Thread: Skill Menu Question

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  1. #1 Skill Menu Question 
    360236
    Guest
    I was wondering, How do I add a menu for when a player clicks on say on the attack image(Skills) a menu will come up telling them about attack.



    If you know how or a tut please post.



    Thank you.



    :lock::lock:
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  2. #2  
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    U have to know the interfaces numbers and then u have make a public void for it and add it in clickingmost, if ur using delta like :

    case ####
    attack();
    break;
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  3. #3  
    360236
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    Do you Know a TUT that can help me?
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  4. #4  
    Member Skill Menu Question Market Banned

    Robin Spud's Avatar
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    here att and str,

    add in player.java

    public int att;
    public int str;

    add in client.java

    Code:
    	public void attackskill() {
    
    //menu right
    
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("iron", 8823);
    		c.sendQuest("steel", 8824);
    		c.sendQuest("black", 8827);
    		c.sendQuest("mithril", 8837);
    		c.sendQuest("addamant", 8840);
    		c.sendQuest("rune", 8843);
    		c.sendQuest("bronze", 8846);
    		c.sendQuest("granite", 8859);
    		c.sendQuest("dragon", 8862);
    		c.sendQuest("barrows", 8865);
    		c.sendQuest("miscualaenous", 15303);
    		c.sendQuest("", 15306);
    		c.sendQuest("", 15309);
    
    //left chat
    
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("1      ", 8721);
    		c.sendQuest("1      ", 8722);
    		c.sendQuest("1      ", 8723);
    		c.sendQuest("1      ", 8724);
    		c.sendQuest("1      ", 8725);
    		c.sendQuest("1      ", 8726);
    		c.sendQuest("1      ", 8727);
    		c.sendQuest("1      ", 8728);
    		c.sendQuest("1      ", 8729);
    		c.sendQuest("1     ", 8730);
    		c.sendQuest("1     ", 8731);
    		c.sendQuest("1     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("bronze dagger", 8761);
    		c.sendQuest("bronze axe", 8762);
    		c.sendQuest("bronze mace", 8763);
    		c.sendQuest("bronze claws", 8764);
    		c.sendQuest("bronze sword", 8765);
    		c.sendQuest("bronze longsword", 8766);
    		c.sendQuest("bronze scimitar", 8767);
    		c.sendQuest("bronze spear", 8768);
    		c.sendQuest("bronze warhammer", 8769);
    		c.sendQuest("bronze battleaxe", 8770);
    		c.sendQuest("bronze two-handed sword", 8771);
    		c.sendQuest("bronze halberd", 8772);
    		c.sendQuest("", 8773);
    c.getPA().showInterface(8714);
    }
    
    	public void strengthskill() {
    
    //menu right
    
    		c.sendQuest("STRENGTH", 8849); //Title
    		c.sendQuest("weaponry", 8823);
    		c.sendQuest("", 8824);
    		c.sendQuest("", 8827);
    		c.sendQuest("", 8837);
    		c.sendQuest("", 8840);
    		c.sendQuest("", 8843);
    		c.sendQuest("", 8846);
    		c.sendQuest("", 8859);
    		c.sendQuest("", 8862);
    		c.sendQuest("", 8865);
    		c.sendQuest("", 15303);
    		c.sendQuest("", 15306);
    		c.sendQuest("", 15309);
    
    //left chat
    
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("50      ", 8721);
    		c.sendQuest("60      ", 8722);
    		c.sendQuest("70      ", 8723);
    		c.sendQuest("70      ", 8724);
    		c.sendQuest("       ", 8725);
    		c.sendQuest("       ", 8726);
    		c.sendQuest("       ", 8727);
    		c.sendQuest("       ", 8728);
    		c.sendQuest("       ", 8729);
    		c.sendQuest("      ", 8730);
    		c.sendQuest("      ", 8731);
    		c.sendQuest("      ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("granite maul", 8761);
    		c.sendQuest("tzhaar ket om", 8762);
    		c.sendQuest("dharoks greataxe", 8763);
    		c.sendQuest("torags hammers", 8764);
    		c.sendQuest("", 8765);
    		c.sendQuest("", 8766);
    		c.sendQuest("", 8767);
    		c.sendQuest("", 8768);
    		c.sendQuest("", 8769);
    		c.sendQuest("", 8770);
    		c.sendQuest("", 8771);
    		c.sendQuest("", 8772);
    		c.sendQuest("", 8773);
    //c.getPA().showInterface(8714);
    c.getPA().showInterface(18100);
    }

    add in with ur clicking buttons, (case 185)

