Thread: [Delta] Help [Delta]

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  1. #1 [Delta] Help [Delta] 
    Web Devloper Dimitry's Avatar
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    Alright first of all I need the rock crab coords and then im having a bit of trouble.

    Im working on my teleports and so far I made the train say:

    Which train?
    Low (When clicked goes to low)
    Medium (when clicked goes to med)
    High (when clicked goes to high)

    But before I edited the coords there was only one spot for those 3. I want to put another one on a different tele button and make the tele's diffrent any ideas?

    I want it to be

    Pk where?
    Edge
    Varrock
    another place of mine

    I know how to creat the list I just dont know how to make different tele's for it. Do I put in same case?
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  2. #2  
    Web Devloper Dimitry's Avatar
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    Someone help please?
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  3. #3  
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    Deltascape uses teleEffect for each one not sure why its set to this...

    Example:

    Code:
    		case 9167:
    			if(c.teleEffect == 1)
    			c.triggerTele(0000, 0000, 0);
    			if(c.teleEffect == 2)
    			c.triggerTele(0000, 0000, 0);
    			if(c.teleEffect == 3)
    			c.triggerTele(0000, 0000, 0);
    			break;
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  4. #4  
    JagxScape Owner

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    Quote Originally Posted by stuart1239 View Post
    Deltascape uses teleEffect for each one not sure why its set to this...

    Example:

    Code:
    		case 9167:
    			if(c.teleEffect == 1)
    			c.triggerTele(0000, 0000, 0);
    			if(c.teleEffect == 2)
    			c.triggerTele(0000, 0000, 0);
    			if(c.teleEffect == 3)
    			c.triggerTele(0000, 0000, 0);
    			break;


    Well simple, Right under the third one add another Remove the (break;) from the end and make a copy of 1 of the tele effects but make sure it is (== 4) So now its the fourth TeleEffect.

    Example:
    Code:
    		case 9167:
    			if(c.teleEffect == 1)
    			c.triggerTele(0000, 0000, 0);
    			if(c.teleEffect == 2)
    			c.triggerTele(0000, 0000, 0);
    			if(c.teleEffect == 3)
    			c.triggerTele(0000, 0000, 0);
    			if(c.teleEffect == 4)
    			c.triggerTele(0000, 0000, 0);
    			break;
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  5. #5  
    Web Devloper Dimitry's Avatar
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    Arlight here is my code: The teles were already there.

    Code:
    case 4146: 
    				c.teleEffect = 1;
    				c.sendQuest("Which Training?", 2470);
    				c.sendQuest("Low", 2471);
    				c.sendQuest("Medium", 2472);
    				c.sendQuest("High", 2473);
    				c.sendFrame164(2469);
    				break;
    I added that part originally it was just the case then trigger tele. Then I changed it to that.

    These are the teles and when I added the sendquests it automatically connected to that.

    Code:
    c.triggerTele(2445, 5177, 0);
    break;
    case 9168://cape
    c.triggerTele(2401, 5178, 0);
    break;
    case 9169://fuckoff
    c.pDialogue("Nothing, Fuck off you ugly person.", 589);
    break;
    Sorry for the languge but I didnt make that. I will change that to a tele soon. So thats the fally button. Now im wondering how to make it for the lumbrige button. I know how to add the list but not the tele ports for the lumbridge button.
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  6. #6  
    JagxScape Owner

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    lol, Well Best of luck with this, I am lost in my coding a.t.m. Coding a 317... :/
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  7. #7  
    Web Devloper Dimitry's Avatar
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    LOL i got it now just used a different interface
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