " "
    						+ statName[playerDefence] + " to equip this item.");
    				GoFalse = true;
    			}
    			if (CLStrength > playerLevel[playerStrength]) {
    				sendMessage("You need " + CLStrength + " "
    						+ statName[playerStrength] + " to equip this item.");
    				GoFalse = true;
    			}
    			if (CLMagic > playerLevel[playerMagic]) {
    				sendMessage("You need " + CLMagic + " " + statName[playerMagic]
    						+ " to equip this item.");
    				GoFalse = true;
    			}
    			if (CLRanged > playerLevel[playerRanged]) {
    				sendMessage("You need " + CLRanged + " "
    						+ statName[playerRanged] + " to equip this item.");
    				GoFalse = true;
    			}
    			if (GoFalse == true) {
    				return false;
    			}
    			int wearAmount = playerItemsN[slot];
    
    			if (wearAmount < 1) {
    				return false;
    			}
    			if ((slot >= 0) && (wearID >= 0)) {
    				deleteItem(wearID, slot, wearAmount);
    				if ((playerEquipment[targetSlot] != wearID)
    						&& (playerEquipment[targetSlot] >= 0)) {
    					addItem(playerEquipment[targetSlot],
    							playerEquipmentN[targetSlot]);
    				} else if (Item.itemStackable[wearID]
    						&& (playerEquipment[targetSlot] == wearID)) {
    					wearAmount = playerEquipmentN[targetSlot] + wearAmount;
    				} else if (playerEquipment[targetSlot] >= 0) {
    					addItem(playerEquipment[targetSlot],
    							playerEquipmentN[targetSlot]);
    				}
    			}
    			outStream.createFrameVarSizeWord(34);
    			outStream.writeWord(1688);
    			outStream.writeByte(targetSlot);
    			outStream.writeWord(wearID + 1);
    			if (wearAmount > 254) {
    				outStream.writeByte(255);
    				outStream.writeDWord(wearAmount);
    			} else {
    				outStream.writeByte(wearAmount); // amount
    			}
    			outStream.endFrameVarSizeWord();
    			playerEquipment[targetSlot] = wearID;
    			playerEquipmentN[targetSlot] = wearAmount;
    			if ((targetSlot == playerWeapon)
    					&& (playerEquipment[playerShield] != -1)
    					&& (Item.itemTwoHanded[wearID] == true)) {
    				remove(playerEquipment[playerShield], playerShield);
    			}
    			if (targetSlot == playerWeapon) {
    				SendWeapon(wearID, getItemName(wearID));
    				// playerSE = 0x328;
    				// playerSEW = 0x333;
    				// playerSER = 0x338;
    				// playerSEA = 0x326;
    				if (Item.itemTwoHanded[wearID] == true) {
    					playerSE = 0x811;
    					playerSEW = 0x67F;
    					playerSER = 0x680;
    				}
    
    				if (wearID == 4212) {
    					// New Crystal bow
    					playerSEA = 426;
    				}
    				if (wearID == 4214) {
    					// Crystal bow full
    					playerSEA = 426;
    				}
    				if (wearID == 4215) {
    					// Crystal bow 9/10
    					playerSEA = 426;
    				}
    				if (wearID == 4216) {
    					// Crystal bow 8/10
    					playerSEA = 426;
    				}
    				if (wearID == 4217) {
    					// Crystal bow 7/10
    					playerSEA = 426;
    				}
    				if (wearID == 4218) {
    					// Crystal bow 6/10
    					playerSEA = 426;
    				}
    				if (wearID == 4219) {
    					// Crystal bow 5/10
    					playerSEA = 426;
    				}
    				if (wearID == 4220) {
    					// Crystal bow 4/10
    					playerSEA = 426;
    				}
    				if (wearID == 4221) {
    					// Crystal bow 3/10
    					playerSEA = 426;
    				}
    				if (wearID == 4222) {
    					// Crystal bow 2/10
    					playerSEA = 426;
    				}
    				if (wearID == 4223) {
    					// Crystal bow 1/10
    					playerSEA = 426;
    				}
    
    				/* Other Bows */
    				if (wearID == 767) {
    					// Phoenix crossbow
    					playerSEA = 427;
    				}
    				if (wearID == 837) {
    					// Crossbow
    					playerSEA = 427;
    				}
    				for (int a = 0; a < shortbow.length; a++) {
    					if (wearID == shortbow[a]) {
    						playerSEA = 426;
    					}
    					if (wearID == longbow[a]) {
    						playerSEA = 426;
    					}
    				}
    
    				if (wearID == 839) {
    					// Longbow
    					playerSEA = 426;
    				}
    				if (wearID == 841) {
    					// Shortbow
    					playerSEA = 426;
    				}
    				if (wearID == 843) {
    					// Oak shortbow
    					playerSEA = 426;
    				}
    				if (wearID == 845) {
    					// Oak longbow
    					playerSEA = 426;
    				}
    				if (wearID == 847) {
    					// Willow shortbow
    					playerSEA = 426;
    				}
    				if (wearID == 849) {
    					// Willow longbow
    					playerSEA = 426;
    				}
    				if (wearID == 851) {
    					// Maple shortbow
    					playerSEA = 426;
    				}
    				if (wearID == 853) {
    					// Maple longbow
    					playerSEA = 426;
    				}
    				if (wearID == 855) {
    					// Yew shortbow
    					playerSEA = 426;
    				}
    				if (wearID == 857) {
    					// Yew longbow
    					playerSEA = 426;
    				}
    				if (wearID == 859) {
    					// Magic shortbow
    					playerSEA = 426;
    				}
    				if (wearID == 861) {
    					// Magic longbow
    					playerSEA = 426;
    				}
    