    Code:
    			case 33206: // attack
    			c.getPA().attackskill();
    			c.att = 1;
    			c.str = 0;
    			break;
    
    			case 33209: // strength
    			c.getPA().strengthskill();
    			c.att = 0;
    			c.str = 1;
    if(c.str == 1){
    
    		c.sendQuest("STRENGTH", 8849); //Title
    		c.sendQuest("", 8823);
    		c.sendQuest("", 8824);
    		c.sendQuest("", 8827);
    		c.sendQuest("", 8837);
    		c.sendQuest("", 8840);
    		c.sendQuest("", 8843);
    		c.sendQuest("weaponry", 8846);
    		c.sendQuest("", 8859);
    		c.sendQuest("", 8862);
    		c.sendQuest("", 8865);
    		c.sendQuest("", 15303);
    		c.sendQuest("", 15306);
    		c.sendQuest("", 15309);
    
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("50    ", 8721);
    		c.sendQuest("60    ", 8722);
    		c.sendQuest("70    ", 8723);
    		c.sendQuest("70    ", 8724);
    		c.sendQuest("99    ", 8725);
    		c.sendQuest("      ", 8726);
    		c.sendQuest("      ", 8727);
    		c.sendQuest("      ", 8728);
    		c.sendQuest("      ", 8729);
    		c.sendQuest("      ", 8730);
    		c.sendQuest("      ", 8731);
    		c.sendQuest("      ", 8732);
    		c.sendQuest("      ", 8733);
    
    //right chat
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("granite maul", 8761);
    		c.sendQuest("tzhaar ket om", 8762);
    		c.sendQuest("dharoks greataxe", 8763);
    		c.sendQuest("torags hammers", 8764);
    		c.sendQuest("strength skillcape", 8765);
    		c.sendQuest("", 8766);
    		c.sendQuest("", 8767);
    		c.sendQuest("", 8768);
    		c.sendQuest("", 8769);
    		c.sendQuest("", 8770);
    		c.sendQuest("", 8771);
    		c.sendQuest("", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    
    
    			case 34142: //1st tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("1      ", 8721);
    		c.sendQuest("1      ", 8722);
    		c.sendQuest("1      ", 8723);
    		c.sendQuest("1      ", 8724);
    		c.sendQuest("1      ", 8725);
    		c.sendQuest("1      ", 8726);
    		c.sendQuest("1      ", 8727);
    		c.sendQuest("1      ", 8728);
    		c.sendQuest("1      ", 8729);
    		c.sendQuest("1     ", 8730);
    		c.sendQuest("1     ", 8731);
    		c.sendQuest("1     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("bronze dagger", 8761);
    		c.sendQuest("bronze axe", 8762);
    		c.sendQuest("bronze mace", 8763);
    		c.sendQuest("bronze claws", 8764);
    		c.sendQuest("bronze sword", 8765);
    		c.sendQuest("bronze longsword", 8766);
    		c.sendQuest("bronze scimitar", 8767);
    		c.sendQuest("bronze spear", 8768);
    		c.sendQuest("bronze warhammer", 8769);
    		c.sendQuest("bronze battleaxe", 8770);
    		c.sendQuest("bronze two-handed sword", 8771);
    		c.sendQuest("bronze halberd", 8772);
    		c.sendQuest("", 8773);
    }
    
    
    			case 34119: //2nd tab
    if(c.att == 1){
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("1      ", 8721);
    		c.sendQuest("1      ", 8722);
    		c.sendQuest("1      ", 8723);
    		c.sendQuest("1      ", 8724);
    		c.sendQuest("1      ", 8725);
    		c.sendQuest("1      ", 8726);
    		c.sendQuest("1      ", 8727);
    		c.sendQuest("1      ", 8728);
    		c.sendQuest("1      ", 8729);
    		c.sendQuest("1     ", 8730);
    		c.sendQuest("1     ", 8731);
    		c.sendQuest("1     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("iron dagger", 8761);
    		c.sendQuest("iron axe", 8762);
    		c.sendQuest("iron mace", 8763);
    		c.sendQuest("iron claws", 8764);
    		c.sendQuest("iron sword", 8765);
    		c.sendQuest("iron longsword", 8766);
    		c.sendQuest("iron scimitar", 8767);
    		c.sendQuest("iron spear", 8768);
    		c.sendQuest("iron warhammer", 8769);
    		c.sendQuest("iron battleaxe", 8770);
    		c.sendQuest("iron two-handed sword", 8771);
    		c.sendQuest("iron halberd", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 34120: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("5      ", 8721);
    		c.sendQuest("5      ", 8722);
    		c.sendQuest("5      ", 8723);
    		c.sendQuest("5      ", 8724);
    		c.sendQuest("5      ", 8725);
    		c.sendQuest("5      ", 8726);
    		c.sendQuest("5      ", 8727);
    		c.sendQuest("5      ", 8728);
    		c.sendQuest("5      ", 8729);
    		c.sendQuest("5     ", 8730);
    		c.sendQuest("5     ", 8731);
    		c.sendQuest("5     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("steel dagger", 8761);
    		c.sendQuest("steel axe", 8762);
    		c.sendQuest("steel mace", 8763);
    		c.sendQuest("steel claws", 8764);
    		c.sendQuest("steel sword", 8765);
    		c.sendQuest("steel longsword", 8766);
    		c.sendQuest("steel scimitar", 8767);
    		c.sendQuest("steel spear", 8768);
    		c.sendQuest("steel warhammer", 8769);
    		c.sendQuest("steel battleaxe", 8770);
    		c.sendQuest("steel two-handed sword", 8771);
    		c.sendQuest("steel halberd", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    
    
