Thread: Underground wildy.

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  1. #1 Underground wildy. 
    'Craig
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    How do i go about making a underground e.g. edge dungeon multi?

    Do i have to create a new wildy void?

    Thanks.

    'Craig
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  2. #2  
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    Ye u need to Creat that
    Did u Know That the Combat system of Deltascape Sucked
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  3. #3  
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    DaraX's Avatar
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    If your using Delta, sec, need to get my old server out lol.

    Ok, if your using Delta, you'll see that it has something like this in:
    Code:
     	public boolean isInWilderness(int coordX, int coordY, int Type) {
    		if (Type == 1) {
    			if ((coordY >= 3523) && (coordY <= 3967) && (coordX <= 3392)
    					&& (coordX >= 2942) || absX >= 3220 && absX <= 3299 && absY >= 3520 && absY <=3548 || absX >= 2250 && absX <= 2296 && absY >= 4676 && absY <=4715) {
    				return true;
    			}
    		} else if (Type == 2) {
    			if ((coordY >= 3512) && (coordY <= 3967) && (coordX <= 3392)
    					&& (coordX >= 2942)) {
    				return true;
    			}
    		}
    		return false;
    	}
    Ok, that is the co-ordinates of the wilderness, now, its like a big box, but change it to underground, so, go underground, to the place you want it to be, use ::noclip and ::mypos, if you dont understand now, then i cant be bothered explaining to be honest because im tired.
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  4. #4  
    nschober
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    Also to make it muti you can edit
    Code:
    public boolean multiCombat()
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  5. #5  
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    Deadly Uzi's Avatar
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    This works most of the time.

    Just add 6400 to the Y Coordinate to get the approximate underground spot...

    Try something with that =)
    Attempting to develop a multi-revision library. See it on GitHub.
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