    				/* Barrows */
    				if (wearID == 4718) {
    					// Dharok's Greataxe
    					playerSE = 0x811;
    					playerSEA = 1665;
    					playerSEW = 0x67F;
    					playerSER = 0x680;
    				}
    				if (wearID == 4755) {
    					// Verac Flail
    					playerSEA = 2067;
    					playerSEW = 1830;
    					playerSER = 1831;
    					playerSE = 1832;
    				}
    				if (wearID == 4734) {
    					// Karils x-bow
    					playerSE = 2074;
    					playerSEA = 2075;
    					playerSEW = 2076;
    					playerSER = 2077;
    				}
    				if (wearID == 4747) {
    					// Torag Hammers
    					playerSEA = 0x814;
    				}
    				if (wearID == 4726) {
    					// Guthans warspear
    					playerSEA = 2080;
    					playerSER = 2077;
    					playerSEW = 2076;
    					playerSE = 2074;
    				}
    
    				/* Misc */
    				if (wearID == 7158) {
    					// Dragon 2h sword
    					playerSE = 0x811;
    					playerSEA = 2876;
    					playerSEW = 0x67F;
    					playerSER = 0x680;
    				}
    				if (wearID == 6817) {
    					// Slender blade
    					playerSE = 0x811;
    					playerSEA = 1665;
    					playerSEW = 0x67F;
    					playerSER = 0x680;
    				}
    
    				/*
    				 * if (wearID == 6818) { // Bow-Sword playerSE = 0x811;
    				 * playerSEA = 1665; playerSEW = 0x67F; playerSER = 0x680; }
    				 */
    				if (wearID == 4151) {
    					// Abyssal Whip
    					playerSEW = 1660;
    					playerSER = 1661;
    					playerSE = 1832;
    					playerSEA = 1658;
    				}
    				if ((wearID == 1249) || (wearID == 1263) || (wearID == 3176)
    						|| (wearID == 5716) || (wearID == 5730)) {
    					// Dragon Spears
    					playerSE = 809;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if ((wearID == 1215) || (wearID == 5680) || (wearID == 1231)) {
    					// Dragon dagger(all of em)
    					playerSEA = 402;
    				}
    				if (wearID == 5698) {
    					// Dragon Dagger (S)
    					playerSEA = 1068;
    				}
    				if (wearID == 4170) {
    					// SlayerStaff
    					playerSE = 2261;
    					playerSEA = 2324;
    					playerSEW = 2261;
    					playerSER = 2261;
    				}
    
    				if (wearID == 3204) {
    					// Dragon Halberd
    					playerSE = 809;
    					playerSEA = 1665;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1305) {
    					// Dragon Longsword
    					playerSE = 809;
    					playerSEA = 1058;
    				}
    				if (wearID == 1419) {
    					// Scythe
    					playerSEA = 408;
    				}
    				if (wearID == 4153) {
    					// Granite Maul
    					playerSE = 1662;
    					playerSEA = 1665;
    					playerSEW = 1663;
    					playerSER = 1664;
    				}
    				if (wearID == 4675) {
    					// Ancient staff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 84) {
    					// Staff Of Armadyl
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 772) {
    					// Dramen Staff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1379) {
    					// Staff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1381) {
    					// Staff Of Air
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1383) {
    					// Staff Of Water
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1385) {
    					// Staff Of Earth
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1387) {
    					// Staff Of Fire
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1389) {
    					// Magic Staff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1391) {
    					// Battle Staff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1393) {
    					// Fire Battlestaff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1395) {
    					// Water Battlestaff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1397) {
    					// Air Battlestaff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1399) {
    					// Earth Battlestaff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1401) {
    					// Mystic Fire Staff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1403) {
    					// Mystic Water Staff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1405) {
    					// Mystic Air Staff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 1407) {
    					// Mystic Earth Staff
    					playerSE = 809;
    					playerSEW = 1146;
    					playerSEA = 806;
    					playerSER = 1210;
    				}
    				if (wearID == 1409) {
    					// I-Ban's Staff
    					playerSE = 809;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 3053) {
    					// Lava Battlestaff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 3054) {
    					// Mystic Lava Staff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 4170) {
    					// Slayer Staff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 4862) {
    					// Ahrim's Staff 100
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 4863) {
    					// Ahrim's Staff 75
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 4864) {
    					// Ahrim's Staff 50
    					playerSE = 809;
    					playerSEW = 1146;
    					playerSEA = 806;
    					playerSER = 1210;
    				}
    				if (wearID == 4865) {
    					// Ahrim's Staff 25
    					playerSE = 809;
    					playerSEW = 1146;
    					playerSER = 1210;
    					playerSEA = 806;
    				}
    				if (wearID == 4866) {
    					// Ahrim's Staff 0
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 6603) {
    					// White Staff
    					playerSE = 809;
    					playerSEA = 806;
    					playerSEW = 1146;
    					playerSER = 1210;
    				}
    				if (wearID == 6726) {
    					// Mud Battlestaff
    					playerSE = 1421;
    					playerSEA = 806;
    					playerSEW = 1422;
    					playerSER = 1427;
    				}
    				if (wearID == 6727) {
    					// Mystic Mud Staff
    					playerSE = 1421;
    					playerSEA = 806;
    					playerSEW = 1422;
    					playerSER = 1427;
    				}
    				if (wearID == 6528) {
    					// Obby Maul
    					playerSE = 0x811;
    					playerSEA = 2661;
    					playerSEW = 2064;
    					playerSER = 0x680;
    				}
    				pEmote = playerSE;
    			}
    			ResetBonus();
    			GetBonus();
    			wearing = false;
    			WriteBonus();
    			updateRequired = true;
    			appearanceUpdateRequired = true;
    			return true;
    		}
    		return false;
    	}
    	public boolean woodcutting() {
    		if (randomed)
    			return false;
    		int WCAxe = 0;
    