    			case 34123: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("10     ", 8721);
    		c.sendQuest("10     ", 8722);
    		c.sendQuest("10     ", 8723);
    		c.sendQuest("10     ", 8724);
    		c.sendQuest("10     ", 8725);
    		c.sendQuest("10     ", 8726);
    		c.sendQuest("10     ", 8727);
    		c.sendQuest("10     ", 8728);
    		c.sendQuest("10     ", 8729);
    		c.sendQuest("10     ", 8730);
    		c.sendQuest("10     ", 8731);
    		c.sendQuest("10     ", 8732);
    		c.sendQuest("       ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("black dagger", 8761);
    		c.sendQuest("black axe", 8762);
    		c.sendQuest("black mace", 8763);
    		c.sendQuest("black claws", 8764);
    		c.sendQuest("black sword", 8765);
    		c.sendQuest("black longsword", 8766);
    		c.sendQuest("black scimitar", 8767);
    		c.sendQuest("black spear", 8768);
    		c.sendQuest("black warhammer", 8769);
    		c.sendQuest("black battleaxe", 8770);
    		c.sendQuest("black two-handed sword", 8771);
    		c.sendQuest("black halberd", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 34133: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("20      ", 8721);
    		c.sendQuest("20      ", 8722);
    		c.sendQuest("20      ", 8723);
    		c.sendQuest("20      ", 8724);
    		c.sendQuest("20      ", 8725);
    		c.sendQuest("20      ", 8726);
    		c.sendQuest("20      ", 8727);
    		c.sendQuest("20      ", 8728);
    		c.sendQuest("20      ", 8729);
    		c.sendQuest("20     ", 8730);
    		c.sendQuest("20     ", 8731);
    		c.sendQuest("5     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("mithril dagger", 8761);
    		c.sendQuest("mithril axe", 8762);
    		c.sendQuest("mithril mace", 8763);
    		c.sendQuest("mithril claws", 8764);
    		c.sendQuest("mithril sword", 8765);
    		c.sendQuest("mithril longsword", 8766);
    		c.sendQuest("mithril scimitar", 8767);
    		c.sendQuest("mithril spear", 8768);
    		c.sendQuest("mithril warhammer", 8769);
    		c.sendQuest("mithril battleaxe", 8770);
    		c.sendQuest("mithril two-handed sword", 8771);
    		c.sendQuest("mithril halberd", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 34136: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("30      ", 8721);
    		c.sendFrame34(8723,1,0,1);
    		c.sendQuest("30      ", 8722);
    		c.sendQuest("30      ", 8723);
    		c.sendQuest("30      ", 8724);
    		c.sendQuest("30      ", 8725);
    		c.sendQuest("30      ", 8726);
    		c.sendQuest("30      ", 8727);
    		c.sendQuest("30      ", 8728);
    		c.sendQuest("30      ", 8729);
    		c.sendQuest("30     ", 8730);
    		c.sendQuest("30     ", 8731);
    		c.sendQuest("30     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("adamant dagger", 8761);
    		c.sendQuest("adamant axe", 8762);
    		c.sendQuest("adamant mace", 8763);
    		c.sendQuest("adamant claws", 8764);
    		c.sendQuest("adamant sword", 8765);
    		c.sendQuest("adamant longsword", 8766);
    		c.sendQuest("adamant scimitar", 8767);
    		c.sendQuest("adamant spear", 8768);
    		c.sendQuest("adamant warhammer", 8769);
    		c.sendQuest("adamant battleaxe", 8770);
    		c.sendQuest("adamant two-handed sword", 8771);
    		c.sendQuest("adamant halberd", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 34139: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level   ", 8720);
    		c.sendQuest("40      ", 8721);
    		c.sendQuest("40      ", 8722);
    		c.sendQuest("40      ", 8723);
    		c.sendQuest("40      ", 8724);
    		c.sendQuest("40      ", 8725);
    		c.sendQuest("40      ", 8726);
    		c.sendQuest("40      ", 8727);
    		c.sendQuest("40      ", 8728);
    		c.sendQuest("40      ", 8729);
    		c.sendQuest("40      ", 8730);
    		c.sendQuest("40      ", 8731);
    		c.sendQuest("40      ", 8732);
    		c.sendQuest("        ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("rune dagger", 8761);
    		c.sendQuest("rune axe", 8762);
    		c.sendQuest("rune mace", 8763);
    		c.sendQuest("rune claws", 8764);
    		c.sendQuest("rune sword", 8765);
    		c.sendQuest("rune longsword", 8766);
    		c.sendQuest("rune scimitar", 8767);
    		c.sendQuest("rune spear", 8768);
