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Well it's about the limit of connections per IP.
I've overlooked it quickly the past 5minutes in server class and playerhandler class.
They're the only part I noticed connecting to each other in the run method of server class.
However, there does not seem to be anything in these 2 classes within the 2 methods that holds the maximum amount of connections per an IP. Does anyone have a clue where he put this variable?
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