    		if (IsCutting == true) {
    			WCAxe = 1; // If Cutting -> Go trough loop, passby WCCheckAxe to
    			// prevent originalweapon loss, 1 to tell you got axe,
    			// no function left for WCAxe if cutting, so 1 is
    			// enough.
    		} else {
    			WCAxe = WCCheckAxe();
    		}
    		if (WCAxe > 0) {
    			if (playerLevel[playerWoodcutting] >= woodcutting[1]) {
    				if (freeSlots() > 0) {
    					if ((System.currentTimeMillis() - lastAction >= 1000)
    							&& (IsCutting == false)) {
    						lastAction = System.currentTimeMillis();
    						attackTimer++;
    						sendMessage("You swing your axe at the tree...");
    						attackTimer = (int) ((woodcutting[0] + 10) - WCAxe);
    						if (attackTimer < 1) {
    							attackTimer = 1;
    						}
    						setAnimation(0x284);
    						IsCutting = true;
    					}
    					if ((System.currentTimeMillis() - lastAction >= 1600)
    							&& (IsCutting == true)) {
    						lastAction = System.currentTimeMillis();
    						addSkillXP((woodcutting[2] * woodcutting[3] * 2),
    								playerWoodcutting);
    						if (misc.random(100) == 1) {
    							triggerRandom();
    							resetWC();
    							return false;
    						}
    						if (freeSlots() > 0) {
    							sendMessage("You get some logs.");
    							addItem(woodcutting[4], 1);
    							attackTimer += 10;
    						} else {
    							playerEquipment[playerWeapon] = OriginalWeapon;
    							OriginalWeapon = -1;
    							resetAnimation();
    							IsCutting = false;
    							resetWC();
    						}
    					}
    				} else {
    					// createEnemyItem(woodcutting[4]);
    					sendMessage("Not enough space in your inventory.");
    					woodcutting[0] = -1;
    					resetWC();
    					return false;
    				}
    			} else {
    				sendMessage("You need " + woodcutting[1] + " "
    						+ statName[playerWoodcutting] + " to cut those logs.");
    				resetWC();
    				return false;
    			}
    		} else {
    			sendMessage("Equip your axe before cutting trees!");
    			resetWC();
    			return false;
    		}
    		return true;
    	}
    buuump
    Last edited by Inv4lid™; 05-09-2009 at 05:11 PM. Reason: bump
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  2. #2  
    Registered Member
    Deadly Uzi's Avatar
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    That method is probably OUTSIDE of the class declaration, so it's like unreachable.

    You probably did

    public class CLASS NAME {
    something
    }
    public boolean woodcut

    Just put the boolean before the LAST bracket, unless you wish to add it somewhere else.

    OR you could have put the boolean inside a void...
    Attempting to develop a multi-revision library. See it on GitHub.
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  3. #3  
    Austin_
    Guest
    Either that or the Boolean woodcutting doesn't exist.
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  4. #4  
     

    Vastiko's Avatar
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    your missing one final } at the very end of the method before your woodcutting method.
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  5. #5  
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    Quote Originally Posted by Squire Michael View Post
    your missing one final } at the very end of the method before your woodcutting method.
    rep++

    ---------- Post added at 07:10 AM ---------- Previous post was at 07:07 AM ----------

    Quote Originally Posted by Deadly Uzi View Post
    That method is probably OUTSIDE of the class declaration, so it's like unreachable.

    You probably did

    public class CLASS NAME {
    something
    }
    public boolean woodcut

    Just put the boolean before the LAST bracket, unless you wish to add it somewhere else.

    OR you could have put the boolean inside a void...
    repped you too just understanded what you said

    I'm dumb but im not that dumb guy that maybe said i didnt have it lol
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