    		c.sendQuest("rune warhammer", 8769);
    		c.sendQuest("rune battleaxe", 8770);
    		c.sendQuest("rune two-handed sword", 8771);
    		c.sendQuest("rune halberd", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 34155: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("50     ", 8721);
    		c.sendQuest("50     ", 8722);
    		c.sendQuest("       ", 8723);
    		c.sendQuest("       ", 8724);
    		c.sendQuest("       ", 8725);
    		c.sendQuest("       ", 8726);
    		c.sendQuest("       ", 8727);
    		c.sendQuest("       ", 8728);
    		c.sendQuest("       ", 8729);
    		c.sendQuest("       ", 8730);
    		c.sendQuest("       ", 8731);
    		c.sendQuest("       ", 8732);
    		c.sendQuest("       ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("granite maul", 8761);
    		c.sendQuest("granite shield", 8762);
    		c.sendQuest("", 8763);
    		c.sendQuest("", 8764);
    		c.sendQuest("", 8765);
    		c.sendQuest("", 8766);
    		c.sendQuest("", 8767);
    		c.sendQuest("", 8768);
    		c.sendQuest("", 8769);
    		c.sendQuest("", 8770);
    		c.sendQuest("", 8771);
    		c.sendQuest("", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 34158: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("60      ", 8721);
    		c.sendQuest("60      ", 8722);
    		c.sendQuest("60      ", 8723);
    		c.sendQuest("60      ", 8724);
    		c.sendQuest("60      ", 8725);
    		c.sendQuest("60      ", 8726);
    		c.sendQuest("60      ", 8727);
    		c.sendQuest("60      ", 8728);
    		c.sendQuest("60      ", 8729);
    		c.sendQuest("60     ", 8730);
    		c.sendQuest("60     ", 8731);
    		c.sendQuest("60     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("dragon dagger", 8761);
    		c.sendQuest("dragon axe", 8762);
    		c.sendQuest("dragon mace", 8763);
    		c.sendQuest("dragon claws", 8764);
    		c.sendQuest("dragon sword", 8765);
    		c.sendQuest("dragon longsword", 8766);
    		c.sendQuest("dragon scimitar", 8767);
    		c.sendQuest("dragon spear", 8768);
    		c.sendQuest("dragon warhammer", 8769);
    		c.sendQuest("dragon battleaxe", 8770);
    		c.sendQuest("dragon two-handed sword", 8771);
    		c.sendQuest("dragon halberd", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 34161: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("70      ", 8721);
    		c.sendQuest("70      ", 8722);
    		c.sendQuest("70      ", 8723);
    		c.sendQuest("70      ", 8724);
    		c.sendQuest("70      ", 8725);
    		c.sendQuest("      ", 8726);
    		c.sendQuest("      ", 8727);
    		c.sendQuest("      ", 8728);
    		c.sendQuest("      ", 8729);
    		c.sendQuest("     ", 8730);
    		c.sendQuest("     ", 8731);
    		c.sendQuest("     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("ahrim staff", 8761);
    		c.sendQuest("dharok greataxe", 8762);
    		c.sendQuest("torag hammers", 8763);
    		c.sendQuest("guthan warspear", 8764);
    		c.sendQuest("veracs flail", 8765);
    		c.sendQuest("", 8766);
    		c.sendQuest("", 8767);
    		c.sendQuest("", 8768);
    		c.sendQuest("", 8769);
    		c.sendQuest("", 8770);
    		c.sendQuest("", 8771);
    		c.sendQuest("", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 59199: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("75      ", 8721);
    		c.sendQuest("75      ", 8722);
    		c.sendQuest("75      ", 8723);
    		c.sendQuest("75      ", 8724);
    		c.sendQuest("75      ", 8725);
    		c.sendQuest("70      ", 8726);
    		c.sendQuest("      ", 8727);
    		c.sendQuest("      ", 8728);
    		c.sendQuest("      ", 8729);
    		c.sendQuest("     ", 8730);
    		c.sendQuest("     ", 8731);
    		c.sendQuest("     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("armadyl godsword", 8761);
    		c.sendQuest("bandos godsword", 8762);
    		c.sendQuest("sara godsword", 8763);
    		c.sendQuest("zamorak godsword warspear", 8764);
    		c.sendQuest("sara sword", 8765);
    		c.sendQuest("abysal whip", 8766);
    		c.sendQuest("", 8767);
    		c.sendQuest("", 8768);
    		c.sendQuest("", 8769);
    		c.sendQuest("", 8770);
    		c.sendQuest("", 8771);
    		c.sendQuest("", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    note:

    this is the att interface wid all buttons down the right working
    and this is str interface wid just weaponry added.

    hope this helped, o and if errors fix yaself , change the stuff to ur base
    Reply With Quote  
     

  5. #5  
    360236
    Guest
    Quote Originally Posted by cory View Post
    here att and str,

    add in player.java

    public int att;
    public int str;

    add in client.java

    Code:
    	public void attackskill() {
    
    //menu right
    
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("iron", 8823);
    		c.sendQuest("steel", 8824);
    		c.sendQuest("black", 8827);
    		c.sendQuest("mithril", 8837);
    		c.sendQuest("addamant", 8840);
    		c.sendQuest("rune", 8843);
    		c.sendQuest("bronze", 8846);
    		c.sendQuest("granite", 8859);
    		c.sendQuest("dragon", 8862);
    		c.sendQuest("barrows", 8865);
    		c.sendQuest("miscualaenous", 15303);
    		c.sendQuest("", 15306);
    		c.sendQuest("", 15309);
    
    //left chat
    
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("1      ", 8721);
    		c.sendQuest("1      ", 8722);
    		c.sendQuest("1      ", 8723);
    		c.sendQuest("1      ", 8724);
    		c.sendQuest("1      ", 8725);
    		c.sendQuest("1      ", 8726);
    		c.sendQuest("1      ", 8727);
    		c.sendQuest("1      ", 8728);
    		c.sendQuest("1      ", 8729);
    		c.sendQuest("1     ", 8730);
    		c.sendQuest("1     ", 8731);
    		c.sendQuest("1     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("bronze dagger", 8761);
    		c.sendQuest("bronze axe", 8762);
    		c.sendQuest("bronze mace", 8763);
    		c.sendQuest("bronze claws", 8764);
    		c.sendQuest("bronze sword", 8765);
    		c.sendQuest("bronze longsword", 8766);
    		c.sendQuest("bronze scimitar", 8767);
    		c.sendQuest("bronze spear", 8768);
    		c.sendQuest("bronze warhammer", 8769);
    		c.sendQuest("bronze battleaxe", 8770);
    		c.sendQuest("bronze two-handed sword", 8771);
    		c.sendQuest("bronze halberd", 8772);
    		c.sendQuest("", 8773);
    c.getPA().showInterface(8714);
    }
    
    	public void strengthskill() {
    
    //menu right
    
    		c.sendQuest("STRENGTH", 8849); //Title
    		c.sendQuest("weaponry", 8823);
    		c.sendQuest("", 8824);
    		c.sendQuest("", 8827);
    		c.sendQuest("", 8837);
    		c.sendQuest("", 8840);
    		c.sendQuest("", 8843);
    		c.sendQuest("", 8846);
    		c.sendQuest("", 8859);
    		c.sendQuest("", 8862);
    		c.sendQuest("", 8865);
    		c.sendQuest("", 15303);
    		c.sendQuest("", 15306);
    		c.sendQuest("", 15309);
    
    //left chat
    
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("50      ", 8721);
    		c.sendQuest("60      ", 8722);
    		c.sendQuest("70      ", 8723);
    		c.sendQuest("70      ", 8724);
    		c.sendQuest("       ", 8725);
    		c.sendQuest("       ", 8726);
    		c.sendQuest("       ", 8727);
    		c.sendQuest("       ", 8728);
    		c.sendQuest("       ", 8729);
    		c.sendQuest("      ", 8730);
    		c.sendQuest("      ", 8731);
    		c.sendQuest("      ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("granite maul", 8761);
    		c.sendQuest("tzhaar ket om", 8762);
    		c.sendQuest("dharoks greataxe", 8763);
    		c.sendQuest("torags hammers", 8764);
    		c.sendQuest("", 8765);
    		c.sendQuest("", 8766);
    		c.sendQuest("", 8767);
    		c.sendQuest("", 8768);
    		c.sendQuest("", 8769);
    		c.sendQuest("", 8770);
    		c.sendQuest("", 8771);
    		c.sendQuest("", 8772);
    		c.sendQuest("", 8773);
    //c.getPA().showInterface(8714);
    c.getPA().showInterface(18100);
    }

    add in with ur clicking buttons, (case 185)

    Code:
    			case 33206: // attack
    			c.getPA().attackskill();
    			c.att = 1;
    			c.str = 0;
    			break;
    
    			case 33209: // strength
    			c.getPA().strengthskill();
    			c.att = 0;
    			c.str = 1;
    if(c.str == 1){
    
    		c.sendQuest("STRENGTH", 8849); //Title
    		c.sendQuest("", 8823);
    		c.sendQuest("", 8824);
    		c.sendQuest("", 8827);
    		c.sendQuest("", 8837);
    		c.sendQuest("", 8840);
    		c.sendQuest("", 8843);
    		c.sendQuest("weaponry", 8846);
    		c.sendQuest("", 8859);
    		c.sendQuest("", 8862);
    		c.sendQuest("", 8865);
    		c.sendQuest("", 15303);
    		c.sendQuest("", 15306);
    		c.sendQuest("", 15309);
    
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("50    ", 8721);
    		c.sendQuest("60    ", 8722);
    		c.sendQuest("70    ", 8723);
    		c.sendQuest("70    ", 8724);
    		c.sendQuest("99    ", 8725);
    		c.sendQuest("      ", 8726);
    		c.sendQuest("      ", 8727);
    		c.sendQuest("      ", 8728);
    		c.sendQuest("      ", 8729);
    		c.sendQuest("      ", 8730);
    		c.sendQuest("      ", 8731);
    		c.sendQuest("      ", 8732);
    		c.sendQuest("      ", 8733);
    
    //right chat
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("granite maul", 8761);
    		c.sendQuest("tzhaar ket om", 8762);
    		c.sendQuest("dharoks greataxe", 8763);
    		c.sendQuest("torags hammers", 8764);
    		c.sendQuest("strength skillcape", 8765);
    		c.sendQuest("", 8766);
    		c.sendQuest("", 8767);
    		c.sendQuest("", 8768);
    		c.sendQuest("", 8769);
    		c.sendQuest("", 8770);
    		c.sendQuest("", 8771);
    		c.sendQuest("", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    
    
    			case 34142: //1st tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("1      ", 8721);
    		c.sendQuest("1      ", 8722);
    		c.sendQuest("1      ", 8723);
    		c.sendQuest("1      ", 8724);
    		c.sendQuest("1      ", 8725);
    		c.sendQuest("1      ", 8726);
    		c.sendQuest("1      ", 8727);
    		c.sendQuest("1      ", 8728);
    		c.sendQuest("1      ", 8729);
    		c.sendQuest("1     ", 8730);
    		c.sendQuest("1     ", 8731);
    		c.sendQuest("1     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("bronze dagger", 8761);
    		c.sendQuest("bronze axe", 8762);
    		c.sendQuest("bronze mace", 8763);
    		c.sendQuest("bronze claws", 8764);
    		c.sendQuest("bronze sword", 8765);
    		c.sendQuest("bronze longsword", 8766);
    		c.sendQuest("bronze scimitar", 8767);
    		c.sendQuest("bronze spear", 8768);
    		c.sendQuest("bronze warhammer", 8769);
    		c.sendQuest("bronze battleaxe", 8770);
    		c.sendQuest("bronze two-handed sword", 8771);
    		c.sendQuest("bronze halberd", 8772);
    		c.sendQuest("", 8773);
    }
    
    
    			case 34119: //2nd tab
    if(c.att == 1){
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("1      ", 8721);
    		c.sendQuest("1      ", 8722);
    		c.sendQuest("1      ", 8723);
    		c.sendQuest("1      ", 8724);
    		c.sendQuest("1      ", 8725);
    		c.sendQuest("1      ", 8726);
    		c.sendQuest("1      ", 8727);
    		c.sendQuest("1      ", 8728);
    		c.sendQuest("1      ", 8729);
    		c.sendQuest("1     ", 8730);
    		c.sendQuest("1     ", 8731);
    		c.sendQuest("1     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("iron dagger", 8761);
    		c.sendQuest("iron axe", 8762);
    		c.sendQuest("iron mace", 8763);
    		c.sendQuest("iron claws", 8764);
    		c.sendQuest("iron sword", 8765);
    		c.sendQuest("iron longsword", 8766);
    		c.sendQuest("iron scimitar", 8767);
    		c.sendQuest("iron spear", 8768);
    		c.sendQuest("iron warhammer", 8769);
    		c.sendQuest("iron battleaxe", 8770);
    		c.sendQuest("iron two-handed sword", 8771);
    		c.sendQuest("iron halberd", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 34120: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("5      ", 8721);
    		c.sendQuest("5      ", 8722);
    		c.sendQuest("5      ", 8723);
    		c.sendQuest("5      ", 8724);
    		c.sendQuest("5      ", 8725);
    		c.sendQuest("5      ", 8726);
    		c.sendQuest("5      ", 8727);
    		c.sendQuest("5      ", 8728);
    		c.sendQuest("5      ", 8729);
    		c.sendQuest("5     ", 8730);
    		c.sendQuest("5     ", 8731);
    		c.sendQuest("5     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("steel dagger", 8761);
    		c.sendQuest("steel axe", 8762);
    		c.sendQuest("steel mace", 8763);
    		c.sendQuest("steel claws", 8764);
    		c.sendQuest("steel sword", 8765);
    		c.sendQuest("steel longsword", 8766);
    		c.sendQuest("steel scimitar", 8767);
    		c.sendQuest("steel spear", 8768);
    		c.sendQuest("steel warhammer", 8769);
    		c.sendQuest("steel battleaxe", 8770);
    		c.sendQuest("steel two-handed sword", 8771);
    		c.sendQuest("steel halberd", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    
    
    			case 34123: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("10     ", 8721);
    		c.sendQuest("10     ", 8722);
    		c.sendQuest("10     ", 8723);
    		c.sendQuest("10     ", 8724);
    		c.sendQuest("10     ", 8725);
    		c.sendQuest("10     ", 8726);
    		c.sendQuest("10     ", 8727);
    		c.sendQuest("10     ", 8728);
    		c.sendQuest("10     ", 8729);
    		c.sendQuest("10     ", 8730);
    		c.sendQuest("10     ", 8731);
    		c.sendQuest("10     ", 8732);
    		c.sendQuest("       ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("black dagger", 8761);
    		c.sendQuest("black axe", 8762);
    		c.sendQuest("black mace", 8763);
    		c.sendQuest("black claws", 8764);
    		c.sendQuest("black sword", 8765);
    		c.sendQuest("black longsword", 8766);
    		c.sendQuest("black scimitar", 8767);
    		c.sendQuest("black spear", 8768);
    		c.sendQuest("black warhammer", 8769);
    		c.sendQuest("black battleaxe", 8770);
    		c.sendQuest("black two-handed sword", 8771);
    		c.sendQuest("black halberd", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 34133: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("20      ", 8721);
    		c.sendQuest("20      ", 8722);
    		c.sendQuest("20      ", 8723);
    		c.sendQuest("20      ", 8724);
    		c.sendQuest("20      ", 8725);
    		c.sendQuest("20      ", 8726);
    		c.sendQuest("20      ", 8727);
    		c.sendQuest("20      ", 8728);
    		c.sendQuest("20      ", 8729);
    		c.sendQuest("20     ", 8730);
    		c.sendQuest("20     ", 8731);
    		c.sendQuest("5     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("mithril dagger", 8761);
    		c.sendQuest("mithril axe", 8762);
    		c.sendQuest("mithril mace", 8763);
    		c.sendQuest("mithril claws", 8764);
    		c.sendQuest("mithril sword", 8765);
    		c.sendQuest("mithril longsword", 8766);
    		c.sendQuest("mithril scimitar", 8767);
    		c.sendQuest("mithril spear", 8768);
    		c.sendQuest("mithril warhammer", 8769);
    		c.sendQuest("mithril battleaxe", 8770);
    		c.sendQuest("mithril two-handed sword", 8771);
    		c.sendQuest("mithril halberd", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 34136: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("30      ", 8721);
    		c.sendFrame34(8723,1,0,1);
    		c.sendQuest("30      ", 8722);
    		c.sendQuest("30      ", 8723);
    		c.sendQuest("30      ", 8724);
    		c.sendQuest("30      ", 8725);
    		c.sendQuest("30      ", 8726);
    		c.sendQuest("30      ", 8727);
    		c.sendQuest("30      ", 8728);
    		c.sendQuest("30      ", 8729);
    		c.sendQuest("30     ", 8730);
    		c.sendQuest("30     ", 8731);
    		c.sendQuest("30     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("adamant dagger", 8761);
    		c.sendQuest("adamant axe", 8762);
    		c.sendQuest("adamant mace", 8763);
    		c.sendQuest("adamant claws", 8764);
    		c.sendQuest("adamant sword", 8765);
    		c.sendQuest("adamant longsword", 8766);
    		c.sendQuest("adamant scimitar", 8767);
    		c.sendQuest("adamant spear", 8768);
    		c.sendQuest("adamant warhammer", 8769);
    		c.sendQuest("adamant battleaxe", 8770);
    		c.sendQuest("adamant two-handed sword", 8771);
    		c.sendQuest("adamant halberd", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 34139: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level   ", 8720);
    		c.sendQuest("40      ", 8721);
    		c.sendQuest("40      ", 8722);
    		c.sendQuest("40      ", 8723);
    		c.sendQuest("40      ", 8724);
    		c.sendQuest("40      ", 8725);
    		c.sendQuest("40      ", 8726);
    		c.sendQuest("40      ", 8727);
    		c.sendQuest("40      ", 8728);
    		c.sendQuest("40      ", 8729);
    		c.sendQuest("40      ", 8730);
    		c.sendQuest("40      ", 8731);
    		c.sendQuest("40      ", 8732);
    		c.sendQuest("        ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("rune dagger", 8761);
    		c.sendQuest("rune axe", 8762);
    		c.sendQuest("rune mace", 8763);
    		c.sendQuest("rune claws", 8764);
    		c.sendQuest("rune sword", 8765);
    		c.sendQuest("rune longsword", 8766);
    		c.sendQuest("rune scimitar", 8767);
    		c.sendQuest("rune spear", 8768);
    		c.sendQuest("rune warhammer", 8769);
    		c.sendQuest("rune battleaxe", 8770);
    		c.sendQuest("rune two-handed sword", 8771);
    		c.sendQuest("rune halberd", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 34155: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("50     ", 8721);
    		c.sendQuest("50     ", 8722);
    		c.sendQuest("       ", 8723);
    		c.sendQuest("       ", 8724);
    		c.sendQuest("       ", 8725);
    		c.sendQuest("       ", 8726);
    		c.sendQuest("       ", 8727);
    		c.sendQuest("       ", 8728);
    		c.sendQuest("       ", 8729);
    		c.sendQuest("       ", 8730);
    		c.sendQuest("       ", 8731);
    		c.sendQuest("       ", 8732);
    		c.sendQuest("       ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("granite maul", 8761);
    		c.sendQuest("granite shield", 8762);
    		c.sendQuest("", 8763);
    		c.sendQuest("", 8764);
    		c.sendQuest("", 8765);
    		c.sendQuest("", 8766);
    		c.sendQuest("", 8767);
    		c.sendQuest("", 8768);
    		c.sendQuest("", 8769);
    		c.sendQuest("", 8770);
    		c.sendQuest("", 8771);
    		c.sendQuest("", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 34158: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("60      ", 8721);
    		c.sendQuest("60      ", 8722);
    		c.sendQuest("60      ", 8723);
    		c.sendQuest("60      ", 8724);
    		c.sendQuest("60      ", 8725);
    		c.sendQuest("60      ", 8726);
    		c.sendQuest("60      ", 8727);
    		c.sendQuest("60      ", 8728);
    		c.sendQuest("60      ", 8729);
    		c.sendQuest("60     ", 8730);
    		c.sendQuest("60     ", 8731);
    		c.sendQuest("60     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("dragon dagger", 8761);
    		c.sendQuest("dragon axe", 8762);
    		c.sendQuest("dragon mace", 8763);
    		c.sendQuest("dragon claws", 8764);
    		c.sendQuest("dragon sword", 8765);
    		c.sendQuest("dragon longsword", 8766);
    		c.sendQuest("dragon scimitar", 8767);
    		c.sendQuest("dragon spear", 8768);
    		c.sendQuest("dragon warhammer", 8769);
    		c.sendQuest("dragon battleaxe", 8770);
    		c.sendQuest("dragon two-handed sword", 8771);
    		c.sendQuest("dragon halberd", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 34161: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("70      ", 8721);
    		c.sendQuest("70      ", 8722);
    		c.sendQuest("70      ", 8723);
    		c.sendQuest("70      ", 8724);
    		c.sendQuest("70      ", 8725);
    		c.sendQuest("      ", 8726);
    		c.sendQuest("      ", 8727);
    		c.sendQuest("      ", 8728);
    		c.sendQuest("      ", 8729);
    		c.sendQuest("     ", 8730);
    		c.sendQuest("     ", 8731);
    		c.sendQuest("     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("ahrim staff", 8761);
    		c.sendQuest("dharok greataxe", 8762);
    		c.sendQuest("torag hammers", 8763);
    		c.sendQuest("guthan warspear", 8764);
    		c.sendQuest("veracs flail", 8765);
    		c.sendQuest("", 8766);
    		c.sendQuest("", 8767);
    		c.sendQuest("", 8768);
    		c.sendQuest("", 8769);
    		c.sendQuest("", 8770);
    		c.sendQuest("", 8771);
    		c.sendQuest("", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    
    			case 59199: //3rd tab
    if(c.att == 1){
    		c.sendQuest("ATTACK", 8849); //Title
    		c.sendQuest("level  ", 8720);
    		c.sendQuest("75      ", 8721);
    		c.sendQuest("75      ", 8722);
    		c.sendQuest("75      ", 8723);
    		c.sendQuest("75      ", 8724);
    		c.sendQuest("75      ", 8725);
    		c.sendQuest("70      ", 8726);
    		c.sendQuest("      ", 8727);
    		c.sendQuest("      ", 8728);
    		c.sendQuest("      ", 8729);
    		c.sendQuest("     ", 8730);
    		c.sendQuest("     ", 8731);
    		c.sendQuest("     ", 8732);
    		c.sendQuest("      ", 8733);
    //right chat
    
    		c.sendQuest("item   ", 8760);
    		c.sendQuest("armadyl godsword", 8761);
    		c.sendQuest("bandos godsword", 8762);
    		c.sendQuest("sara godsword", 8763);
    		c.sendQuest("zamorak godsword warspear", 8764);
    		c.sendQuest("sara sword", 8765);
    		c.sendQuest("abysal whip", 8766);
    		c.sendQuest("", 8767);
    		c.sendQuest("", 8768);
    		c.sendQuest("", 8769);
    		c.sendQuest("", 8770);
    		c.sendQuest("", 8771);
    		c.sendQuest("", 8772);
    		c.sendQuest("", 8773);
    }
    break;
    note:

    this is the att interface wid all buttons down the right working
    and this is str interface wid just weaponry added.

    hope this helped, o and if errors fix yaself , change the stuff to ur base

    Sweet thank you!
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